Difference between revisions of "Inventory"

From DoctorWhen
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NICKNAME: Web Site
 
NICKNAME: Web Site
POSITION IN GAME FLOW: Before game
+
POSITION IN GAME FLOW: Before game  
 
LOCATION: Game Web site
 
LOCATION: Game Web site
 
PLOT SETUP: tabula rosa
 
PLOT SETUP: tabula rosa
 
PROPS: web site
 
PROPS: web site
 
PUZZLE THEME: n/a
 
PUZZLE THEME: n/a
PLOT POINT TO CONVEY: In character: a corporate web site that introduces players to the look and feel of Doctor When's high tech startup as well as invites worthy scientists, investors, members of the press, etc. to see his mysterious invention. Out of character: Introduces players to the game and its tongue-in-cheek tone, builds excitement, and sets expectations that the game will be more theatrical and less competitive than many games; also introduces the creators of the game (us!) in the lab's "staff" section.
+
PLOT POINT TO CONVEY: In character: a corporate web site that introduces players to the look and feel of Doctor When's high tech  
 +
 
 +
startup as well as invites worthy scientists, investors, members of the press, etc. to see his mysterious invention. Out of  
 +
 
 +
character: Introduces players to the game and its tongue-in-cheek tone, builds excitement, and sets expectations that the game will  
 +
 
 +
be more theatrical and less competitive than many games; also introduces the creators of the game (us!) in the lab's "staff"  
 +
 
 +
section.
 
SOLUTION: n/a
 
SOLUTION: n/a
 
BUDGET: ?
 
BUDGET: ?
Line 55: Line 63:
 
PROPS: PowerPoint presentation, projector, screen, PA system, time machine with sound/light/smoke special effects.  
 
PROPS: PowerPoint presentation, projector, screen, PA system, time machine with sound/light/smoke special effects.  
 
PUZZLE THEME: n/a  
 
PUZZLE THEME: n/a  
PLOT POINT TO CONVEY: The Doctor's creation is a time machine. Tongue-in-cheek tone of game through homologous survey of others' failed time travel efforts (lots of references to time travel in pop culture). Doctor When has been working on this problem since high school and is about to demonstrate. The Doctor's high school friend, Prof. Catherine Chronus has flown in to assist. Two of the key components of the time machine are the "tachyon aether pep ring" and the "quantum chronomentometer." Doctor admonishes audience to "Never use time travel for petty personal gain." Machine goes haywire.  
+
PLOT POINT TO CONVEY: The Doctor's creation is a time machine. Tongue-in-cheek tone of game through homologous survey of others'  
 +
 
 +
failed time travel efforts (lots of references to time travel in pop culture). Doctor When has been working on this problem since  
 +
 
 +
high school and is about to demonstrate. The Doctor's high school friend, Prof. Catherine Chronus has flown in to assist. Two of  
 +
 
 +
the key components of the time machine are the "tachyon aether pep ring" and the "quantum chronomentometer." Doctor admonishes  
 +
 
 +
audience to "Never use time travel for petty personal gain." Machine goes haywire.  
 
SOLUTION: n/a
 
SOLUTION: n/a
 
BUDGET: ?
 
BUDGET: ?
Line 67: Line 83:
 
POSITION IN GAME FLOW: Part 1, Activity 2  
 
POSITION IN GAME FLOW: Part 1, Activity 2  
 
LOCATION: Doctor When's laboratory
 
LOCATION: Doctor When's laboratory
PLOT SETUP: Machine has gone haywire. Instead of Doctor When returning, a bunch of gadgets returned. Each one is labeled with the name of a team.
+
PLOT SETUP: Machine has gone haywire. Instead of Doctor When returning, a bunch of gadgets returned. Each one is labeled with the  
 +
 
 +
name of a team.
 
PROPS: One physical puzzle (gadget?) for each team
 
PROPS: One physical puzzle (gadget?) for each team
 
PUZZLE THEME: ?
 
PUZZLE THEME: ?
Line 85: Line 103:
 
PROPS: ?
 
PROPS: ?
 
PUZZLE THEME: ?
 
