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  • ACT III ...led with how to handle the newspaper page/memo-to-his-younger-self in this Act. We agreed that it's fun to have this item be the focus/McGuffin in all thr
    9 KB (1,649 words) - 12:46, 10 September 2010
  • We reviewed Act III and thus completed the whole game.
    2 KB (406 words) - 16:16, 29 August 2011
  • Wei-Hwa presented an exciting activity for the very start of Act II. Each player will have to fill out a registration form...but correctly f
    4 KB (684 words) - 19:26, 18 September 2011
  • ...k has enhanced the flavor text of Wei-Hwa's sign-in maze (for the start of Act II). Justin is hard at work on Art History. Ellen is taking a look at Sheet ...ot through first third of script. Top priority for upcoming week: revising Act II of script; helping the video team to move forward; helping Shoresh to mo
    3 KB (534 words) - 07:15, 26 September 2011

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  • 0 bytes (0 words) - 11:40, 3 May 2014
  • * [[100909 Act III Plot]] * [[110825 Game Flow/Plot Overview Working Session--Act III]]
    2 KB (181 words) - 07:15, 26 September 2011
  • ...game in Act I, and one to tell them that they need to "break the loop" in Act III. ...an additional piece of info, or the puzzle is somehow subtly different, in Act III. Interesting, but perhaps the hardest to design.
    8 KB (1,475 words) - 11:23, 19 April 2010
  • ...transparent - e.g., the place is described by abstract coordinates, but in Act III they discover that the place is actually a Bay Area location. ALSO: th NOTES: This is one of two areas in Act I where we can easily insert extra puzzles for faster teams (the other bein
    45 KB (7,461 words) - 13:00, 16 August 2010
  • ...d up using this Jiffy Pop to point the players to several other puzzles in Act III, so the message may be complex. ... but if you have an idea as to how
    10 KB (1,783 words) - 14:16, 16 July 2010
  • > act I version.  It will be based on a (fairly compact) 'Choose your
    1 KB (184 words) - 08:13, 11 August 2010
  • ACT III ...led with how to handle the newspaper page/memo-to-his-younger-self in this Act. We agreed that it's fun to have this item be the focus/McGuffin in all thr
    9 KB (1,649 words) - 12:46, 10 September 2010
  • There was general agreement that the arrival and solution to this puzzle in Act III is what helps the players figure out that all is not lost, they are not ...is be an actual physical device (one for each team) that shows up early in Act III.
    8 KB (1,361 words) - 14:43, 28 January 2011
  • ...We'll hold off on Act 3's events till we resolve a few remaining issues in Act 3's plot. * Erik & Sean to add a few more details to the wiki's description of Act 1 & 2 events
    2 KB (431 words) - 12:09, 25 February 2011
  • ==Act 0 (Pre-clues)== ==Act 1==
    2 KB (268 words) - 02:09, 27 January 2021
  • == Doctor Wesley When, age 43 (Act I and III) == == Professor Catherine Chronos, age 43 (Act I and III) ==
    10 KB (1,713 words) - 15:17, 14 March 2011
  • ...end of each Act, and will provide much more emotional payoff at the end of Act III. * In Act III, how do the players get back to the present?
    9 KB (1,588 words) - 11:42, 8 March 2011
  • ...time of day that each Act will occur in: daytime for Act and nighttime for Act II.
    2 KB (402 words) - 14:10, 11 March 2011
  • ...e solve even more fun (e.g., fewer embellishments that can unintentionally act as red herrings) and to reduce the solve time. We also agreed that we shou * Tireseas does not currently appear in the 2011 action of Act II, but he probably should make a mysterious cameo
    5 KB (895 words) - 12:33, 19 March 2011
  • Act I Act II
    7 KB (1,288 words) - 13:13, 25 March 2011
  • ...ppropriately behind the scenes during Act II, and then watch themselves in Act III as though the image is real time, but the players just can't physically ...e teams spread out for that activity...which occurs just before the end of Act I. Allen suggested that perhaps we could tell them that the machine had ano
    4 KB (643 words) - 18:59, 1 April 2011
  • ...f it can be disabled with fake "URL not found, redirecting" message during Act II and at denoument would be nice if could be activated during Act II, and deactivated later
    388 bytes (64 words) - 17:50, 5 May 2011
  • ...he View-O-Scope.) Further, on game day during the transition from Act I to Act II we should take down Trenchwood Laboratories's web site ("URL not found, ...rafted, and identified some good candidate places to add stops during each act. We noted that some convenient places to insert extra stops come very early
    4 KB (701 words) - 14:32, 14 May 2011
  • During Act I and Act III During Act II
    2 KB (337 words) - 18:19, 6 February 2012
  • ...ll let us use their facility in the middle of the night, as is required in Act II. She therefore recommended that we use the Highlands Rec Center for all ...the laboratory there, too (which would be great because it would make the Act III trip to the past easier for the players to navigate).
    7 KB (1,140 words) - 13:22, 24 June 2011

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