Difference between revisions of "Events"

From DoctorWhen
(Links to unused Puzzle Ideas)
(Links to unused Puzzle Ideas)
Line 38: Line 38:
  
 
==Links to unused Puzzle Ideas==
 
==Links to unused Puzzle Ideas==
 +
 +
[[Brainstorming]] -- unorganized puzzle ideas.
  
 
* [[Apple II Puzzle]]
 
* [[Apple II Puzzle]]

Revision as of 13:15, 23 February 2011

The tables in this page are dynamically-generated from the individual event pages. If something weird shows up here it's probably because there was something screwy in the event pages. Feel free to edit these tables but if you don't understand what's going on, ask Wei-Hwa.

Act 0 (Pre-clues)

Name Order Type Short Description Manager
Trenchwood Web Site

0.1

Introductory Website

n/a

David

Act 1

Name Order Type Short Description Manager
1.01 Introductory Lecture 1

Mandatory Presentation

Doctor When gives intro speech, steps inside time machine, which malfunctions and he never exits.

Erik

1.11.01 Intense Secrets

Optional Puzzle (JOURNALISM)

A pulp science fiction story written by Doctor When is discovered in the past.

Erik Stuart

1.11.00 Role Puzzles

Optional Puzzles

Directions on how to keep track of which teams do which role puzzles.

Trisha and Wei-Hwa

1.07.05 Location: Letterman

Location With Multiple Puzzles

1.09 Fabric of Time

Optional Puzzle

The fabric of history has been subtly altered and must be restored.

Sean

1.00 Registration

Mandatory Event

Visitors turn in their waivers and are given "security badges"

Erik

1.11.04 (REDACTED) Redaction Agency Puzzle

Optional Puzzle (GOVERNMENT)

Optional role puzzle--government. Teams are told that there is a suspected mole at the lab.

Wei-Hwa

1.05.3 Wormhole

Optional Puzzle

Particle maze in mirror grid

Eric L

1.11.03 Particle Zoo

Optional Puzzle (SCIENTIST)

Players need to classify a large number of "particles" (similar images).

David Greenspan

1.11.02b Income Statement

Optional Puzzle (INVESTOR)

Followup to Balance Sheet; bizarre income statement reveals another message.

Allen

1.02 Core Dump 1

Mandatory Puzzle

Each team is given a corrupted "Toggle Burner" core dump board + core dump printout to decode in order to figure out what's wrong with the time machine.

Dwight

1.11.02a Balance Sheet Puzzle

Optional Puzzle (INVESTOR)

An unusual financial balance sheet reveals instructions on how to raise money.

Allen

1.11 Fetch the Letter

Mandatory Puzzle

Retrieve the envelope from where it's been waiting for 50 years.

Sean

1.10 Locate the Letter

Mandatory Puzzle

Players must study the video of the Doctor's journey through time to figure out where he lost the envelope.

Allen

1.08 Send Me Back

Mandatory Puzzle

Garbled silent video message from Doctor When instructing where to send him.

Sean

1.06 Calibration

Mandatory Puzzle

Teams have to predict next time Doctor When will bounce to based on DVD containing short clips of where he's been so far.

Allen

1.04 Choose Your Own Adventure

Mandatory Puzzle

A "Choose your own adventure" book "The Dextrus of Tempus" written by Wesley while he was in high school contains his password in a hidden code.

Trisha and Wei-Hwa

1.03 Tachyon Midi Ether Co-Keypad 1

Mandatory Puzzle

Team designs new co-keypad #34 based on specifications from Prof. Dorian Clair to replace damaged one.

Wei-Hwa

1.03.05 Co-Keypad Optional Driving Puzzles

Optional, ongoing Puzzle

Originally we thought there was only one co-keypad broken, but now there's a lot more. Teams can fix them as they're travelling, if they wish.

?

1.07 Feynman Diagrams

1.06.02

Optional Puzzle

Players have to decode modified Feynman particle interaction diagrams to design placement of mirrors in device.

?

1.12 Consolidation 1

1.10

Mandatory Puzzle followed by Mandatory Presentation

Final fix before Doctor can be returned to the present.

Wei-Hwa

Act 2

Name Order Type Short Description Manager
2.01 Introductory Lecture 2

Mandatory Presentation

Prof. Chronus gives a welcoming speech to the teams, parallel to Dr. When's speech at the start of Act I.

Erik and Ellen

2.02 Core Dump 2

Mandatory Puzzle

Teams receive the "core dump" from Prof. Chronos's time machine, and try to figure out why it's broken.