PUZZLE THEME: ?
PLOT POINT TO CONVEY: Doctor When is leaving subtle notes in the historical record to help. The problem with the machine is that the "tachyon aether pep ring" is all screwed up. Luckily Prof. Chronus is an expert in such matters.
+
PLOT POINT TO CONVEY: Doctor When is leaving subtle notes in the historical record to help. The problem with the machine is that  
 +
 
 +
the "tachyon aether pep ring" is all screwed up. Luckily Prof. Chronus is an expert in such matters.
 
SOLUTION: ?
 
SOLUTION: ?
 
BUDGET: ?
 
BUDGET: ?
Line 92: Line 112:
 
HINTS: ?
 
HINTS: ?
 
TO DO: ?
 
TO DO: ?
NOTES: Need at least one "help debug/fix the machine" puzzle/activity, but could have many more...and not all teams need to do all activities.
+
NOTES: Need at least one "help debug/fix the machine" puzzle/activity, but could have many more...and not all teams need to do all  
 +
 
 +
activities.
  
  
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PROPS: Video of time stream 1 of "the science fair incident"  
 
PROPS: Video of time stream 1 of "the science fair incident"  
 
PUZZLE THEME: ?  
 
PUZZLE THEME: ?  
PLOT POINT TO CONVEY: Doctor When’s real goal was to fix his childhood trauma: he had a crush on Buffy the cheerleader and thought he could win her heart with his science fair project. But some sort of interaction with Prof. Chronus's project made his contraption go awry and the cheerleader laughed at him instead of falling in love.
+
PLOT POINT TO CONVEY: Doctor When’s real goal was to fix his childhood trauma: he had a crush on Buffy the cheerleader and thought  
 +
 
 +
he could win her heart with his science fair project. But some sort of interaction with Prof. Chronus's project made his  
 +
 
 +
contraption go awry and the cheerleader laughed at him instead of falling in love.
 
SOLUTION: ?
 
SOLUTION: ?
 
BUDGET: ?
 
BUDGET: ?
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POSITION IN GAME FLOW: Part 1, Activity m  
 
POSITION IN GAME FLOW: Part 1, Activity m  
 
LOCATION: Doctor When's laboratory
 
LOCATION: Doctor When's laboratory
PLOT SETUP: With the time machine now working, each team needs to reassemble its Jiffy Pop gadget and send it back in time to itself. [not sure how they figure that out...]
+
PLOT SETUP: With the time machine now working, each team needs to reassemble its Jiffy Pop gadget and send it back in time to  
 +
 
 +
itself. [not sure how they figure that out...]
 
PROPS: Each teams' original Jiffy Pop gadget
 
PROPS: Each teams' original Jiffy Pop gadget
 
PUZZLE THEME: Causality loops
 
PUZZLE THEME: Causality loops
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PROPS: Video of time stream 2 of "the science fair incident"  
 
PROPS: Video of time stream 2 of "the science fair incident"  
 
PUZZLE THEME: ?  
 
PUZZLE THEME: ?  
PLOT POINT TO CONVEY: With the players’ help the Doctor changes the past...but not in quite the say the Doctor intended. In some bizarre, unintended, Rube Goldberg way it actually works and Buffy takes a shine to Doctor When. Also, the Doctor will rematerialize at XX PM. Be back in the lab by then.
+
PLOT POINT TO CONVEY: With the players’ help the Doctor changes the past...but not in quite the say the Doctor intended. In some  
 +
 
 +
bizarre, unintended, Rube Goldberg way it actually works and Buffy takes a shine to Doctor When. Also, the Doctor will  
 +
 
 +
rematerialize at XX PM. Be back in the lab by then.
 
SOLUTION: ?
 
SOLUTION: ?
 
BUDGET: ?
 
BUDGET: ?
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PROPS: PowerPoint presentation, projector, screen, PA system, time machine with sound/light/smoke special effects.  
 
PROPS: PowerPoint presentation, projector, screen, PA system, time machine with sound/light/smoke special effects.  
 
