Everyone's Personal Goals For Game

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Melissa:

  • wants working together with the GC team to be an enjoyable experience
  • wants to be the "pathologist" for a game, i.e., wants to understand the inner workings of a Game
  • wants to not be stressed during the final weeks leading up to the game

Allen

  • will be gleeful if his harebrained little kernel of an idea results in an actual Game being run
  • would like the Game to have some resemblance to his initial Doctor When/time travel theme

Wei-Hwa

  • wants every participant to feel satisfied, like they haven't been left out
  • no other personal goals

Sean

  • wants the participants to "get" the story
  • wants a game that is not competitive, but rather emphasizes fun
  • wants the participants to not feel cheated by the non-competitive nature of our Game

Erik

  • wants to "put on a show"--a heavy theatrical experience
  • wants this to be a somewhat new kind of Game experience
  • wants story and puzzles to be thoroughly integrated

DeeAnn

  • That the Game be a big enough deal to make it worth the time and expense it'll take for me to fly/drive down to the Bay area. In other words, an overnight game that supports at least fifteen teams, has high production values, and gives the teams good value in return for their weekend and their money.
  • That GC is sportsmanlike; we are helpful, fair, keep our promises, and set expectations for anything that is not a "normal" part of a Game.
  • That my action items take no more than six hours a week to complete, unless I'm physically present in the Bay Area for the final push.
  • That the Game take place on a weekend when I can actually be present to support it.