3.08 Send Me Back Redux
From DoctorWhen
Contents
- 1 Status
- 2 Location
- 3 GC Point of Contact
- 4 Location Notes
- 5 Type
- 6 Plot Setup
- 7 Props
- 8 Plot Point to Convey
- 9 Short Description
- 10 Open Time Period
- 11 Staff Instructions
- 12 Detailed Description
- 13 Puzzle Answer
- 14 Puzzle Solution
- 15 Budget
- 16 Credits
- 17 Manager
- 18 Hints
- 19 Response to Correct Answer
- 20 To Do
- 21 Other Notes
Status
::FINAL::
Location
See 3.00 Introductory Lecture 1 Reprise
GC Point of Contact
Allen
Location Notes
In the Institute.
Type
Mandatory Activity
Plot Setup
- Players have just fixed Prof. Chronus's time machine and are returning to Peach Frontier Laboratories to see her re-materialize.
- But upon returning to the lab they found it is once again Trenchwood Institute and they realized they are right back at the beginning of the Act I timeline
- The Doctor's time machine demonstration has once again gone awry.
- The visitors have instantly solved three key technical problems for fixing the time machine: unscrambling the core dump, designing a new co-keypad #34, and hacking the password to the supercomputer
- The Doctor realized the players are in an infinite time loop...which reminded him of strange poem in his high school yearbook...which he didn't understand at the time...but the players decoded to reveal instructions on how to break the loop.
- The players are going to have to go back to Paine Memorial High School in 1986 and do the newspaper-altering mission.
Props
Short movie of Doctor When delivering the letter.
Plot Point to Convey
The Doctor never lost the envelope and successfully puts it in the locker.
Short Description
Players watch a View-O-Scope image of the Doctor in 1986.
Open Time Period
When?
Staff Instructions
Your Role: Lab Assistant.
What To Wear:
What Your Character Knows:
Puzzles At This Site: none...this is just a roleplaying interaction
Where To Get Materials: n/a
Setup Instructions: n/a
Handout Instructions: Do something.
Site Close Down: n/a/ site stays open.
Other Instructions:
- Stay in character.
- Except ... if a team says "time out," break character and help them.
Detailed Description
Puzzle Answer
n/a
Puzzle Solution
Budget
Credits
Manager
Hints
Ask teams what they have done, probing details if necessary (often this will get a team unstuck by themselves).
Response to Correct Answer
?