David Greenspan

2.04 Chronomentometer 1

Mandatory Puzzle

The players need to help Doctor When design a new quantum chronomentometer.

Wei-Hwa

2.05 Mix Tape Puzzle

Mandatory Puzzle

Teams get a mix tape with 18 songs, each with the word "time" in the title, plus an insert with (out-of-order) artists and years and a poem from Catherine.

Erik

2.07 Art History

Mandatory Puzzle

Prof. Chronos has managed to insert herself into famous works of art to "tell" the teams where she wants them to send her next.

Erik

2.09 Fix The View-O-Scope

Optional Puzzle

The teams need to help Doctor When repair the time machine's View-O-Scope.

Sean

2.10 Christmas Party

Mandatory Puzzle

Prof. Chronos needs Wesley's locker combo; ghostly voices from 1986 heard at the high school in 2011 help teams find where it might be recorded.

Dave S

2.11 Locker Combo

Mandatory Puzzle

Teams need to figure out the master locker combo from the principal's notes.

Sean

2.06 Quantum Time Vibrations

Optional Puzzle

The time machine has detected quantum time vibrations that might help the players locate where Prof. Chronos hid a message.

Erik

2.00 Sign In Act 2

Mandatory Puzzle

Signing in to presentation is a complicated puzzle that requires collaboration between different roles.

Wei-Hwa

2.13 Consolidation 2

Mandatory Puzzle

Final fixes before Prof. Chronos can be returned to the present.

Wei-Hwa

2.12 Restaurant Coupon

Optional Puzzle

Figure out complex takeout food order to satisfy ravenous lab assistants.

Thomas

2.03 Invalid Permit

Mandatory Puzzle

A government regulator threatens to shut down the lab unless a seemingly impossible series of forms are filled out correctly.

Wei-Hwa

2.08 Sheet Music Puzzle

2.05.03

Optional Puzzle

An unusual piece of sheet music from the past contains a message from Doctor When.

Allen & Ellen

Act 3

Name Order Type Short Description Manager
3.01 Introductory Lecture 1, Reprise

Mandatory Presentation

Exact repeat of Act I, diverging when players solve first puzzle instantly.

Allen

3.10 Detention and Dance

Mandatory Puzzle

Players must figure out how to escape detention so they can complete the first step of their mission.

Erik

3.07 Calibration Redux

Mandatory Puzzle

Shorter version of Act I, with new solution.

Allen

3.08.01 Mission Training-"Chrononaut Rapid Acclimation Protocol"

Mandatory Activity

Drill the "mission dossier" into the players' minds by making them play a human board game with 80s trivia and giant dice.

Erik, Melissa

3.09 Send Players To 1986

Mandatory Activity

Players enter the time machine and go back to 1986.

Melissa

3.13 Lunch puzzle

Optional Puzzle

Doris the Lunch Lady will give a special prize to anyone who figures out what the Mystery Meat really is.

Erik

3.17 Dénouement

Mandatory Presentation

Wrap-up lecture, not puzzle

Allen

3.00 Registration Redux

Mandatory Event

Visitors turn in their waivers and are given "security badges"

Erik

3.05 Yearbook (Jiffy Pop) Solve

Mandatory Puzzle

A puzzle that is a [Bootstrap Paradox]: The teams solve it, and then later have a hand in its creation.

Eric L

3.12 Yearbook (Jiffy Pop) Puzzle, Closing the Loop

Mandatory Puzzle

Re-construct the puzzle that was received earlier.

Eric L

3.16 Happy Ending

Mandatory Presentation

The "Science Fair Incident" played out live.

Allen

3.11 TRASH

Mandatory Puzzle

Locate the letter after Chronos discards it.

Erik

3.04 Choose Your Own Adventure Redux

Mandatory Puzzle

Same as Act I.

3.03 Tachyon Midi Ether Co-Keypad 1 Redux

Mandatory Puzzle

3.02 Core Dump 1 Redux

Mandatory Puzzle

Same as Act I.

3.15 Banner Event

3.09.02

Optional Puzzle

Teams are pressed by the PMHS Typography Club to redo school banners

3.14 Apple II

3.09.02

Optional Puzzle

Fortune Teller program for Apple II


Sean

Links to unused Puzzle Ideas

Brainstorming -- unorganized puzzle ideas.

Playing games backwards -- i.e., given the final state of some game or event, try to figure out what happened. (See Boggle, below)