Difference between revisions of "1.03.05 Co-Keypad Optional Driving Puzzles"
From DoctorWhen
(Created page with "==Status== ::Revise:: ==Location== N/A ==Type== Optional, ongoing Puzzle ==Plot Setup== More Co-Keypads are broken! The teams need to fix them. ==Props== N/A ==How ...") |
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Revision as of 15:19, 18 March 2012
Contents
- 1 Status
- 2 Location
- 3 Type
- 4 Plot Setup
- 5 Props
- 6 How To Give To Teams
- 7 Props
- 8 Plot Point to Convey
- 9 Short Description
- 10 Open Time Period
- 11 Staff Instructions
- 12 Detailed Description
- 13 Puzzle Answer
- 14 Puzzle Solution
- 15 Budget
- 16 Credits
- 17 Manager
- 18 Hints
- 19 Response to Correct Answer
- 20 To Do
- 21 Other Notes
Status
::Revise::
Location
N/A
Type
Optional, ongoing Puzzle
Plot Setup
More Co-Keypads are broken! The teams need to fix them.
Props
N/A
How To Give To Teams
See [1.03_Tachyon_Midi_Ether_Co-Keypad_1#Response_to_Correct_Answer].
Props
N/A
Plot Point to Convey
??
Short Description
??
Open Time Period
Saturday, 10:20 AM till all teams (16 for Game 1, 17 for Game 2) have picked up (estimated 3:55 PM)
Staff Instructions
N/A
Detailed Description
Puzzle Answer
Puzzle Solution
Budget
Credits
Wei-Hwa
Manager
?
Hints
None
Response to Correct Answer
- How does GC check puzzle answers and approve a
team being correct?
- How does GC release more keypad puzzles if the
teams are solving puzzles faster than anticipated?
- How does GC "solve" more puzzles if the teams are
solving puzzles slower than anticipated?