3.14 Apple II

From DoctorWhen
Revision as of 11:45, 15 February 2012 by Onigame (talk | contribs) (Text replace - "==Location Status==" to "==Location== '''Status''': something '''GC PoC''': someone '''Parking''': N/A '''Notes''': None")

Order

3.09.02

Status

::UNCLAIMED::

Location

Status: something

GC PoC: someone

Parking: N/A

Notes: None Reserved

GC Point of Contact

Erik & Melissa

Location Notes

Science Fair hall, high school, 1986.

Type

Optional Puzzle

Plot Setup

Having completed their mission, players now await the appointed "sliming" hour to witness the fruits of their labor. To pass the time, they peruse the exhibits in the science fair. Among them they discover more puzzles.

The clock is stopped at 2:50pm, ten minutes before the sliming is to occur. It remains frozen in time until all paradoxes have been resolved (all teams assembled). It will start again with a flourish, calling attention to itself, to alert players they have only ten minutes left to wrap up their puzzles.


Props

Science Fair exhibits. Clock. Spinning red light. Alarm sound.


Plot Point to Convey

Happy ending, success, game over! (almost)


Short Description

Puzzles amid the exhibits to occupy players until slime time.


Detailed Description

Puzzle Answer

Puzzle Solution

Budget

Credits

Manager

Hints

Response to Correct Answer

?

To Do

Possibilities for multiple puzzles here. Each exhibit could have a puzzle. Or puzzle exhibits from GC could be mixed in with the ones submitted by player applications. There could be a meta to tie them, though teams that solve that could be bored afterward. We could have a supply of ordinary paper puzzles in a stack, too many to solve.

Other Notes