Difference between revisions of "2.03 Invalid Permit"

From DoctorWhen
(Puzzle Solution)
(Hints)
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==Hints==
 
==Hints==
  
 +
This is a tricky puzzle to hint well.  The intended discovery path is:
 +
 +
# Teams notice that the forms are representations of puzzle types they've seen before
 +
# Teams work on the puzzle types, possibly also discovering the form code that confirms that these are indeed types they know about or can search on
 +
# Teams work on the puzzles enough to convince themselves that the puzzles are impossible
 +
# Teams get the "Aha" that Chronos couldn't possibly have any control over the puzzles (and that government is evil), and that if there's any message there must be something in her writing.
 +
# Teams decode the writing and get the message.
 +
 +
The biggest barrier is the third step, which is teams convincing themselves that the puzzles are impossible.  It is ''very'' easy for a team, when faced with an impossibility, to convince themselves that they made a mistake and that the puzzle is working.
 +
 +
Do not (except in extreme circumstances) confirm with teams that a puzzle is impossible.  It's fine if teams get the "Aha" on their own, but you flat-out tell them that a puzzle is impossible, you've deprived them of that "aha".  However, to decrease frustration, it's important to guide them towards discovering that on their own as much as possible.
 +
 +
Therefore, for a team that appears to be struggling, play the role of a lab assistant who is trying to also help them with the forms, but also doesn't realize that the puzzle is impossible.  Guide them through solving the puzzle and be thorough (as per the notes above), letting them convince themselves that the puzzle is impossible.
 +
 +
Only then should you guide them towards the next step by saying something like "Gosh, maybe the forms are impossible to fill out.  I wonder if Professor Chronos realized that and maybe that's why they aren't filled out?"
  
 
==Response to Correct Answer==
 
==Response to Correct Answer==

Revision as of 13:20, 22 January 2012

Order

2.02.05

Status

::PROTO::

Location Status

Reserved

GC Point of Contact

Erik & Melissa

Location Notes

Trenchwood Institute

Type

Mandatory Puzzle

Plot Setup

None required

Props

Eight sheets of paper.

Plot Point to Convey

Prof. Chronos is willing to be a bit sneaky if needed.

Short Description

A government regulator threatens to shut down the lab unless a seemingly impossible series of forms are filled out correctly.

Detailed Description

How To Give To Teams

Lab assistant hands to team and says words to the effect of,

You’ve got to help! See that guy over there? He’s the new government inspector and he says he’s going to shut us down because we don’t have a valid operating permit. We can’t shut down—we need to keep operating so we can save Prof. Chronos!
I thought we took care of this permit long ago. First I tried to fill out the eight required forms myself…but you know how impossible government forms are to fill out.
So Prof. Chronos took the forms from me, filled them out, and met with the old inspector. She assured me everything was all taken care of…and if there was ever any problem to just refer to the forms she filed.
Now this new guy shows up…says he doesn’t know anything about what the old guy did...and that our forms aren’t valid! I looked at them and he’s right: the Professor filled out the top part!
Will you please look at the forms and fix this mess? You can submit forms to the inspector for his approval.

Puzzle Answer

The puzzle solves to the phrase:

The 8 "forms" are impossible; but-fortunately-bribery will work.

For teams to successfully solve the puzzle, they must roleplay bribing the GC member playing "Dickless," the government regulator.

Puzzle Solution

The puzzle has a BIG red herring -- it looks like a puzzle that is about solving WPC-style logical constraint-satisfaction puzzles, but it is actually a Game-style decoding puzzle.

Incidentally, each form appears to come from one of the government teams that are playing. It will be ironic that a team can't solve its own form.

A very astute team that is paying attention to the story (not that we expect any teams to get this immediately, but we can hope) will realize Catherine had absolutely no control over the contents of the forms, and only pay attention to the bit that Catherine did have control over, which is the section at the top where she filled in the name and address.

She has sneakily hidden an important message in how she writes her letters and numerals -- read across the forms, the variants spell out a message in 8-bit ASCII. The forms are actually given in order, but they should be sorted by their form number. The form number can be decoded to make a puzzle name, but that is part of the red herring.