PUZZLE THEME: n/a  
 
PUZZLE THEME: n/a  
PLOT POINT TO CONVEY: The time stream has been altered. Prof. Chronus's high school friend, Doctor When has flown in to assist. Two of the key components of the time machine are the "tachyon aether pep ring" and the "quantum chronomentometer." Prof. Chronus admonishes audience to "Never use time travel for petty personal gain." Machine goes haywire. Prof. Chronus is bouncing around the timeline and needs help to return.  
+
PLOT POINT TO CONVEY: The time stream has been altered. Prof. Chronus's high school friend, Doctor When has flown in to assist. Two  
 +
 
 +
of the key components of the time machine are the "tachyon aether pep ring" and the "quantum chronomentometer." Prof. Chronus  
 +
 
 +
admonishes audience to "Never use time travel for petty personal gain." Machine goes haywire. Prof. Chronus is bouncing around the  
 +
 
 +
timeline and needs help to return.  
 
SOLUTION: n/a
 
SOLUTION: n/a
 
BUDGET: ?
 
BUDGET: ?
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POSITION IN GAME FLOW: Part 2, Activity 2  
 
POSITION IN GAME FLOW: Part 2, Activity 2  
 
LOCATION: Prof. Chronus's laboratory
 
LOCATION: Prof. Chronus's laboratory
PLOT SETUP: Prof. Chronus is bouncing around the timeline and needs help to return. Machine is malfunctioning, but no one knows why.
+
PLOT SETUP: Prof. Chronus is bouncing around the timeline and needs help to return. Machine is malfunctioning, but no one knows  
 +
 
 +
why.
 
PROPS: ?
 
PROPS: ?
 
PUZZLE THEME: ?
 
PUZZLE THEME: ?
PLOT POINT TO CONVEY: Prof. Chronus is leaving subtle notes in the historical record to help. The problem with the machine is that the "quantum chronomentometer" is all screwed up. Luckily Doctor When is an expert in such matters.
+
PLOT POINT TO CONVEY: Prof. Chronus is leaving subtle notes in the historical record to help. The problem with the machine is that  
 +
 
 +
the "quantum chronomentometer" is all screwed up. Luckily Doctor When is an expert in such matters.
 
SOLUTION: ?
 
SOLUTION: ?
 
BUDGET: ?
 
BUDGET: ?
Line 220: Line 262:
 
LOCATION: ?
 
LOCATION: ?
 
PLOT SETUP: Machine has been repaired to enough functionality that it can be used to view the past.
 
PLOT SETUP: Machine has been repaired to enough functionality that it can be used to view the past.
PROPS: Expanded video of time stream 2 of "the science fair incident" showing how the previous fix caused a trauma for Prof. Chronus.  
+
PROPS: Expanded video of time stream 2 of "the science fair incident" showing how the previous fix caused a trauma for Prof.  
 +
 
 +
Chronus.  
 
PUZZLE THEME: ?  
 
PUZZLE THEME: ?  
PLOT POINT TO CONVEY: Prof. Chronus’s real goal was to fix her childhood trauma: she had a crush on Doctor When and thought she could win his heart with her science fair project. But the fix from Part 1 caused it all to go awry.
+
PLOT POINT TO CONVEY: Prof. Chronus’s real goal was to fix her childhood trauma: she had a crush on Doctor When and thought she  
 +
 
 +
could win his heart with her science fair project. But the fix from Part 1 caused it all to go awry.
 
SOLUTION: ?
 
SOLUTION: ?
 
BUDGET: ?
 
BUDGET: ?
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LOCATION: Not in the lab
 
LOCATION: Not in the lab
 
PLOT SETUP: Prof. Chronus wants to fix her past
 
PLOT SETUP: Prof. Chronus wants to fix her past
PROPS: Video 2 of time stream 1 "science fair incident" showing that they've eliminated Prof. Chronus's science fair trauma (but not quite tipping the hand that they've returned everything to time stream 1)  
+
PROPS: Video 2 of time stream 1 "science fair incident" showing that they've eliminated Prof. Chronus's science fair trauma (but  
 +
 
 +
not quite tipping the hand that they've returned everything to time stream 1)  
 
PUZZLE THEME: ?  
 
