Brainstorming

From DoctorWhen
Revision as of 16:37, 9 September 2009 by AllenCohn (talk | contribs) (Adding random ideas)

This is a page for initial brainstorming... "a sort of free-form, judgment free repository of ideas that anyone can add to".

AD: One idea being, props in the laboratory could change in between teams' visits, so that you'd get the sense that you were going backwards or forwards in time (the most obvious - a wall clock).

AC: Wow...what an interesting idea. Maybe when they return to the lab they could discover that it is seven hours earlier than when they left (just change the clocks)...or what about seven days earlier? We could put fake newspapers in the rack, etc. Or maybe seven years later...it's now a Quickie Mart or something. Then each time they return it's a different time. Maybe the backstory is that the radiation in the lab is making the building swap with older or younger versions of itself. Or maybe the players have somehow infected themselves with time instability...or their purposely jumping around...

AC: It would be really cool if the players could somehow meet themselves. Maybe we could simulate it secretly video taping each team and then later have them somehow see themselves on the security cameras as they're doing something else.

AC: Be a temporal mechanic! Earn big bucks! [some sort of parody of those ads for being schools teaching one to be a airplane mechanic.

AC: Perhaps in our funny Doctor When web site (having a web site for each game seems to be standard operating procedures these days) we'll all be listed as lab assistants to Doctor When and we can list a brief CV for each of us including things like "Ph.D. in Temporal Mechanics from the University of Meat Machine" (or some other sly reference to each person's primary Game team) as well as listings of our fictitious papers we've published in fictitious journals.