3.14 Apple II
Contents
- 1 Order
- 2 Status
- 3 Location
- 4 GC Point of Contact
- 5 Location Notes
- 6 Type
- 7 Plot Setup
- 8 Props
- 9 Plot Point to Convey
- 10 Short Description
- 11 Open Time Period
- 12 Staff Instructions
- 13 Detailed Description
- 14 Puzzle Answer
- 15 Puzzle Solution
- 16 Budget
- 17 Credits
- 18 Manager
- 19 Hints
- 20 Response to Correct Answer
- 21 To Do
- 22 Other Notes
Order
3.09.02
Status
::FINAL-READY::
Location
Rec center Gymnasium
GC Point of Contact
Erik & Melissa
Location Notes
Science Fair hall, high school, 1986.
Type
Optional Puzzle
Plot Setup
Having completed their mission, players now await the appointed "sliming" hour to witness the fruits of their labor. To pass the time, they peruse the exhibits in the science fair. Among them they discover more puzzles.
The clock is stopped at 2:50pm, ten minutes before the sliming is to occur. It remains frozen in time until all paradoxes have been resolved (all teams assembled). It will start again with a flourish, calling attention to itself, to alert players they have only ten minutes left to wrap up their puzzles.
Props
Science Fair exhibits. Clock. Spinning red light. Alarm sound.
Plot Point to Convey
Happy ending, success, game over! (almost)
Short Description
Fortune Teller program for Apple II
Open Time Period
Same as science fair. (This activity is unstaffed)
Staff Instructions
N/A
Detailed Description
Actual vintage Apple II computer is running a "fortune teller" program. After grilling the player about their personal life, it shows a photo of them "in the future" (taken during registration).
Puzzle Answer
Puzzle Solution
Budget
Credits
Manager
Sean
Hints
Ask teams what they have done, probing details if necessary (often this will get a team unstuck by themselves).
Response to Correct Answer
?