PUZZLE THEME: ?  
PLOT POINT TO CONVEY: With the players’ help Prof. Chronus fixes the past. Prof. Chronus will rematerialize at XX AM. Be back in the lab by then.
+
PLOT POINT TO CONVEY: With the players’ help Prof. Chronus fixes the past. Prof. Chronus will rematerialize at XX AM. Be back in  
 +
 
 +
the lab by then.
 
SOLUTION: ?
 
SOLUTION: ?
 
BUDGET:  
 
BUDGET:  
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PROPS: PowerPoint presentation, projector, screen, PA system, time machine with sound/light/smoke special effects.  
 
PROPS: PowerPoint presentation, projector, screen, PA system, time machine with sound/light/smoke special effects.  
 
PUZZLE THEME: n/a  
 
PUZZLE THEME: n/a  
PLOT POINT TO CONVEY: The time stream has been returned to the same condition as at the start of the game and only the players realize they're in an infinite time loop. Doctor admonishes audience to "Never use time travel for petty personal gain." Machine goes haywire.  
+
PLOT POINT TO CONVEY: The time stream has been returned to the same condition as at the start of the game and only the players  
 +
 
 +
realize they're in an infinite time loop. Doctor admonishes audience to "Never use time travel for petty personal gain." Machine  
 +
 
 +
goes haywire.  
 
SOLUTION: n/a
 
SOLUTION: n/a
 
BUDGET: ?
 
BUDGET: ?
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POSITION IN GAME FLOW: Part 3, Activity 2  
 
POSITION IN GAME FLOW: Part 3, Activity 2  
 
LOCATION: Doctor When's laboratory
 
LOCATION: Doctor When's laboratory
PLOT SETUP: Machine has gone haywire. Instead of Doctor When returning, a bunch of gadgets returned. Each one is labeled with the name of a team.
+
PLOT SETUP: Machine has gone haywire. Instead of Doctor When returning, a bunch of gadgets returned. Each one is labeled with the  
 +
 
 +
name of a team.
 
PROPS: One physical puzzle (gadget?) for each team
 
PROPS: One physical puzzle (gadget?) for each team
 
PUZZLE THEME: ?
 
PUZZLE THEME: ?
Line 302: Line 358:
 
PROPS: ?
 
PROPS: ?
 
PUZZLE THEME: ?
 
PUZZLE THEME: ?
PLOT POINT TO CONVEY: The players know more than the in-character actors; they can fix the machine (solve the required puzzles very quickly this time...much to the surprise of Prof. Chronus).
+
PLOT POINT TO CONVEY: The players know more than the in-character actors; they can fix the machine (solve the required puzzles very  
 +
 
 +
quickly this time...much to the surprise of Prof. Chronus).
 
SOLUTION: ?
 
SOLUTION: ?
 
BUDGET: ?
 
BUDGET: ?
Line 309: Line 367:
 
HINTS: ?
 
HINTS: ?
 
TO DO: ?
 
TO DO: ?
NOTES: Need at least one "help debug/fix the machine" puzzle/activity, but could have many more...and not all teams need to do all activities.
+
NOTES: Need at least one "help debug/fix the machine" puzzle/activity, but could have many more...and not all teams need to do all  
 +
 
 +
activities.
  
 
NICKNAME: ?
 
NICKNAME: ?
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POSITION IN GAME FLOW: Part 3, Activity m  
 
POSITION IN GAME FLOW: Part 3, Activity m  
 
LOCATION: Doctor When's laboratory
 
LOCATION: Doctor When's laboratory
PLOT SETUP: With the time machine now working, each team needs to reassemble its Jiffy Pop gadget and send it back in time to itself. [not sure how they figure that out...]
+
PLOT SETUP: With the time machine now working, each team needs to reassemble its Jiffy Pop gadget and send it back in time to  
 +
 
 +
itself. [not sure how they figure that out...]
 
