3.08.01 Mission Training-"Chrononaut Rapid Acclimation Protocol"
Contents
- 1 Status
- 2 Location
- 3 GC Point of Contact
- 4 Location Notes
- 5 Type
- 6 Plot Setup
- 7 Props
- 8 Plot Point to Convey
- 9 Short Description
- 10 Open Time Period
- 11 Staff Instructions
- 12 Detailed Description
- 13 How To Give To Teams
- 14 Puzzle Answer
- 15 Puzzle Solution
- 16 Budget
- 17 Credits
- 18 Manager
- 19 Hints
- 20 Response to Correct Answer
- 21 To Do
- 22 Other Notes
Status
::FINAL-READY::
Location
Name and Address: Exterior of Highlands Elementary School
Parking: Yes
Bathroom: Yes
Food: No
GC PoC: (415) 475-8463, lab@trenchwood.com
GC Point of Contact
Erik
Location Notes
Concrete area, for chalk marks
Type
Mandatory Activity
Plot Setup
- Players have just fixed Prof. Chronus's time machine and are returning to Peach Frontier Laboratories to see her re-materialize.
- But upon returning to the lab they found it is once again Trenchwood Institute and they realized they are right back at the beginning of the Act I timeline
- The Doctor's time machine demonstration has once again gone awry.
- The visitors have instantly solved three key technical problems for fixing the time machine: unscrambling the core dump, designing a new co-keypad #34, and hacking the password to the supercomputer
- The Doctor realized the players are in an infinite time loop...which reminded him of strange poem in his high school yearbook...which he didn't understand at the time...but the players decoded to reveal instructions on how to break the loop.
- The players are going to have to go back to Paine Memorial High School in 1986 and do the newspaper-altering mission
Props
- Sidewalk chalk
- Sign boards
- "What's This" items:
- Speak & Spell
- Laserdisc
- Chinese Jacks
- Atari game cartridge
- Boom box?
- Computer speakers?
Plot Point to Convey
Very clear goals for the trip through time: WALK to high school, GET the newspaper, CHANGE the newspaper, REPLACE the newspaper, CHECK ARCHWAY, RETURN home safely.
Short Description
Drill the "mission dossier" into the players' minds by making them play a human board game with 80s trivia and giant dice.
Open Time Period
Sunday, approximately 10 AM - 10:45 AM
Staff Instructions
Your Role: Trenchwood Institute Lab Assistant.
What To Wear: Trenchwood Institute name badge + ?
What Your Character Knows: Everything in plot setup except the details of Peach Frontier Laboratories.
Puzzles At This Site: Just Mission Training
Where To Get Materials:
Setup Instructions: GC HQ
Handout Instructions:
- Run teams through the game, much like the host of "Family Feud."
- Make sure teams know that their next step is to go through the time machine.
Site Close Down:
- Clean up
- Return materials to GC HQ
- Return your name badge(s) and lanyard to GC HQ at the end of your shift
Other Instructions:
- Stay in character.
- Except ... if a team says "time out," break character and help them.
Detailed Description
Some of the safety directions are very explicit. This activity offers the chance for players to actually obey the directions, physically (if only metaphorically). These include:
- Don't Step on a butterfly
- Don't Kill Hitler
- Don't date your hot mom
- Don't use your cell phone
How To Give To Teams
Ask if they've strictly followed the directions in the brochure. Lead them to the field where they may do so.
Puzzle Answer
?
Puzzle Solution
?
Budget
Credits
Manager
Erik, Melissa
Hints
?
Response to Correct Answer
n/a