Difference between revisions of "Events"

From DoctorWhen
(Links to unused Puzzle Ideas)
(Act 0 (Pre-clues))
 
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The tables in this page are dynamically-generated from the individual event pages.  If something weird shows up here it's probably because there was something screwy in the event pages.  Feel free to edit these tables but if you don't understand what's going on, ask Wei-Hwa.
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Google Doc: [https://docs.google.com/spreadsheet/ccc?key=0ApFpcABekMwDdG5VaERmeV9WNExSdFkzbzZmR3hMTmc Puzzles vs. Playtesters]
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[[Inventory List]]
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[[Staff Instructions]]
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----
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"Event" is an umbrella term for puzzles, presentations, and activities. Since this game is not 100% puzzle-driven, we needed a term that covers every type of waypoint the players will experience.
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TECH NOTE: The tables in this page are dynamically-generated from the individual event pages.  If something weird shows up here it's probably because there was something screwy in the event pages.  Feel free to edit these tables but if you don't understand what's going on, ask Wei-Hwa.
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 +
If you need to know the puzzle status codes, look at [[MediaWiki:Emoticons]] (we're using Emoticons software to generate them).
  
 
==Act 0 (Pre-clues)==
 
==Act 0 (Pre-clues)==
  
 
<DPL>
 
<DPL>
  category=Act0
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  category = Act0
  include=                   #Order,#Type,#Short Description,#Manager
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  include = #Order,#Type,#Status,#Short Description,#Manager
  table=class=sortable border=1,  Name, Order, Type, Short Description, Manager
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  table = class=sortable border=1,  Name, Order, Type, Status, Short Description, Manager
  tablesortcol=2
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  tablesortcol = 2
 
</DPL>
 
</DPL>
  
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<DPL>
 
<DPL>
 
  category=Act1
 
  category=Act1
  include=                    #Order,#Type,#Short Description,#Manager
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  include=                    #Type,#Status,#Short Description,#Manager
  table=class=sortable border=1,  Name, Order, Type, Short Description, Manager
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  table=class=sortable border=1,  Name, Type, Status, Short Description, Manager
  tablesortcol=2
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  tablesortcol=1
 
</DPL>
 
</DPL>
  
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<DPL>
 
<DPL>
 
  category=Act2
 
  category=Act2
  include=                    #Order,#Type,#Short Description, #Manager
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  include=                    #Type,#Status,#Short Description, #Manager
  table=class=sortable border=1,  Name, Order, Type, Short Description, Manager
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  table=class=sortable border=1,  Name, Type, Status, Short Description, Manager
  tablesortcol=2
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  tablesortcol=1
 
</DPL>
 
</DPL>
  
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<DPL>
 
<DPL>
 
  category=Act3
 
  category=Act3
  include=                    #Order,#Type,#Short Description,  #Manager
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include=                    #Type,#Status,#Short Description,  #Manager
  table=class=sortable border=1,  Name, Order, Type, Short Description, Manager
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table=class=sortable border=1,  Name, Type, Status, Short Description, Manager
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tablesortcol=1
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</DPL>
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==Unplaced==
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<DPL>
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category=Unplaced
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  include=                    #Order,#Type,#Status,#Short Description,  #Manager
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  table=class=sortable border=1,  Name, Order, Type, Status, Short Description, Manager
 
  tablesortcol=2
 
  tablesortcol=2
 
</DPL>
 
</DPL>
  
==Links to unused Puzzle Ideas==
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==Dormant / Abandoned==
  
[[Brainstorming]] -- unorganized puzzle ideas.
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<DPL>
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category=Dormant
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include=                    #Order,#Type,#Status,#Short Description,  #Manager
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table=class=sortable border=1,  Name, Order, Type, Status, Short Description, Manager
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tablesortcol=2
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</DPL>
  
* [[Audio Puzzle]]
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==Other Links==
* [[Background Chatter]]
 
* [[Boggle]]
 
* [[LED]]
 
* [[Yearbook]]
 
  
Playing games backwards -- i.e., given the final state of some game or event, try to figure out what happened. (See Boggle, below)
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[[Brainstorming]] -- collection page for unorganized puzzle ideas.