PROPS: Each teams' original Jiffy Pop gadget
 
PROPS: Each teams' original Jiffy Pop gadget
 
PUZZLE THEME: Causality loops
 
PUZZLE THEME: Causality loops
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POSITION IN GAME FLOW: Part 3, Activity next-to-last  
 
POSITION IN GAME FLOW: Part 3, Activity next-to-last  
 
LOCATION: ?
 
LOCATION: ?
PLOT SETUP: Doctor When wants to fix his past, but doesn't realize he's causing his own problem (nor that Prof. Chronus is a better romantic match).
+
PLOT SETUP: Doctor When wants to fix his past, but doesn't realize he's causing his own problem (nor that Prof. Chronus is a better  
 +
 
 +
romantic match).
 
PROPS: Video of time stream 3 of "the science fair incident"  
 
PROPS: Video of time stream 3 of "the science fair incident"  
 
PUZZLE THEME: ?  
 
PUZZLE THEME: ?  
PLOT POINT TO CONVEY: Players change the past in a manner different from what Doctor When intended...but it has the happy result of pairing Doctor When + Prof. Chronus (and unintentionally "sliming" Buffy).  
+
PLOT POINT TO CONVEY: Players change the past in a manner different from what Doctor When intended...but it has the happy result of  
 +
 
 +
pairing Doctor When + Prof. Chronus (and unintentionally "sliming" Buffy).  
 
SOLUTION: ?
 
SOLUTION: ?
 
BUDGET: ?
 
BUDGET: ?
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PROPS:   
 
PROPS:   
 
PUZZLE THEME: Wrap-up lecture, not puzzle
 
PUZZLE THEME: Wrap-up lecture, not puzzle
PLOT POINT TO CONVEY: Prof. Chronus and Doctor When are now a professional and romantic pair. Working together they accomplished what neither could do separately: build a functional time machine. "Never use time travel for petty personal gain." Buffy is now a time travel expert (and perhaps she's bent on fixing her past, too...).  
+
PLOT POINT TO CONVEY: Prof. Chronus and Doctor When are now a professional and romantic pair. Working together they accomplished  
 +
 
 +
what neither could do separately: build a functional time machine. "Never use time travel for petty personal gain." Buffy is now a  
 +
 
 +
time travel expert (and perhaps she's bent on fixing her past, too...).  
 
SOLUTION: ?
 
SOLUTION: ?
 
BUDGET: ?
 
BUDGET: ?

Revision as of 15:08, 8 June 2010

PRECLUES

NICKNAME: Web Site POSITION IN GAME FLOW: Before game LOCATION: Game Web site PLOT SETUP: tabula rosa PROPS: web site PUZZLE THEME: n/a PLOT POINT TO CONVEY: In character: a corporate web site that introduces players to the look and feel of Doctor When's high tech

startup as well as invites worthy scientists, investors, members of the press, etc. to see his mysterious invention. Out of

character: Introduces players to the game and its tongue-in-cheek tone, builds excitement, and sets expectations that the game will

be more theatrical and less competitive than many games; also introduces the creators of the game (us!) in the lab's "staff"

section. SOLUTION: n/a BUDGET: ? CREDITS: ? MANAGER: ? HINTS: n/a TO DO: ?

NICKNAME: Pre-Clue POSITION IN GAME FLOW: Before game/application LOCATION: Game Web site PLOT SETUP: A major scientific breakthrough will be demonstrated at an invitation-only event. PROPS: ? PUZZLE THEME: ? PLOT POINT TO CONVEY: SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ? NOTES: Not clear whether we want to do this or what purpose it would serve (other than providing entertainment value for all).

NICKNAME: Science Fair Projects POSITION IN GAME FLOW: Before game/application LOCATION: Game web site PLOT SETUP: Only those of appropriate (pseudo) scientific bent will be able to appreciate this demonstration. PROPS: none PUZZLE THEME: Mad science PLOT POINT TO CONVEY: SOLUTION: Applicant teams must submit a science fair project. We will reuse their projects in the science fair set. BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ? NOTES: Hopefully this will both be fun for the applicant teams and get them in a participatory frame of mind.


