Difference between revisions of "3.08.01 Mission Training-"Chrononaut Rapid Acclimation Protocol""

From DoctorWhen
(Created page with "==Order== Unknown ==Status== ::PROTO:: ==Location Status== ? ==GC Point of Contact== ? ==Location Notes== Anywhere outdoors ==Type== Optional Activity ==Plot Setup== Th...")
 
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==Order==
+
==Status==
Unknown
+
::FINAL-READY::
 +
 
 +
==Location==
 +
'''Name and Address''': Exterior of Highlands Elementary School
 +
 
 +
'''Parking''': Yes
 +
 
 +
'''Bathroom''': Yes
  
==Status==
+
'''Food''': No
::PROTO::
 
  
==Location Status==
+
'''GC PoC''': (415) 475-8463, lab@trenchwood.com
?
 
  
 
==GC Point of Contact==
 
==GC Point of Contact==
?
+
Erik
  
 
==Location Notes==
 
==Location Notes==
Anywhere outdoors
+
Concrete area, for chalk marks
  
 
==Type==
 
==Type==
Optional Activity
+
Mandatory Activity
  
 
==Plot Setup==
 
==Plot Setup==
The players were given a brochure on time travel safety. Let's make sure they adhere to it.
+
* Players have just fixed Prof. Chronus's time machine and are returning to Peach Frontier Laboratories to see her re-materialize.
 +
* But upon returning to the lab they found it is once again Trenchwood Institute and they realized they are right back at the beginning of the Act I timeline
 +
* The Doctor's time machine demonstration has once again gone awry.
 +
* The visitors have instantly solved three key technical problems for fixing the time machine: unscrambling the core dump, designing a new co-keypad #34, and hacking the password to the supercomputer
 +
* The Doctor realized the players are in an infinite time loop...which reminded him of strange poem in his high school yearbook...which he didn't understand at the time...but the players decoded to reveal instructions on how to break the loop.
 +
* The players are going to have to go back to Paine Memorial High School in 1986 and do the newspaper-altering mission
  
 
==Props==
 
==Props==
Some number of stompable butterflies
+
* Sidewalk chalk
 +
* Sign boards
 +
* "What's This" items:
 +
** Speak & Spell
 +
** Laserdisc
 +
** Chinese Jacks
 +
** Atari game cartridge
 +
* Boom box?
 +
* Computer speakers?
  
 
==Plot Point to Convey==
 
==Plot Point to Convey==
Sometimes inaction is as dangerous as action, when it comes to destiny. And everyone knows it's folly to tamper with anything involving Hitler.
+
Very clear goals for the trip through time: WALK to high school, GET the newspaper, CHANGE the newspaper, REPLACE the newspaper, CHECK ARCHWAY, RETURN home safely.
  
 
==Short Description==
 
==Short Description==
Field of butterflies to crush.
+
Drill the "mission dossier" into the players' minds by making them play a human board game with 80s trivia and giant dice.
 +
 
 +
==Open Time Period==
 +
Sunday, approximately 10 AM - 10:45 AM
 +
 
 +
==Staff Instructions==
 +
 
 +
'''Your Role''': Trenchwood Institute Lab Assistant.
 +
 
 +
'''What To Wear''': <u>Trenchwood Institute</u> name badge + ?
 +
 
 +
'''What Your Character Knows''': Everything in plot setup except the details of Peach Frontier Laboratories.
 +
 
 +
'''Puzzles At This Site''': Just Mission Training
 +
 
 +
'''Where To Get Materials''':
 +
 
 +
'''Setup Instructions''': GC HQ
 +
 
 +
'''Handout Instructions''':
 +
* Run teams through the game, much like the host of "Family Feud."
 +
* Make sure teams know that their next step is to go through the time machine.
 +
 
 +
'''Site Close Down''':
 +
* Clean up
 +
* Return materials to GC HQ
 +
* Return your name badge(s) and lanyard to GC HQ at the end of your shift
 +
 
 +
'''Other Instructions''':
 +
* Stay in character.
 +
* Except ... if a team says "time out," break character and help them.
  