Latest revision as of 01:09, 27 January 2021

Google Doc: Puzzles vs. Playtesters

Inventory List

Staff Instructions


"Event" is an umbrella term for puzzles, presentations, and activities. Since this game is not 100% puzzle-driven, we needed a term that covers every type of waypoint the players will experience.

TECH NOTE: The tables in this page are dynamically-generated from the individual event pages. If something weird shows up here it's probably because there was something screwy in the event pages. Feel free to edit these tables but if you don't understand what's going on, ask Wei-Hwa.

If you need to know the puzzle status codes, look at MediaWiki:Emoticons (we're using Emoticons software to generate them).

Act 0 (Pre-clues)

Name Order Type Status Short Description Manager
Trenchwood Web Site

0.1

Introductory Website

::BUILD-READY::

n/a

David

Act 1

Name Type Status Short Description Manager
1.00 Registration

Mandatory Event

::FINAL-READY::

Visitors turn in their waivers and are given "security badges"

Erik

1.01 Introductory Lecture 1

Mandatory Presentation

::FINAL-READY::

Doctor When gives intro speech, steps inside time machine, which malfunctions and he never exits.

Erik

1.02 Core Dump 1

Mandatory Puzzle

::FINAL-READY::

Each team is given a corrupted "Toggle Burner" core dump board + core dump printout to decode in order to figure out what's wrong with the time machine.

Dwight

1.03 Tachyon Midi Ether Co-Keypad 1

Mandatory Puzzle

::FINAL-READY::

Team designs new co-keypad #34 based on specifications from Prof. Dorian Clair to replace damaged one.

Wei-Hwa

1.03.05 Co-Keypad Optional Driving Puzzles

Optional, ongoing Puzzle

::Revise::

Originally we thought there was only one co-keypad broken, but now there's a lot more. Teams can fix them as they're travelling, if they wish.

?

1.04 Choose Your Own Adventure

Mandatory Puzzle

::FINAL-READY::

A "Choose your own adventure" book "The Dextrus of Tempus" written by Wesley while he was in high school contains his password in a hidden code.

Trisha and Wei-Hwa

1.05.3 Wormhole

Optional Puzzle

::FINAL-READY::

Particle maze in mirror grid

Eric L

1.06 Calibration

Mandatory Puzzle

::FINAL-READY::

Teams have to predict next time Doctor When will bounce to based on DVD containing short clips of where he's been so far.

Allen

1.07 Feynman Diagrams

Optional Puzzle

::PROTO::

Players have to decode modified Feynman particle interaction diagrams to design placement of mirrors in device.

?

1.07.05 Location: Letterman

Location With Multiple Puzzles

::Revise::
1.08 Send Me Back

Mandatory Puzzle

::FINAL-READY::

Garbled silent video message from Doctor When instructing where to send him.

Sean

1.09 Fabric of Time

Optional Puzzle

::FINAL-READY::

The fabric of history has been subtly altered and must be restored.

Sean

1.10 Locate the Letter

Mandatory Puzzle

::FINAL-READY::

Players must study the video of the Doctor's journey through time to figure out where he lost the envelope.

Allen

1.11 Fetch the Letter

Mandatory Puzzle

::FINAL-READY::

Retrieve the envelope from where it's been waiting for 50 years.

Sean

1.11.00 Role Puzzles

Optional Puzzles

::Revise::

Directions on how to keep track of which teams do which role puzzles.

Trisha and Wei-Hwa

1.11.01 Intense Secrets

Optional Puzzle (JOURNALISM)

::FINAL-READY::

A pulp science fiction story written by Doctor When is discovered in the past.