PART 1--MANDATORY PUZZLES/ACTIVITIES

NICKNAME: Introductory Lecture 1 POSITION IN GAME FLOW: Part 1, Activity 1 LOCATION: Doctor When's laboratory PLOT SETUP: Players have all come to see the unveiling of Doctor When's life's achievement PROPS: PowerPoint presentation, projector, screen, PA system, time machine with sound/light/smoke special effects. PUZZLE THEME: n/a PLOT POINT TO CONVEY: The Doctor's creation is a time machine. Tongue-in-cheek tone of game through homologous survey of others'

failed time travel efforts (lots of references to time travel in pop culture). Doctor When has been working on this problem since

high school and is about to demonstrate. The Doctor's high school friend, Prof. Catherine Chronus has flown in to assist. Two of

the key components of the time machine are the "tachyon aether pep ring" and the "quantum chronomentometer." Doctor admonishes

audience to "Never use time travel for petty personal gain." Machine goes haywire. SOLUTION: n/a BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?


NICKNAME: Jiffy Pop Solve In Part 1 POSITION IN GAME FLOW: Part 1, Activity 2 LOCATION: Doctor When's laboratory PLOT SETUP: Machine has gone haywire. Instead of Doctor When returning, a bunch of gadgets returned. Each one is labeled with the

name of a team. PROPS: One physical puzzle (gadget?) for each team PUZZLE THEME: ? PLOT POINT TO CONVEY: Doctor When is bouncing around in time and needs help to fix the machine/rescue him SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ? NOTES: The prop will be reused in at least one other puzzle.

NICKNAME: ? POSITION IN GAME FLOW: Part 1, Activity 3 LOCATION: ? PLOT SETUP: Machine is malfunctioning, but no one knows why. PROPS: ? PUZZLE THEME: ? PLOT POINT TO CONVEY: Doctor When is leaving subtle notes in the historical record to help. The problem with the machine is that

the "tachyon aether pep ring" is all screwed up. Luckily Prof. Chronus is an expert in such matters. SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ? NOTES: Need at least one "help debug/fix the machine" puzzle/activity, but could have many more...and not all teams need to do all

activities.


NICKNAME: ? POSITION IN GAME FLOW: Part 1, Activity m LOCATION: ? PLOT SETUP: Prof. Chronus needs a piece of information or hardware to fix PROPS: ? PUZZLE THEME: ? PLOT POINT TO CONVEY: The machine is fixed. Yay! SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?


NICKNAME: ? POSITION IN GAME FLOW: Part 1, Activity m LOCATION: ? PLOT SETUP: Machine has been repaired to enough functionality that it can be used to view the past. PROPS: Video of time stream 1 of "the science fair incident" PUZZLE THEME: ? PLOT POINT TO CONVEY: Doctor When’s real goal was to fix his childhood trauma: he had a crush on Buffy the cheerleader and thought

he could win her heart with his science fair project. But some sort of interaction with Prof. Chronus's project made his

contraption go awry and the cheerleader laughed at him instead of falling in love. SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?


NICKNAME: Jiffy Pop Puzzle, Closing the Loop in Part 1 POSITION IN GAME FLOW: Part 1, Activity m LOCATION: Doctor When's laboratory PLOT SETUP: With the time machine now working, each team needs to reassemble its Jiffy Pop gadget and send it back in time to

itself. [not sure how they figure that out...] PROPS: Each teams' original Jiffy Pop gadget PUZZLE THEME: Causality loops PLOT POINT TO CONVEY: SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?

NICKNAME: ? POSITION IN GAME FLOW: Part 1, Activity last LOCATION: Not in the lab PLOT SETUP: Doctor When wants to fix his past. PROPS: Video of time stream 2 of "the science fair incident" PUZZLE THEME: ? PLOT POINT TO CONVEY: With the players’ help the Doctor changes the past...but not in quite the say the Doctor intended. In some

bizarre, unintended, Rube Goldberg way it actually works and Buffy takes a shine to Doctor When. Also, the Doctor will

rematerialize at XX PM. Be back in the lab by then. SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?


