3.09 Send Players To 1986
Contents
Status
::FINAL-READY::
Location
Name And Address: "Trenchwood Institute" -- Highlands Elementary School, 2320 Newport St, San Mateo, CA 94402
GC PoC: Erik Stuart, (415) 475-8463, lab@trenchwood.com
Parking: School lot, free
Type
Mandatory Activity
Plot Setup
- Players have just fixed Prof. Chronus's time machine and are returning to Peach Frontier Laboratories to see her re-materialize.
- But upon returning to the lab they found it is once again Trenchwood Institute and they realized they are right back at the beginning of the Act I timeline
- The Doctor's time machine demonstration has once again gone awry.
- The visitors have instantly solved three key technical problems for fixing the time machine: unscrambling the core dump, designing a new co-keypad #34, and hacking the password to the supercomputer
- The Doctor realized the players are in an infinite time loop...which reminded him of strange poem in his high school yearbook...which he didn't understand at the time...but the players decoded to reveal instructions on how to break the loop.
- The players are going to have to go back to Paine Memorial High School in 1986 and do the newspaper-altering mission
- The players have gone through the Institute's crash course on how to be a time traveler
Props
Plot Point to Convey
Very clear goals for the trip through time: WALK to high school, GET the newspaper, CHANGE the newspaper, REPLACE the newspaper, CHECK ARCHWAY, RETURN home safely.
Short Description
Players enter the time machine and go back to 1986.
Open Time Period
Sunday, approximately 10:15 AM to 11:00 AM
Staff Instructions
Your Role: Lab Assistant.
What To Wear: lab coat + Trenchwood Institute name badge
What Your Character Knows: Everything in Plot Setup except the stuff about Peach Frontier Laboratories.
Puzzles At This Site: none in this document, just the activity of sending the teams through the time machine
Where To Get Materials: n/a
Setup Instructions: n/a
Handout Instructions: The dialog should go something like (feel free to trade off the opening lines between the two lab assistants):
LAB ASSISTANT 1: Welcome back. Are you certified chrononauts now?
VISITOR: Yes!
LAB ASSISTANT 1: What are your four mission objectives?
VISITOR: Find the locker, change the message on the newspaper, check the return time wormhole archway in the gym, return to 2012.
LAB ASSISTANT 1: Perfect. And do you have everything you want to bring with you, such as the secret message in the yearbook?
VISITOR: Yes.
If the players are lugging anything very bulky or heavy, like a boom box, improvise some reason why that won't be necessary ("that technology will probably be easy to find in 1986")
LAB ASSISTANT 1: One last thing. You've done so much for us that your sort of like a Trenchwood lab assistants yourselves...though hopefully with better hours.
So I hope you'll join us in a Trenchwood lab assistant tradition: Before each big event we all say our motto. Will yo do it with us?
IN UNISON (with hand gestures): Let's do it...for science!
LAB ASSISTANT 1: Wow...you even did the hand gestures...it's like you've done this before. [looks suspiciously] No, don't tell me.
[to lab assistant 2] Activate the quantum chronomentometers!
Lab Assistant 2 pushes various buttons. The machine's lights blink more rapidly and its sounds grow more urgent.
LAB ASSISTANT 2: The chronomentometers are online!
LAB ASSISTANT 1: Excellent. Now, energize the tachyon midi-ether co-keypads!
Lab Assistant 2 pushes more buttons and the machine's lights and sounds ramp up to almost reckless levels.
LAB ASSISTANT 2: The co-keypads are fully charged!
LAB ASSISTANT 1: I can't believe it...it's working this time. You had better hurry in before...
LAB ASSISTANT 2: ...before Doctor When gets into any more danger! Enjoy your trip!
The lab assistants usher the visitors into the time machine. The time machine activates and the players walk through a tunnel with cool lighting and sound effects, exiting outside the lab. They then walk to Paine Memorial High School.
Site Close Down: Once last team goes to 1986
- Transform set to Ethereal Endways, Inc.
- Move wormhole tunnel to gym
- Return your name badge(s) and lanyard to GC HQ at the end of your shift
Other Instructions:
- Stay in character.
- Except ... if a team says "time out," break character and help them.
Detailed Description
Sound...lights...smoke...lasers!
Puzzle Answer
n/a
Puzzle Solution
n/a
Budget
Credits
Todd for set Ellen for sound
Manager
Melissa
Hints
n/a
Response to Correct Answer
n/a