 
==Detailed Description==
 
==Detailed Description==
Some of the safety directions are very explicit.  This activity offers the chance for players to actually perform the directions, physically (if only metaphorically).  These include:
+
Some of the safety directions are very explicit.  This activity offers the chance for players to actually obey the directions, physically (if only metaphorically).  These include:
* Step on a butterfly
+
* Don't Step on a butterfly
 
* Don't Kill Hitler
 
* Don't Kill Hitler
* ... more, TBD
+
* Don't date your hot mom
 +
* Don't use your cell phone
  
 
==How To Give To Teams==
 
==How To Give To Teams==
Line 39: Line 88:
  
 
==Puzzle Answer==
 
==Puzzle Answer==
 +
?
  
 
==Puzzle Solution==
 
==Puzzle Solution==
.
+
?
  
 
==Budget==
 
==Budget==
Line 49: Line 99:
  
 
==Manager==
 
==Manager==
Sean
+
Erik, Melissa
  
 
==Hints==
 
==Hints==
 +
?
  
 
==Response to Correct Answer==
 
==Response to Correct Answer==
.
+
n/a
  
 
==To Do==
 
==To Do==
Line 63: Line 114:
  
 
[[Category:Events]]
 
[[Category:Events]]
[[Category:Unplaced]]
+
[[Category:Act3]]

Latest revision as of 02:10, 31 March 2012

Status

::FINAL-READY::

Location

Name and Address: Exterior of Highlands Elementary School

Parking: Yes

Bathroom: Yes

Food: No

GC PoC: (415) 475-8463, lab@trenchwood.com

GC Point of Contact

Erik

Location Notes

Concrete area, for chalk marks

Type

Mandatory Activity

Plot Setup

  • Players have just fixed Prof. Chronus's time machine and are returning to Peach Frontier Laboratories to see her re-materialize.
  • But upon returning to the lab they found it is once again Trenchwood Institute and they realized they are right back at the beginning of the Act I timeline
  • The Doctor's time machine demonstration has once again gone awry.
  • The visitors have instantly solved three key technical problems for fixing the time machine: unscrambling the core dump, designing a new co-keypad #34, and hacking the password to the supercomputer
  • The Doctor realized the players are in an infinite time loop...which reminded him of strange poem in his high school yearbook...which he didn't understand at the time...but the players decoded to reveal instructions on how to break the loop.
  • The players are going to have to go back to Paine Memorial High School in 1986 and do the newspaper-altering mission

Props

  • Sidewalk chalk
  • Sign boards
  • "What's This" items:
    • Speak & Spell
    • Laserdisc
    • Chinese Jacks
    • Atari game cartridge
  • Boom box?
  • Computer speakers?

Plot Point to Convey

Very clear goals for the trip through time: WALK to high school, GET the newspaper, CHANGE the newspaper, REPLACE the newspaper, CHECK ARCHWAY, RETURN home safely.

Short Description

Drill the "mission dossier" into the players' minds by making them play a human board game with 80s trivia and giant dice.

Open Time Period

Sunday, approximately 10 AM - 10:45 AM

Staff Instructions

Your Role: Trenchwood Institute Lab Assistant.

What To Wear: Trenchwood Institute name badge + ?

What Your Character Knows: Everything in plot setup except the details of Peach Frontier Laboratories.

Puzzles At This Site: Just Mission Training

Where To Get Materials:

Setup Instructions: GC HQ

Handout Instructions:

  • Run teams through the game, much like the host of "Family Feud."
  • Make sure teams know that their next step is to go through the time machine.

Site Close Down:

  • Clean up
  • Return materials to GC HQ
  • Return your name badge(s) and lanyard to GC HQ at the end of your shift

Other Instructions:

  • Stay in character.
  • Except ... if a team says "time out," break character and help them.

Detailed Description

Some of the safety directions are very explicit. This activity offers the chance for players to actually obey the directions, physically (if only metaphorically). These include:

  • Don't Step on a butterfly
  • Don't Kill Hitler
  • Don't date your hot mom
  • Don't use your cell phone

How To Give To Teams

Ask if they've strictly followed the directions in the brochure. Lead them to the field where they may do so.

Puzzle Answer

?

Puzzle Solution

?

Budget

Credits

Manager

Erik, Melissa

Hints

?

Response to Correct Answer

n/a

To Do

Other Notes