Difference between revisions of "3.05 Yearbook (Jiffy Pop) Solve"
(Created page with '==Order== 3.02 ==Location== Doctor When's laboratory ==Type== Mandatory Puzzle ==Plot Setup== Machine has gone haywire. Instead of Doctor When returning, a bunch of gadgets re…') |
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Revision as of 03:09, 23 February 2011
Contents
Order
3.02
Location
Doctor When's laboratory
Type
Mandatory Puzzle
Plot Setup
Machine has gone haywire. Instead of Doctor When returning, a bunch of gadgets returned. Each one is labeled with the name of a team.
Props
One physical puzzle (gadget?) for each team, the same one as in Part 1.
Plot Point to Convey
The players are caught in a time loop--of their own creation! To fix it they need to do something different than in Part 1. They need to take matters into their own hands, not necessarily doing what Doctor When and Prof. Chronus want--but they may need to be secretive about it.
Short Description
Detailed Description
Puzzle Solution
CAUSALITYLOOPSECRETLYCHANGELETTER (or something like that)
Puzzle Answer
Budget
Credits
Manager
Hints
To Do
Other Notes
The prop will be reused at the end of the Game. Also, Prof. Chronus will probably be very curious about what all these gadgets are... We'll have to find some way to justify not giving her the message or a fake message.