Difference between revisions of "Inventory"
(→Core Dump 2) |
(→Mentometer Repair A) |
||
Line 524: | Line 524: | ||
NICKNAME: Mentometer A Repair | NICKNAME: Mentometer A Repair | ||
− | POSITION IN GAME FLOW: Part 2, Activity | + | POSITION IN GAME FLOW: Part 2, Activity 3 |
− | LOCATION: | + | LOCATION: A suitable geeky location (Exploratorium, Computer History Museum, clock repair shop, etc.) |
− | PLOT SETUP: | + | PLOT SETUP: Chronos needs a functioning mentometer to repair the time machine. |
PROPS: ? | PROPS: ? | ||
− | PUZZLE THEME: | + | PUZZLE THEME: Possibly another physical device, or maybe a big blinking electric thing (need to get the "staging mentometer" working first, then Chronos will duplicate it on the one in the actual time machine. |
− | PLOT POINT TO CONVEY: The machine is fixed. | + | PLOT POINT TO CONVEY: The machine is closer to being fixed. |
− | SOLUTION: | + | SOLUTION: A correctly configured mentomenter. Maybe the key is figuring out the configuration, which is identified by a word/phrase/number. |
BUDGET: ? | BUDGET: ? |
Revision as of 15:22, 27 June 2010
Contents
PRE-CLUES
Web Site
NICKNAME: Web Site
POSITION IN GAME FLOW: Before game
LOCATION: Game Web site
PLOT SETUP: tabula rosa
PROPS: web site
PUZZLE THEME: n/a
PLOT POINT TO CONVEY: In character: a corporate web site that introduces players to the look and feel of Doctor When's high tech startup as well as invites worthy scientists, investors, members of the press, etc. to see his mysterious invention. Out of character: Introduces players to the game and its tongue-in-cheek tone, builds excitement, and sets expectations that the game will be more theatrical and less competitive than many games; also introduces the creators of the game (us!) in the lab's "staff" section.
SOLUTION: n/a
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: n/a
TO DO: ?
Pre-Clue
NICKNAME: Pre-Clue
POSITION IN GAME FLOW: Before game/application
LOCATION: Game Web site
PLOT SETUP: A major scientific breakthrough will be demonstrated at an invitation-only event.
PROPS: ?
PUZZLE THEME: ?
PLOT POINT TO CONVEY:
SOLUTION: ?
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
NOTES: Not clear whether we want to do this or what purpose it would serve (other than providing entertainment value for all).
Science Fair Projects
NICKNAME: Science Fair Projects
POSITION IN GAME FLOW: Before game/application
LOCATION: Game web site
PLOT SETUP: Only those of appropriate (pseudo) scientific bent will be able to appreciate this demonstration.
PROPS: none
PUZZLE THEME: Mad science
PLOT POINT TO CONVEY:
SOLUTION: Applicant teams must submit a science fair project. We will reuse their projects in the science fair set.
BUDGET: n/a
CREDITS: teams
MANAGER: ?
HINTS: n/a
TO DO: ?
NOTES: Hopefully this will both be fun for the applicant teams and get them in a participatory frame of mind.
Part 1
Introductory Lecture 1
NICKNAME: Introductory Lecture 1
POSITION IN GAME FLOW: Part 1, Activity 1
LOCATION: Doctor When's laboratory
PLOT SETUP: Players have all come to see the unveiling of Doctor When's life's achievement
PROPS: PowerPoint presentation, projector, screen, PA system, time machine with sound/light/smoke special effects.
PUZZLE THEME: n/a
PLOT POINT TO CONVEY: The Doctor's creation is a time machine. Tongue-in-cheek tone of game through homologous survey of others' failed time travel efforts (lots of references to time travel in pop culture). Doctor When has been working on this problem since high school and is about to demonstrate. The Doctor's high school friend, Prof. Catherine Chronus, has flown in to assist. Two of the key components of the time machine are the "tachyon aether pep ring" and the "quantum chronomentometer," which the Professor and the Doctor were specialists in respectively. Doctor admonishes audience to "Never use time travel for petty personal gain." Dr. When is carrying an overly-conspicuous and highly recognizable envelope but makes no overt reference to it. When he enters the time machine and activates it, the machine goes haywire.