PART 1--OPTIONAL PUZZLES/ACTIVITIES

NICKNAME: ? POSITION IN GAME FLOW: Part 1, Activity optional LOCATION: ? PLOT SETUP: Prof. Chronus needs a piece of information or hardware to fix PROPS: ? PUZZLE THEME: ? PLOT POINT TO CONVEY: The machine is closer to being fixed. SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?


PART 2--MANDATORY PUZZLES/ACTIVITIES

NICKNAME: Introductory Lecture 2 POSITION IN GAME FLOW: Part 2, Activity 1 LOCATION: Prof. Chronus's laboratory PLOT SETUP: Players think they've returned to the Doctor When's laboratory to see him rematerialize PROPS: PowerPoint presentation, projector, screen, PA system, time machine with sound/light/smoke special effects. PUZZLE THEME: n/a PLOT POINT TO CONVEY: The time stream has been altered. Prof. Chronus's high school friend, Doctor When has flown in to assist. Two

of the key components of the time machine are the "tachyon aether pep ring" and the "quantum chronomentometer." Prof. Chronus

admonishes audience to "Never use time travel for petty personal gain." Machine goes haywire. Prof. Chronus is bouncing around the

timeline and needs help to return. SOLUTION: n/a BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?

NICKNAME: ? POSITION IN GAME FLOW: Part 2, Activity 2 LOCATION: Prof. Chronus's laboratory PLOT SETUP: Prof. Chronus is bouncing around the timeline and needs help to return. Machine is malfunctioning, but no one knows

why. PROPS: ? PUZZLE THEME: ? PLOT POINT TO CONVEY: Prof. Chronus is leaving subtle notes in the historical record to help. The problem with the machine is that

the "quantum chronomentometer" is all screwed up. Luckily Doctor When is an expert in such matters. SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?

NICKNAME: ? POSITION IN GAME FLOW: Part 2, Activity m LOCATION: ? PLOT SETUP: Doctor When needs a piece of information or hardware to fix the time machine PROPS: ? PUZZLE THEME: ? PLOT POINT TO CONVEY: The machine is fixed. SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?

NICKNAME: ? POSITION IN GAME FLOW: Part 2, Activity m LOCATION: ? PLOT SETUP: Machine has been repaired to enough functionality that it can be used to view the past. PROPS: Expanded video of time stream 2 of "the science fair incident" showing how the previous fix caused a trauma for Prof.

Chronus. PUZZLE THEME: ? PLOT POINT TO CONVEY: Prof. Chronus’s real goal was to fix her childhood trauma: she had a crush on Doctor When and thought she

could win his heart with her science fair project. But the fix from Part 1 caused it all to go awry. SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?

NICKNAME: ? POSITION IN GAME FLOW: Part 2, Activity last LOCATION: Not in the lab PLOT SETUP: Prof. Chronus wants to fix her past PROPS: Video 2 of time stream 1 "science fair incident" showing that they've eliminated Prof. Chronus's science fair trauma (but

not quite tipping the hand that they've returned everything to time stream 1) PUZZLE THEME: ? PLOT POINT TO CONVEY: With the players’ help Prof. Chronus fixes the past. Prof. Chronus will rematerialize at XX AM. Be back in

the lab by then. SOLUTION: ? BUDGET: BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?


PART 2--OPTIONAL PUZZLES/ACTIVITIES

NICKNAME: ? POSITION IN GAME FLOW: Part 2, Activity optional LOCATION: ? PLOT SETUP: Doctor When needs a piece of information or hardware to fix the time machine. PROPS: ? PUZZLE THEME: ? PLOT POINT TO CONVEY: The machine is closer to being fixed. SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?


PART 3

NICKNAME: Introductory Lecture 1, Reprise POSITION IN GAME FLOW: Part 3, Activity 1 LOCATION: Doctor When's laboratory PLOT SETUP: Players have just fixed Prof. Chronus's time machine and are returning to see her rematerialize. PROPS: PowerPoint presentation, projector, screen, PA system, time machine with sound/light/smoke special effects. PUZZLE THEME: n/a PLOT POINT TO CONVEY: The time stream has been returned to the same condition as at the start of the game and only the players

realize they're in an infinite time loop. Doctor admonishes audience to "Never use time travel for petty personal gain." Machine

goes haywire. SOLUTION: n/a BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?


