Difference between revisions of "2.10 Christmas Party"
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Revision as of 14:51, 17 December 2011
Contents
- 1 Order
- 2 Status
- 3 Location Status
- 4 GC Point of Contact
- 5 Location Notes
- 6 Type
- 7 Plot Setup
- 8 Props
- 9 Plot Point to Convey
- 10 Short Description
- 11 Detailed Description
- 12 Puzzle Answer
- 13 Puzzle Solution
- 14 Budget
- 15 Credits
- 16 Manager
- 17 Hints
- 18 Response to Correct Answer
- 19 To Do
- 20 Other Notes
Order
2.06
Status
::PROTO-READY::
Location Status
Reserved
GC Point of Contact
Erik & Melissa
Location Notes
Type
Mandatory Puzzle
Plot Setup
Prof. Chronus has lost her bolt cutters and so can't get into Wesley's locker. She needs the locker combo. At a certain location a tachyonic vortex allows players to overhear snipets of conversation from the teacher's lounge.
Props
Audio tape(s)
Plot Point to Convey
Short Description
Prof. Chronus needs Wesley's locker combo; ghostly voices from 1986 heard at the high school in 2011 help teams find where it might be recorded.
Detailed Description
Prof. Chronus has been sent to the right time & place, but she's lost her bolt cutters and can't get into Wesley's locker to take the envelope. She thinks the teams might be able to find the combination if they go to the school in the present day - but she doesn't know where the locker combinations are kept. At the high school, the players hear strange, disembodied voices in one room - pieces of conversations from a past Christmas party, made audible in the present by the tachyonic vibrations caused by Prof. Chronus' time travel to the school. It turns out that the voices form a classic logic puzzle (where Mr. Green sits next to a woman but not someone wearing red, etc.), and one of the elements in the puzzle is "the person in whose office the master locker combo resides" - this turns out to be the principal.
Puzzle Answer
Puzzle Solution
Budget
Credits
Manager
Dave S
Hints
Response to Correct Answer
?
To Do
Other Notes
See idea genesis at Background Chatter