Bit value Form number Decodes to
128 B12020125-S8916 BATTLE-SHIP
64 F212015-S89119 FUTO-SHIKI
32 H11989 HASHI
16 KA11211815 KAKURO
8 KE14-K514 KEN-KEN
4 M9145-S235516518 MINE-SWEEPER
2 N151415-G18113 NONO-GRAM
1 S129208518-L91411 SLITHER-LINK

As 8-bit ASCII always has the first bit as zero for standard messages, the first form indicates a value of "0" for all bits. The decoding mixes uppercase, lowercase, and even punctuation marks and one numeral.

Chr Decimal 128 64 32 16 8 4 2 1 What the variant looks like
T 84 0 1 0 1 0 1 0 0 P More cursive, top-left-corner curves out
h 104 0 1 1 0 1 0 0 0 e has straight horizontal bar
e 101 0 1 1 0 0 1 0 1 a two-storied instead of one
32 0 0 1 0 0 0 0 0 c curve lifts higher
8 56 0 0 1 1 1 0 0 0 h more cursive, has lifting tail
32 0 0 1 0 0 0 0 0 F top bar sticks out to the left
" 34 0 0 1 0 0 0 1 0 r curve lifts higher
f 102 0 1 1 0 0 1 1 0 o loop starts at bottom instead of top
o 111 0 1 1 0 1 1 1 1 n cursive, with hook at end
r 114 0 1 1 1 0 0 1 0 t vertical stroke curves towards right
m 109 0 1 1 0 1 1 0 1 i dot is a diagonal stroke
s 115 0 1 1 1 0 0 1 1 e has straight horizontal bar
" 34 0 0 1 0 0 0 1 0 r curve lifts higher
32 0 0 1 0 0 0 0 0 C curve lifts higher
a 97 0 1 1 0 0 0 0 1 a two-storied instead of one
r 114 0 1 1 1 0 0 1 0 t vertical stroke curves towards right
e 101 0 1 1 0 0 1 0 1 h more cursive, has lifting tail
32 0 0 1 0 0 0 0 0 e has straight horizontal bar
i 105 0 1 1 0 1 0 0 1 r curve lifts higher
m 109 0 1 1 0 1 1 0 1 i dot is a diagonal stroke
p 112 0 1 1 1 0 0 0 0 n cursive, with hook at end
o 111 0 1 1 0 1 1 1 1 e has straight horizontal bar
s 115 0 1 1 1 0 0 1 1 C curve lifts higher
s 115 0 1 1 1 0 0 1 1 h more cursive, has lifting tail
i 105 0 1 1 0 1 0 0 1 r curve lifts higher
b 98 0 1 1 0 0 0 1 0 o loop starts at bottom instead of top
l 108 0 1 1 0 1 1 0 0 n cursive, with hook at end
e 101 0 1 1 0 0 1 0 1 o loop starts at bottom instead of top
; 59 0 0 1 1 1 0 1 1 s angular, like a backwards "z"
32 0 0 1 0 0 0 0 0 2 has loop in lower-left
b 98 0 1 1 0 0 0 1 0 3 top half "bigger" than the bottom
u 117 0 1 1 1 0 1 0 1 2 has loop in lower-left
t 116 0 1 1 1 0 1 0 0 0 has a slash and loop starts at bottom
- 45 0 0 1 0 1 1 0 1 N diagonal meets the right stroke in middle
f 102 0 1 1 0 0 1 1 0 e has straight horizontal bar
o 111 0 1 1 0 1 1 1 1 w is rounded
r 114 0 1 1 1 0 0 1 0 p has loop
t 116 0 1 1 1 0 1 0 0 o loop starts at bottom instead of top
u 117 0 1 1 1 0 1 0 1 r curve lifts higher
n 110 0 1 1 0 1 1 1 0 t vertical stroke curves towards right
a 97 0 1 1 0 0 0 0 1 S top half "bigger" than the bottom
t 116 0 1 1 1 0 1 0 0 t vertical stroke curves towards right
e 101 0 1 1 0 0 1 0 1 r curve lifts higher
l 108 0 1 1 0 1 1 0 0 e has straight horizontal bar
y 121 0 1 1 1 1 0 0 1 e has straight horizontal bar
- 45 0 0 1 0 1 1 0 1 t vertical stroke curves towards right
b 98 0 1 1 0 0 0 1 0 S top half "bigger" than the bottom
r 114 0 1 1 1 0 0 1 0 a two-storied instead of one
i 105 0 1 1 0 1 0 0 1 n cursive, with hook at end
b 98 0 1 1 0 0 0 1 0 M middle pointer doesn't go down all the way
e 101 0 1 1 0 0 1 0 1 a two-storied instead of one
r 114 0 1 1 1 0 0 1 0 t vertical stroke curves towards right
y 121 0 1 1 1 1 0 0 1 e has straight horizontal bar
32 0 0 1 0 0 0 0 0 o loop starts at bottom instead of top
w 119 0 1 1 1 0 1 1 1 C curve lifts higher
i 105 0 1 1 0 1 0 0 1 a two-storied instead of one
l 108 0 1 1 0 1 1 0 0 l vertical stroke curves towards right
l 108 0 1 1 0 1 1 0 0 i dot is a diagonal stroke
32 0 0 1 0 0 0 0 0 f tail descends and curves towards left
w 119 0 1 1 1 0 1 1 1 o loop starts at bottom instead of top
o 111 0 1 1 0 1 1 1 1 r curve lifts higher
r 114 0 1 1 1 0 0 1 0 n cursive, with hook at end
k 107 0 1 1 0 1 0 1 1 i dot is a diagonal stroke
. 46 0 0 1 0 1 1 1 0 a two-storied instead of one