NICKNAME: Jiffy Pop Solve In Part 3 POSITION IN GAME FLOW: Part 3, Activity 2 LOCATION: Doctor When's laboratory PLOT SETUP: Machine has gone haywire. Instead of Doctor When returning, a bunch of gadgets returned. Each one is labeled with the

name of a team. PROPS: One physical puzzle (gadget?) for each team PUZZLE THEME: ? PLOT POINT TO CONVEY: Players have to take charge/do something different this time to break the causality loop SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ? NOTES: The prop will be reused in at least one other puzzle.

NICKNAME: ? POSITION IN GAME FLOW: Part 3, Activity 3 LOCATION: ? PLOT SETUP: Machine is malfunctioning. PROPS: ? PUZZLE THEME: ? PLOT POINT TO CONVEY: The players know more than the in-character actors; they can fix the machine (solve the required puzzles very

quickly this time...much to the surprise of Prof. Chronus). SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ? NOTES: Need at least one "help debug/fix the machine" puzzle/activity, but could have many more...and not all teams need to do all

activities.

NICKNAME: ? POSITION IN GAME FLOW: Part 3, Activity m LOCATION: ? PLOT SETUP: Prof. Chronus needs a piece of information or hardware to fix PROPS: ? PUZZLE THEME: ? PLOT POINT TO CONVEY: Prof. Chronus is amazed at how quickly the players solve the puzzles. The machine is fixed. Yay! SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?


NICKNAME: ? POSITION IN GAME FLOW: Part 3, Activity m LOCATION: ? PLOT SETUP: Machine has been repaired to enough functionality that it can be used to view the past. PROPS: Video of time stream 1 of "the science fair incident." PUZZLE THEME: ? PLOT POINT TO CONVEY: There is a way to hook up Prof. Chronus and Doctor When back in high school, thus breaking the time loop. SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?

NICKNAME: Jiffy Pop Puzzle, Closing the Loop in Part 3 POSITION IN GAME FLOW: Part 3, Activity m LOCATION: Doctor When's laboratory PLOT SETUP: With the time machine now working, each team needs to reassemble its Jiffy Pop gadget and send it back in time to

itself. [not sure how they figure that out...] PROPS: Each teams' original Jiffy Pop gadget PUZZLE THEME: Causality loops PLOT POINT TO CONVEY: SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?

NICKNAME: ? POSITION IN GAME FLOW: Part 3, Activity next-to-last LOCATION: ? PLOT SETUP: Doctor When wants to fix his past, but doesn't realize he's causing his own problem (nor that Prof. Chronus is a better

romantic match). PROPS: Video of time stream 3 of "the science fair incident" PUZZLE THEME: ? PLOT POINT TO CONVEY: Players change the past in a manner different from what Doctor When intended...but it has the happy result of

pairing Doctor When + Prof. Chronus (and unintentionally "sliming" Buffy). SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?

NICKNAME: Dénouement POSITION IN GAME FLOW: Part 3, Activity last LOCATION: Doctor When & Prof. Chronus's laboratory PLOT SETUP: Players have done something different to the timeline. PROPS: PUZZLE THEME: Wrap-up lecture, not puzzle PLOT POINT TO CONVEY: Prof. Chronus and Doctor When are now a professional and romantic pair. Working together they accomplished

what neither could do separately: build a functional time machine. "Never use time travel for petty personal gain." Buffy is now a

time travel expert (and perhaps she's bent on fixing her past, too...). SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?


PART 3--OPTIONAL PUZZLES/ACTIVITIES

NICKNAME: ? POSITION IN GAME FLOW: Part 3, Activity optional LOCATION: ? PLOT SETUP: Prof. Chronus needs a piece of information or hardware to fix PROPS: ? PUZZLE THEME: ? PLOT POINT TO CONVEY: The machine is closer to being fixed. SOLUTION: ? BUDGET: ? CREDITS: ? MANAGER: ? HINTS: ? TO DO: ?