Erik Stuart

1.11.02a Balance Sheet Puzzle

Optional Puzzle (INVESTOR)

::FINAL-READY::

An unusual financial balance sheet reveals instructions on how to raise money.

Allen

1.11.02b Income Statement

Optional Puzzle (INVESTOR)

::FINAL-READY::

Followup to Balance Sheet; bizarre income statement reveals another message.

Allen

1.11.03 Particle Zoo

Optional Puzzle (SCIENTIST)

::FINAL-READY::

Players need to classify a large number of "particles" (similar images).

David Greenspan

1.11.04 (REDACTED) Redaction Agency Puzzle

Optional Puzzle (GOVERNMENT)

::FINAL-READY::

Optional role puzzle--government. Teams are told that there is a suspected mole at the lab.

Wei-Hwa

1.12 Consolidation 1

Mandatory Puzzle followed by Mandatory Presentation

::REVISE::

Final fix before Doctor can be returned to the present.

Wei-Hwa

Act 2

Name Type Status Short Description Manager
2.00 Sign In Act 2

Mandatory Puzzle

::FINAL-READY::

Signing in to presentation is a complicated puzzle that requires collaboration between different roles.

Wei-Hwa

2.01 Introductory Lecture 2

Mandatory Presentation

::FINAL-READY::

Prof. Chronus gives a welcoming speech to the teams, parallel to Dr. When's speech at the start of Act I.

Erik and Ellen

2.02 Core Dump 2

Mandatory Puzzle

::FINAL-READY::

Teams receive the "core dump" from Prof. Chronos's time machine, and try to figure out why it's broken.

David Greenspan

2.03 Invalid Permit

Mandatory Puzzle

::FINAL-READY::

A government regulator threatens to shut down the lab unless a seemingly impossible series of forms are filled out correctly.

Wei-Hwa

2.04 Chronomentometer 1

Mandatory Puzzle

::FINAL-READY::

The players need to help Doctor When design a new quantum chronomentometer.

Wei-Hwa

2.05 Mix Tape Puzzle

Mandatory Puzzle

::FINAL-READY::

Teams get a mix tape with 18 songs, each with the word "time" in the title, plus an insert with (out-of-order) artists and years and a poem from Catherine.

Erik

2.06 Quantum Time Vibrations

Optional Puzzle

::FINAL-READY::

The time machine has detected quantum time vibrations that might help the players locate where Prof. Chronos hid a message.

Erik

2.07 Art History

Mandatory Puzzle

::FINAL-READY::

Prof. Chronos has managed to insert herself into famous works of art to "tell" the teams where she wants them to send her next.

Erik

2.08 Sheet Music Puzzle

Optional Puzzle

::PROTO::

An unusual piece of sheet music from the past contains a message from Doctor When.

Allen & Ellen

2.09 Fix The View-O-Scope

Optional Puzzle

::FINAL-READY::

The teams need to help Doctor When repair the time machine's View-O-Scope.

Sean

2.10 Christmas Party

Mandatory Puzzle

::FINAL-READY::

Prof. Chronos needs Wesley's locker combo; ghostly voices from 1986 heard at the high school in 2011 help teams find where it might be recorded.

Dave S

2.11 Locker Combo

Mandatory Puzzle

::FINAL-READY::

Teams need to figure out the master locker combo from the principal's notes.

Sean

2.12 Restaurant Coupon

Optional Puzzle

::FINAL-READY::

Figure out complex takeout food order to satisfy ravenous lab assistants.

Thomas

2.13 Consolidation 2

Mandatory Puzzle

::FINAL-READY::

Final fixes before Prof. Chronos can be returned to the present.

Wei-Hwa

Act 3

Name Type Status Short Description Manager
3.00 Registration Redux

Mandatory Event

::FINAL-READY::

Visitors turn in their waivers and are given "security badges"

Erik

3.01 Introductory Lecture 1, Reprise

Mandatory Presentation

::FINAL-READY::

Exact repeat of Act I, diverging when players solve first puzzle instantly.

