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  • ACT III ...led with how to handle the newspaper page/memo-to-his-younger-self in this Act. We agreed that it's fun to have this item be the focus/McGuffin in all thr
    9 KB (1,649 words) - 12:46, 10 September 2010
  • 1 KB (203 words) - 06:36, 21 March 2012
  • We reviewed Act III and thus completed the whole game.
    2 KB (406 words) - 16:16, 29 August 2011
  • ...timeline...none of the actors or GC have any knowledge of what went on in Act I since for them it didn't happen ...er Knows''': You know nothing of Trenchwood Institute nor the hi-jinks of Act I (it never happened in this timeline!). Similarly, you've never seen the p
    8 KB (1,231 words) - 03:07, 31 March 2012
  • 1 KB (182 words) - 09:30, 21 March 2012
  • Wei-Hwa presented an exciting activity for the very start of Act II. Each player will have to fill out a registration form...but correctly f
    4 KB (684 words) - 19:26, 18 September 2011
  • ...k has enhanced the flavor text of Wei-Hwa's sign-in maze (for the start of Act II). Justin is hard at work on Art History. Ellen is taking a look at Sheet ...ot through first third of script. Top priority for upcoming week: revising Act II of script; helping the video team to move forward; helping Shoresh to mo
    3 KB (534 words) - 07:15, 26 September 2011
  • #REDIRECT [[1.13 Act 1 Conclusion]]
    35 bytes (3 words) - 22:05, 15 February 2012
  • #REDIRECT [[2.00 Sign In Act 2]]
    32 bytes (4 words) - 03:08, 16 February 2012
  • #REDIRECT [[2.14 Act 2 Conclusion]]
    35 bytes (3 words) - 03:10, 16 February 2012

Page text matches

  • ...cs.google.com/document/d/1nVs2ljyJUyPy4YLyK0fZPVN9pMHKGmI4F2Qq4zM_6Pk/edit Act I & II Handouts]] ...cs.google.com/document/d/10_An6sHBnHXNjdzFEFsubBoSuq9M5U7ldGbOvjMw2UQ/edit Act III Handout]]
    13 KB (1,709 words) - 17:34, 4 January 2025
  • * [[100909 Act III Plot]] * [[110825 Game Flow/Plot Overview Working Session--Act III]]
    2 KB (181 words) - 07:15, 26 September 2011
  • ACT I ACT II
    7 KB (1,242 words) - 05:11, 2 December 2009
  • ...it would be better to keep the two reading methods separate for Act I and Act II, and it would probably be too constraining to do a two-layered version.
    2 KB (341 words) - 00:34, 2 December 2009
  • ...game in Act I, and one to tell them that they need to "break the loop" in Act III. ...an additional piece of info, or the puzzle is somehow subtly different, in Act III. Interesting, but perhaps the hardest to design.
    8 KB (1,475 words) - 11:23, 19 April 2010
  • ...transparent - e.g., the place is described by abstract coordinates, but in Act III they discover that the place is actually a Bay Area location. ALSO: th NOTES: This is one of two areas in Act I where we can easily insert extra puzzles for faster teams (the other bein
    45 KB (7,461 words) - 10:18, 8 January 2025
  • ...d up using this Jiffy Pop to point the players to several other puzzles in Act III, so the message may be complex. ... but if you have an idea as to how
    10 KB (1,783 words) - 14:16, 16 July 2010
  • > act I version.  It will be based on a (fairly compact) 'Choose your
    1 KB (184 words) - 08:13, 11 August 2010
  • ...he players will use this combo to actually open the locker itself later in Act 3, when they visit 1986 in person.)
    11 KB (1,888 words) - 01:09, 31 March 2012
  • ACT III ...led with how to handle the newspaper page/memo-to-his-younger-self in this Act. We agreed that it's fun to have this item be the focus/McGuffin in all thr
    9 KB (1,649 words) - 12:46, 10 September 2010
  • There was general agreement that the arrival and solution to this puzzle in Act III is what helps the players figure out that all is not lost, they are not ...is be an actual physical device (one for each team) that shows up early in Act III.
    8 KB (1,361 words) - 14:43, 28 January 2011
  • ==Act 0 (Pre-clues)== ==Act 1==
    2 KB (268 words) - 02:09, 27 January 2021
  • Hand them an Act 1 Contact Information Sheet [https://docs.google.com/document/d/1nVs2ljyJUy
    8 KB (1,274 words) - 00:11, 31 March 2012
  • This is a "trainer" puzzle for a series of them appearing later in the act.
    8 KB (1,311 words) - 00:12, 31 March 2012
  • [[Category:Act]]
    1 KB (172 words) - 10:03, 21 March 2012
  • ...this information later to get to the Retrieve the Letter event; and 2) in Act III, players will use the sequence again (which will end partway through) t
    31 KB (4,106 words) - 00:13, 31 March 2012
  • ...original Calibration video--although Doctor When is fairly explicit in the Act I, Scene 2 video. If you have time on the phone, you may want to work them
    4 KB (723 words) - 03:06, 31 March 2012
  • This is one of two areas in Act I where we can easily insert extra puzzles for faster teams (the other bein
    1 KB (172 words) - 10:03, 21 March 2012
  • ...lcoming speech to the teams, parallel to Dr. When's speech at the start of Act I. ...ter Knows''': You know nothing of Trenchwood Institute nor the hi-jinks of Act I (it never happened in this timeline!). Similarly, you've never seen the p
    4 KB (680 words) - 03:07, 31 March 2012
  • (See Sign In Act II) In contrast to Act I's Core Dump puzzle, a set of apple cores are presented as a pun on the ph
    7 KB (1,185 words) - 03:07, 31 March 2012

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