The hidden message is:

The 8 "forms" are impossible; but-fortunately-bribery will work.

This tells the teams that they must bribe the official.

Making Progress on the Decoy Puzzle

Each form describes a "classic" logic constraint-satisfaction puzzle.

The form numbers decode using a simple code that is hinted at with an example in the second form -- A is 1, B is 2, and so on, with all the numbers concatenated together. The code decodes to the name of the puzzle type, which will help confirm the teams that they are indeed solving a puzzle of that type and giving them a second copy of the rules that may be easier to read than the "government form" version.

Each puzzle is intended so that a solver can make significant progress before they should figure out that the puzzle is possible. Here we describe some of the progress that can be made.

WHOMP - Battleship

A solver should be able to quickly place a four, a three, and a one in the left side of the grid. They will then be at this point:


From here, they will have to do

REDTaPE - Futoshiki

Laotian Coast Guard - Hashi

The Laundry - Kakuro

BATSHIT - Ken-ken

X-Com - Minesweeper

GEE - Nonogram

UMMM - Slitherlink

Budget

Credits

  • Allen: concept, prototype
  • Wei-Hwa: revision, development

Manager

Wei-Hwa

Hints

This is a tricky puzzle to hint well. The intended discovery path is:

  1. Teams notice that the forms are representations of puzzle types they've seen before
  2. Teams work on the puzzle types, possibly also discovering the form code that confirms that these are indeed types they know about or can search on
  3. Teams work on the puzzles enough to convince themselves that the puzzles are impossible
  4. Teams get the "Aha" that Chronos couldn't possibly have any control over the puzzles (and that government is evil), and that if there's any message there must be something in her writing.
  5. Teams decode the writing and get the message.

The biggest barrier is the third step, which is teams convincing themselves that the puzzles are impossible. It is very easy for a team, when faced with an impossibility, to convince themselves that they made a mistake and that the puzzle is working.

Do not (except in extreme circumstances) confirm with teams that a puzzle is impossible. It's fine if teams get the "Aha" on their own, but you flat-out tell them that a puzzle is impossible, you've deprived them of that "aha". However, to decrease frustration, it's important to guide them towards discovering that on their own as much as possible.

Therefore, for a team that appears to be struggling, play the role of a lab assistant who is trying to also help them with the forms, but also doesn't realize that the puzzle is impossible. Guide them through solving the puzzle and be thorough (as per the notes above), letting them convince themselves that the puzzle is impossible.

Only then should you guide them towards the next step by saying something like "Gosh, maybe the forms are impossible to fill out. I wonder if Professor Chronos realized that and maybe that's why they aren't filled out?"

Response to Correct Answer

GC member playing "Dickless," the government regulator, signs off on the overall operating permit.

To Do

Create and playtest version 2.

Other Notes