SOLUTION: n/a
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
Jiffy Pop Solve In Part 1
NICKNAME: Jiffy Pop Solve In Part 1
POSITION IN GAME FLOW: Part 1, Activity 2
LOCATION: Doctor When's laboratory
PLOT SETUP: Machine has gone haywire. Instead of Doctor When returning, a bunch of gadgets returned. Each one is labeled with the name of a team.
PROPS: One physical puzzle (gadget?) for each team
PUZZLE THEME: ?
PLOT POINT TO CONVEY: Doctor When is bouncing around in time and needs help to fix the machine/rescue him. Check the machine's "core dump" to figure out what's wrong.
SOLUTION: DRLOSTINTIMECHECKCOREDUMP (or something similar).
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
NOTES: The prop will be reused in at least one other puzzle, and needs to be able to be "created" (ideally with the creation process being a puzzle itself) by the teams later in the game.
Core Dump
NICKNAME: Core Dump
POSITION IN GAME FLOW: Part 1, Activity 3
LOCATION: Doctor When's laboratory
PLOT SETUP: Machine is malfunctioning, but no one knows why. The mysterious message inside the Jiffy Pop puzzle directed to "CHECKCOREDUMP". When the players show the message to Prof. Chronus, she knows that the time machine can do a core dump for diagnostic purposes. Unfortunately, when she checks it it has been corrupted (turned into a puzzle!) by the very same malfunction. So she needs the players to decode the core dump so she knows what to fix.
PROPS: ?
PUZZLE THEME: Something that looks like a stream of data (error log?) from the time machine. Or...we might set up a gag that the time machine runs on pineapples and they have to examine pineapple cores. (Or maybe some other "core" homonym pun.)
PLOT POINT TO CONVEY:
SOLUTION: "POOPED PEP RINGS", or some similar pseudo-tech phrase that includes a subtle Pepsi reference.
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
NOTES: Need at least one "help debug/fix the machine" puzzle/activity, but could have many more...and not all teams need to do all activities. Spongebob, Pineapple juice? This puzzle justifies getting the teams out of the building. (Erik's opinion: should be only one "core dump" puzzle. Optional puzzles fit better in Pep Ring sequence and Retrieve Letter sequence.)
Pep Ring A
NICKNAME: Pep Ring A
POSITION IN GAME FLOW: Part 1, Activity 4
LOCATION: Teams will probably have to leave the lab to find pep ring components or old pep rings. Geeky places like the Computer History Museum, Exploratorium, or the clock-fixing shop in SF seem like appropriate locations. Note that those repaired/replaced rings have to get back to the time machine somehow. So plot continuity may require the teams to return to the lab to hand over the rings. Or maybe the teams could hand off their handiwork to designated couriers (GC in disguise). Or maybe they only need to send information back to Prof. Chronus. Or maybe there's some sort of remote scanner/duplicater out in the field. (Erik's opinion: better to not have them return to lab; handing to "courier" (GC) sounds best.)
PLOT SETUP: The solution to the previous puzzle, "POOPED PEP RING", tells Prof. Chronus to examine the machine's tachyon aether pep rings, which turn out to be defective. ("Wesley never was any good at pep rings...luckily I did my dissertation on them!") She needs 20 replacements...and luckily there are 20 teams! (Or maybe she needs 100 replacements and all the teams need to work together to collectively get that many done, though some teams may be faster than others.)
PROPS: The physical ring puzzles.
PUZZLE THEME: ?
PLOT POINT TO CONVEY: The machine is partially fixed after rings are installed.
SOLUTION: May simply be the correctle assembled device, images of the correct configurations, or something similar.
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
NOTES: Though the "there are 100 configurations and we need all of them" has the benefit of teams feeling like they're collaborating, this is actually a place where we may need to _spread_ the teams (since we've got them going to outside locations. In particular, if the next location is Dr. When's childhood bedroom, having all 20 teams go there at once is logistically bad. Perhaps there should be a "spreading" puzzle in between Pep Ring A and Pep Ring B.
