3.05 Yearbook (Jiffy Pop) Solve

From DoctorWhen
Revision as of 03:31, 5 March 2011 by 67.188.2.37 (talk) (Short Description)

Order

3.02

Location

Doctor When's laboratory

Type

Mandatory Puzzle

Plot Setup

Machine has gone haywire. Instead of Doctor When returning, a bunch of gadgets returned. Each one is labeled with the name of a team.

Props

One physical puzzle (gadget?) for each team, the same one as in Part 1.

Plot Point to Convey

The players are caught in a time loop--of their own creation! To fix it they need to do something different than in Part 1. They need to take matters into their own hands, not necessarily doing what Doctor When and Prof. Chronus want--but they may need to be secretive about it.

Short Description

A puzzle that is a [Bootstrap Paradox]: The teams solve it, and then later have a hand in its creation.

Detailed Description

Puzzle Solution

CAUSALITYLOOPSECRETLYCHANGELETTER (or something like that)

Puzzle Answer

Budget

Credits

Manager

Hints

To Do

Other Notes

The prop will be reused at the end of the Game.

Also, Prof. Chronus will probably be very curious about what all these gadgets are... We'll have to find some way to justify not giving her the message or a fake message.