Difference between revisions of "3.09 Send Players To 1986"
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Revision as of 08:58, 21 March 2012
Contents
Status
::FINAL::
Location
Status: "Trenchwood Institute" -- Highlands Elementary School, 2320 Newport St, San Mateo, CA 94402
GC PoC: Erik Stuart, (650) 395-8463, lab@trenchwood.com
Parking: School lot, free
Type
Mandatory Activity
Plot Setup
Players realized that they can't access the envelope because the Doctor never lost it during his shorter trip through time. So they have to go back in time to where the envelope is.
Props
"So You're Going To Be A Time Traveler" pamphlet.
Plot Point to Convey
Very clear goals for the trip through time: WALK to high school, GET the newspaper, CHANGE the newspaper, REPLACE the newspaper, CHECK ARCHWAY, RETURN home safely.
Short Description
Players enter the time machine and go back to 1986.
Open Time Period
When?
Staff Instructions
Your Role: Lab Assistant.
What To Wear:
What Your Character Knows:
Puzzles At This Site:
Where To Get Materials:
Setup Instructions:
Handout Instructions: Lab assistant asks team to recap their mission. Lab assistant asks them to say "Let's do it...for science!"
The lab assistant adjusts the time machine to May 31, 1986, 2:30 PM and ushers them in. The time machine activates and the players walk through a tunnel with cool lighting and sound effects, exiting outside the lab. They then walk to Paine Memorial High School.
Site Close Down: Once last team goes to 1986
- Transform set to Ethereal Endways, Inc.
- Move wormhole tunnel to gym
- Return your name badge(s) and lanyard to GC HQ at the end of your shift
Other Instructions:
- Stay in character.
- Except ... if a team says "time out," break character and help them.
Detailed Description
Sound...lights...smoke...lasers!
Puzzle Answer
n/a
Puzzle Solution
n/a
Budget
Credits
Todd for set Ellen for sound
Manager
Melissa
Hints
Ask teams what they have done, probing details if necessary (often this will get a team unstuck by themselves).
Response to Correct Answer
n/a