Password Puzzle (Doctor When)
NICKNAME: Password Puzzle (Doctor When)
POSITION IN GAME FLOW: Part 1, Activity 5
LOCATION: Probably outside the lab, perhaps in the "home where Doctor When grew up" (room in some GC member's house, appropriately set-dressed).
PLOT SETUP: Prof. Chronus needs access to the Doctor's super secure Brain-O-Matic 2000 supercomputer, which contains key data needed to finish installing the pep ring. But she doesn't have the password. Over their years of friendship he's hinted that he always uses the same password and stored it for himself in puzzle format in case he forgot it himself.
PROPS: Childhood memoribilia for set dressing and foreshadowing.
PUZZLE THEME: Ideally something with an 80's reference (since he's been using the same password since the 80's). Perhaps a Rubik's Cube?
PLOT POINT TO CONVEY: While rumaging through the Doctor's childhood memoribilia, the players will see references to the childhood friendship with the Prof., maybe a picture or school newspaper article about how the Doctor was slimed during the science fair ("Wesley When Makes Splash"), etc. The solution will also foreshadow the Doctor's lifelong love for Buffy.
SOLUTION: Password = "BUFFYROCKS"
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
Calibration
NICKNAME: Calibration/Forrest Gump
POSITION IN GAME FLOW: Part 1, Activity 6
LOCATION: Over the Internet (we'll store the video on Youtube or somesuch). Likely out of the lab. (Erik's note: any Internet-based can also be implemented via some app, similar to what Ghost Patrol did.)
PLOT SETUP: Prof. Chronus nearly has the machine working properly with the new pep rings, the password, etc. But it still needs to be "calibrated." The remote viewscreen of the machine (accessible over the Internet! Let's think of a funnier name for it. View-O-Scope?) lets her show the players the different times and places the Doctor has bounced to. (Players are seeing where the Dr. has been while they were doing the previous puzzles, by the way - it's not supposed to be "live".)
PROPS: see Puzzle Theme.
PUZZLE THEME: Make a movie that consists of clips of other movies (Ben Hur, Land That Time Forgot, Zardoz...you get the idea) and then use blue screen to superimpose Doctor When. The funnier the situation the better. In some he could be running for his life and others he could be the King of Siam. Prof. tells the players that if they could just predict the next place he's going to bounce to she'll be able to calibrate the machine and make it fully functional.
PLOT POINT TO CONVEY: General time hijinx.
SOLUTION: "BeginningOfTime"
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
NOTES: For foreshadowing purposes, it may be useful to show something like the following - Dr. When briefly "spinning in a time vortex" in between each movie, and in one of these vortices, the envelope flies out of his coat pocket and is lost in the vortex.
Send Me Back
NICKNAME: Send Me Back
POSITION IN GAME FLOW: Part 1, Activity 7
LOCATION: Probably out of the lab.
PLOT SETUP: With the players' help, Prof. Chronus has repaired and re-calibrated the time machine. But Doctor When is still stuck at the very beginning of time. Prof. Chronus will focus the remote viewfinder on Doctor When. But all they see is a dark screen. "Hello? Is anyone there? It's totally dark here. Oops...I think I knocked something over. Hold it...there's some light now.... Whoa. It's getting bigger. Fast. You better get me out of here. Now! Send me to these time and space coordinates: garble." Unfortunately because of the intensity of the Big Bang or the long time gap, the message is garbled. (Erik's note: I like the above, but any concern about disconnect between "get me out of here NOW!" and the fact that players will take X minutes to solve the puzzle? Another option that we've discussed is to have the audio not work because of the huge time distance/Big Bang static, so the Dr. does a funny dance or something that needs to be decoded.)
PROPS: Short movie of Doctor When running away from the Big Bang that he just caused..
PUZZLE THEME: Paper puzzle with garbled transmission from Dr. When? Or, as mentioned in the 2nd option above, a wacky dance on video?
PLOT POINT TO CONVEY: Solution conveys the point that Dr. When is trying to get to the mid-80's, which is when he was in high school.
SOLUTION: The time, date, and possibly location of the morning before the "Science Fair Incident". (Any time/date format is probably okay.)
