3.14 Apple II

From DoctorWhen

Order

3.09.02

Status

::FINAL-READY::

Location

Rec center Gymnasium

GC Point of Contact

Erik & Melissa

Location Notes

Science Fair hall, high school, 1986.

Type

Optional Puzzle

Plot Setup

Having completed their mission, players now await the appointed "sliming" hour to witness the fruits of their labor. To pass the time, they peruse the exhibits in the science fair. Among them they discover more puzzles.

The clock is stopped at 2:50pm, ten minutes before the sliming is to occur. It remains frozen in time until all paradoxes have been resolved (all teams assembled). It will start again with a flourish, calling attention to itself, to alert players they have only ten minutes left to wrap up their puzzles.


Props

Science Fair exhibits. Clock. Spinning red light. Alarm sound.


Plot Point to Convey

Happy ending, success, game over! (almost)


Short Description

Fortune Teller program for Apple II


Open Time Period

Same as science fair. (This activity is unstaffed)

Staff Instructions

N/A

Detailed Description

Actual vintage Apple II computer is running a "fortune teller" program. After grilling the player about their personal life, it shows a photo of them "in the future" (taken during registration).

Puzzle Answer

Puzzle Solution

Budget

Credits

Manager

Sean

Hints

Ask teams what they have done, probing details if necessary (often this will get a team unstuck by themselves).


Response to Correct Answer

?

To Do

Other Notes