Allen

3.02 Core Dump 1 Redux

Mandatory Puzzle

::FINAL-READY::

Same as Act I.

3.03 Tachyon Midi Ether Co-Keypad 1 Redux

Mandatory Puzzle

::FINAL-READY::
3.04 Choose Your Own Adventure Redux

Mandatory Puzzle

::FINAL-READY::

Same as Act I.

3.05 Yearbook (Jiffy Pop) Solve

Mandatory Puzzle

::FINAL-READY::

A puzzle that is a [Bootstrap Paradox]: The teams solve it, and then later have a hand in its creation.

Eric L

3.07 Calibration Redux

Mandatory Puzzle

::FINAL-READY::

Shorter version of Act I, with new solution.

Allen

3.08.01 Mission Training-"Chrononaut Rapid Acclimation Protocol"

Mandatory Activity

::FINAL-READY::

Drill the "mission dossier" into the players' minds by making them play a human board game with 80s trivia and giant dice.

Erik, Melissa

3.09 Send Players To 1986

Mandatory Activity

::FINAL-READY::

Players enter the time machine and go back to 1986.

Melissa

3.10 Detention and Dance

Mandatory Puzzle

::FINAL-READY::

Players must figure out how to escape detention so they can complete the first step of their mission.

Erik

3.11 TRASH

Mandatory Puzzle

::FINAL-READY::

Locate the letter after Chronos discards it.

Erik

3.12 Yearbook (Jiffy Pop) Puzzle, Closing the Loop

Mandatory Puzzle

::FINAL-READY::

Re-construct the puzzle that was received earlier.

Eric L

3.13 Lunch puzzle

Optional Puzzle

::FINAL-READY::

Doris the Lunch Lady will give a special prize to anyone who figures out what the Mystery Meat really is.

Erik

3.14 Apple II

Optional Puzzle

::FINAL-READY::

Fortune Teller program for Apple II


Sean

3.15 Banner Event

Optional Puzzle

::PROTO::

Teams are pressed by the PMHS Typography Club to redo school banners

3.16 Happy Ending

Mandatory Presentation

::FINAL-READY::

The "Science Fair Incident" played out live.

Allen

3.17 Dénouement

Mandatory Presentation

::FINAL-READY::

Wrap-up lecture, not puzzle

Allen

Unplaced

Name Order Type Status Short Description Manager
Template-Event

Mandatory Puzzle

::Revise::

Trisha and Wei-Hwa

Template-Location
::Revise::
Letter Jumble

Anywhere

Optional Puzzle

::PROTO::

Message hidden in seemingly random sprawl of letters

Justin

Cartoon Puzzle

Anywhere

Optional Puzzle

::BUILD::

Mis-ordered cartoon panels

Dwight

Dormant / Abandoned

Name Order Type Status Short Description Manager
Pre-Clue

0.1

Website Pre-clue

::UNCLAIMED::

Pre-clue either for entertainment, or to hint at things we want the team to bring.


Optional Pep Ring

1.04.01

Optional Puzzle

::UNCLAIMED::

Additional tasks for fast solvers. More parts, or more fix-it info revealed.

2.14 Act 2 Conclusion

2.09

Mandatory Presentation

::PROTO::

Video of the new timeline that Prof. Chronos created.

Allen

3.08 Send Me Back Redux

3.07

Mandatory Activity

::FINAL::

Players watch a View-O-Scope image of the Doctor in 1986.

Yearbook

Abandoned

Optional Puzzle

::PROTO::

Secret message in the pages of a yearbook.

Lisa

Audio Puzzle

Never started

Optional Puzzle

::UNCLAIMED::

List of songs, different from mix tape puzzle.

Wei-Hwa

LED

Never started

Optional Puzzle

::UNCLAIMED::

.

Dave Shukan

Other Links

Brainstorming -- collection page for unorganized puzzle ideas.