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
NOTES: Prof. Chronos notes the time/date and says something like "That's odd, that's when we were both in high school. Wonder what he's up to. Oh well!" ... and pushes the button to send Dr. When there.
Retrieve the Letter
NICKNAME: Retrieve the letter
POSITION IN GAME FLOW: Part 1, Activity 8
LOCATION: Any (if via video) or some local place identifiable in one of the movie clips from the Calibration puzzle (see two options below).
PLOT SETUP: Dr. When has been sent to the right time & place - his high school right before the science fair - but he has lost the letter he intends to slip into the young Wesley When's locker! (Why can't he simply write another letter? Maybe he's forgotten the exact details it contains, or maybe it contained an object that was crucial in convincing the young When of his authenticity. TBD.) It must have fallen out of his pocket when he was bouncing through time. Can the players help him find it?
PROPS: If players will retrieve the physical letter, then that's a needed prop. In either case, we need a video of Dr. When slipping the letter into young When's locker, and maybe the young When taking it out and reading it - and possibly a young Chronos seeing the young When read it.
PUZZLE THEME: TBD. The time machine could indicate that there was a "loss of mass" and spit out some garbled data that gives the time/place where the letter was lost. Instead, the solution might tell players to look closely at the Calibration movie and find the exact spot where the letter gets lost (which is a scene from a movie in SF - maybe Vertigo?)
PLOT POINT TO CONVEY: If the players retrieve the letter in this part, they can read it and see that Dr. When is telling young When to do something ("stand at the right corner of your table, and at exactly 6:36, push to the right - and win Buffy!"). It probably reinforces When's crush on Buffy. If not, we need to determine how much gets told to the players, although they at least know after the video that When is trying to tell his young self something.
SOLUTION: The time & location of the letter - or a reference to look at the Calibration movie, if we use that option above.
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
NOTES: Do the players get the physical letter or merely find the time/place where it was lost? It might be more dramatic to postpone the actual finding of the _physical_ letter until Act III. If that's the case, then we _might_ make the time/place answer a little less transparent - e.g., the place is described by abstract coordinates, but in Act III they discover that the place is actually a Bay Area location. ALSO: this puzzle could be a series of puzzles that's shorter for teams that are behind; there's a puzzle for each "bounce" the letter takes through time.
Jiffy Pop Puzzle, Closing the Loop in Part 1
NICKNAME: Jiffy Pop Puzzle, Closing the Loop in Part 1
POSITION IN GAME FLOW: Part 1, Activity 9
LOCATION: Doctor When's laboratory? ... or generic location.
PLOT SETUP: After Dr. When delivers the letter to young When's locker, he comes back to the ViewOScope and says "Great Scott! I'm trembling! I'm feeling quantum time disconnections! Are we violating time continuity? Is there something we need to do to keep the time stream consistent?" With the time machine now working, each team needs to reassemble its Jiffy Pop gadget and send it back in time to itself. (TBD exactly how this is specified.)
PROPS: Each teams' original Jiffy Pop gadget
PUZZLE THEME: Causality loops
PLOT POINT TO CONVEY: The starting puzzle was sent by players to themselves, and they need to actually take that action now.
SOLUTION: A completed Jiffy Pop puzzle.
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
NOTES: Is the puzzle the assembly of the Jiffy Pop itself, or is it figuring out that assembling the Jiffy Pop is the key? Perhaps that time machine could give a cryptic message that, decoded, points them to the Jiffy Pops, and them disassembling them is easy.
Conclusion
NICKNAME: ?
POSITION IN GAME FLOW: Part 1, Activity last
LOCATION: Not in the lab
PLOT SETUP: Doctor When wants to fix his past.
PROPS: Video of time stream 2 of "the science fair incident"
PUZZLE THEME: N/A (not a puzzle)
PLOT POINT TO CONVEY: With the players’ help the Doctor changes the past...but not in quite the say the Doctor intended. In some bizarre, unintended, Rube Goldberg way it actually works and Buffy takes a shine to Doctor When. Also, the Doctor will rematerialize at XX PM. Be back in the lab by then.
SOLUTION: N/A
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: N/A
TO DO: ?
NOTES: We see young When saving Buffy from being slimed, and she embraces him, says "you know, you're kind of cute!", etc. We probably do NOT see Chronos getting slimed.
PART 1--OPTIONAL PUZZLES/ACTIVITIES
PART 1--OPTIONAL PUZZLES/ACTIVITIES
Optional Pep Ring
NICKNAME: ?
POSITION IN GAME FLOW: Part 1, Activity optional
LOCATION: TBD
PLOT SETUP: Prof. Chronus needs a piece of information or hardware to continue the pep-ring-fixing process.
PROPS: ?
PUZZLE THEME: ?
PLOT POINT TO CONVEY: The machine is closer to being fixed.
SOLUTION: ?
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
NOTES: This is one of two areas in Act I where we can easily insert extra puzzles for faster teams (the other being the Retrieve the Letter sequence).
Optional Retrieve the Letter
NICKNAME: ?
POSITION IN GAME FLOW: Part 1, Activity optional
LOCATION: Probably none/
PLOT SETUP: Dr. When's letter has been lost and is bouncing through time. The players need to follow it step-by-step to find its final location.
PROPS: ?
PUZZLE THEME: ?
PLOT POINT TO CONVEY: The players are closer to finding the letter.
SOLUTION: ?
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
NOTES: This is one of two areas in Act I where we can easily insert extra puzzles for faster teams (the other being the Pep Ring sequence).
PART 2--MANDATORY PUZZLES/ACTIVITIES
PART 2--MANDATORY PUZZLES/ACTIVITIES
Introductory Lecture 2
NICKNAME: Introductory Lecture 2
POSITION IN GAME FLOW: Part 2, Activity 1
LOCATION: Prof. Chronus's laboratory
PLOT SETUP: Players think they've returned to the Doctor When's laboratory to see him rematerialize
PROPS: PowerPoint presentation, projector, screen, PA system, time machine with sound/light/smoke special effects.
PUZZLE THEME: n/a
PLOT POINT TO CONVEY: The time stream has been altered (but only the players know this). Prof. Chronus's high school friend, Doctor When has flown in to assist with the unveiling of Chronos' time machine. Two of the key components of the time machine are the "tachyon aether pep ring" and the "quantum chronomentometer." Prof. Chronus admonishes audience to "Never use time travel for petty personal gain." Players see that she's secretly carrying a pair of bolt cutters. Machine goes haywire. Prof. Chronus is bouncing around the timeline and needs help to return.
Note that Doctor When't wife, Buffy, traveled with him to the demo. She must be a shrew. Maybe have a reference to Chronus's sliming (if we can't show it elsewhere).
SOLUTION: n/a
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
Core Dump 2
NICKNAME: Core Dump 2
POSITION IN GAME FLOW: Part 2, Activity 2
LOCATION: Prof. Chronus's laboratory
PLOT SETUP: Prof. Chronus is bouncing around the timeline and needs help to return. Machine is malfunctioning, but no one knows why.
PROPS: ?
PUZZLE THEME: Like in Part 1, some sort of data stream (error log?) seems appropriate here. Maybe the same category of puzzle as Core Dump I, but solves to a different phrase (see below).
PLOT POINT TO CONVEY: The problem with the machine is that the "quantum chronomentometer" is all screwed up. Luckily Doctor When is an expert in such matters.
SOLUTION: ... should be the phrase "quantum chronomentometer" or some similar pseudo-tech phrase including a subtle Mentos reference.
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
Mentometer Repair A
NICKNAME: Mentometer A Repair
POSITION IN GAME FLOW: Part 2, Activity 3
LOCATION: A suitable geeky location (Exploratorium, Computer History Museum, clock repair shop, etc.)
PLOT SETUP: Chronos needs a functioning mentometer to repair the time machine.
PROPS: ?
PUZZLE THEME: Possibly another physical device, or maybe a big blinking electric thing (need to get the "staging mentometer" working first, then Chronos will duplicate it on the one in the actual time machine.
PLOT POINT TO CONVEY: The machine is closer to being fixed.
SOLUTION: A correctly configured mentomenter. Maybe the key is figuring out the configuration, which is identified by a word/phrase/number.
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
Password In Mix Tape Puzzle
NICKNAME: Password In Mix Tape Puzzle
POSITION IN GAME FLOW: Part 2, Activity m
LOCATION: Maybe in Buffy's childhood home?
PLOT SETUP: Machine has been repaired to enough functionality that it can be used to view the past.
PROPS: Expanded video of time stream 2 of "the science fair incident" showing how the previous fix caused a trauma for Prof. Chronus.
PUZZLE THEME: It might be cool if the puzzle was based on the timing of the songs or the release dates...something time-related
PLOT POINT TO CONVEY: Prof. Chronus’s real goal was to fix her childhood trauma: she had a crush on Doctor When and thought she could win his heart with her science fair project. But the fix from Part 1 caused it all to go awry.
SOLUTION: ILOVEWESLEY
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
Puzzle suggestion (from ES): as with Act I, perhaps Prof. Chronus needs some information from her past, and this seems like a place where a geeky 80's reference could go over well. If Dr. When was a Rubik's Cube to encode his locker combo, Prof. Chronus is... a secret message included in her diary? An audio clue contained in a mix tape she made for Dr. When (never delivered)? What would be a geeky, gender-stereotyping, puzzle-accomodating thing that a 80's girl would use? The solution could be another locker combo, but that's boring. Maybe the solution is the name of a popular 80's book (Melissa suggests "How to be a Valley Girl" that she used as a one-time pad to decode her diary, which then reveals her whole science fair plan?
Send Me Back B--Art History
NICKNAME: Art History
POSITION IN GAME FLOW: Part 2, Activity last
LOCATION: Not in the lab
PLOT SETUP: Prof. Chronus wants to fix her past
PROPS: Video 2 of time stream 1 "science fair incident" showing that they've eliminated Prof. Chronus's science fair trauma (but not quite tipping the hand that they've returned everything to time stream 1)
PUZZLE THEME: ?
PLOT POINT TO CONVEY: With the players’ help Prof. Chronus fixes the past. Prof. Chronus will rematerialize at XX AM. Be back in the lab by then.
SOLUTION: ?
BUDGET:
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
Fix The View Finder (Optional)
NICKNAME: Art History
POSITION IN GAME FLOW: Part 2, Activity last
LOCATION: Not in the lab
PLOT SETUP: Prof. Chronus wants to fix her past
PROPS: Video 2 of time stream 1 "science fair incident" showing that they've eliminated Prof. Chronus's science fair trauma (but not quite tipping the hand that they've returned everything to time stream 1)
PUZZLE THEME: ?
PLOT POINT TO CONVEY: With the players’ help Prof. Chronus fixes the past. Prof. Chronus will rematerialize at XX AM. Be back in the lab by then.
SOLUTION: ?
BUDGET:
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
Locker Combo
NICKNAME: Locker Combo
POSITION IN GAME FLOW: Part 2, Activity last
LOCATION: Not in the lab
PLOT SETUP: Prof. Chronus lost her bolt cutter, can't get into Wesley's locker. But she knows that principle changes combos based on a pattern. Players need to decode pattern to figure out Wesley's combo.
PROPS: Video 2 of time stream 1 "science fair incident" showing that they've eliminated Prof. Chronus's science fair trauma (but not quite tipping the hand that they've returned everything to time stream 1)
PUZZLE THEME: ?
PLOT POINT TO CONVEY: With the players’ help Prof. Chronus fixes the past. Prof. Chronus will rematerialize at XX AM. Be back in the lab by then. See video of Chronus stealing letter. See Wesley get slimed.
SOLUTION: ?
BUDGET:
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
PART 2--OPTIONAL PUZZLES/ACTIVITIES
Quantum Time Vibrations
NICKNAME: ?
POSITION IN GAME FLOW: Part 2, Activity optional
LOCATION: ?
PLOT SETUP: Doctor When needs a piece of information or hardware to fix the time machine.
PROPS: ?
PUZZLE THEME: ?
PLOT POINT TO CONVEY: The machine is closer to being fixed.
SOLUTION: Points players to look in art history. Should come before Art History puzzle.
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
PART 3
Introductory Lecture 1, Reprise
NICKNAME: Introductory Lecture 1, Reprise
POSITION IN GAME FLOW: Part 3, Activity 1
LOCATION: Doctor When's laboratory
PLOT SETUP: Players have just fixed Prof. Chronus's time machine and are returning to see her rematerialize.
PROPS: PowerPoint presentation, projector, screen, PA system, time machine with sound/light/smoke special effects.
PUZZLE THEME: n/a
PLOT POINT TO CONVEY: The time stream has been returned to the same condition as at the start of the game and only the players realize they're in an infinite time loop. Doctor admonishes audience to "Never use time travel for petty personal gain." Machine goes haywire.
SOLUTION: n/a
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
Jiffy Pop Solve In Part 3
NICKNAME: Jiffy Pop Solve In Part 3
POSITION IN GAME FLOW: Part 3, Activity 2
LOCATION: Doctor When's laboratory
PLOT SETUP: Machine has gone haywire. Instead of Doctor When returning, a bunch of gadgets returned. Each one is labeled with the name of a team.
PROPS: One physical puzzle (gadget?) for each team
PUZZLE THEME: ?
PLOT POINT TO CONVEY: Players have to take charge/do something different this time to break the causality loop
SOLUTION: ?
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
NOTES: The prop will be reused in at least one other puzzle.
?
NICKNAME: ?
POSITION IN GAME FLOW: Part 3, Activity 3
LOCATION: ?
PLOT SETUP: Machine is malfunctioning.
PROPS: ?
PUZZLE THEME: ?
PLOT POINT TO CONVEY: The players know more than the in-character actors; they can fix the machine (solve the required puzzles very quickly this time...much to the surprise of Prof. Chronus).
SOLUTION: ?
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
NOTES: Need at least one "help debug/fix the machine" puzzle/activity, but could have many more...and not all teams need to do all activities.
?
NICKNAME: ?
POSITION IN GAME FLOW: Part 3, Activity m
LOCATION: ?
PLOT SETUP: Prof. Chronus needs a piece of information or hardware to fix
PROPS: ?
PUZZLE THEME: ?
PLOT POINT TO CONVEY: Prof. Chronus is amazed at how quickly the players solve the puzzles. The machine is fixed. Yay!
SOLUTION: ?
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
?
NICKNAME: ?
POSITION IN GAME FLOW: Part 3, Activity m
LOCATION: ?
PLOT SETUP: Machine has been repaired to enough functionality that it can be used to view the past.
PROPS: Video of time stream 1 of "the science fair incident."
PUZZLE THEME: ?
PLOT POINT TO CONVEY: There is a way to hook up Prof. Chronus and Doctor When back in high school, thus breaking the time loop.
SOLUTION: ?
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
Jiffy Pop Puzzle, Closing the Loop in Part 3
NICKNAME: Jiffy Pop Puzzle, Closing the Loop in Part 3
POSITION IN GAME FLOW: Part 3, Activity m
LOCATION: Doctor When's laboratory
PLOT SETUP: With the time machine now working, each team needs to reassemble its Jiffy Pop gadget and send it back in time to itself. [not sure how they figure that out...]
PROPS: Each teams' original Jiffy Pop gadget
PUZZLE THEME: Causality loops
PLOT POINT TO CONVEY:
SOLUTION: ?
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
?
NICKNAME: ?
POSITION IN GAME FLOW: Part 3, Activity next-to-last
LOCATION: ?
PLOT SETUP: Doctor When wants to fix his past, but doesn't realize he's causing his own problem (nor that Prof. Chronus is a better romantic match).
PROPS: Video of time stream 3 of "the science fair incident"
PUZZLE THEME: ?
PLOT POINT TO CONVEY: Players change the past in a manner different from what Doctor When intended...but it has the happy result of pairing Doctor When + Prof. Chronus (and unintentionally "sliming" Buffy).
SOLUTION: ?
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
Dénouement
NICKNAME: Dénouement
POSITION IN GAME FLOW: Part 3, Activity last
LOCATION: Doctor When & Prof. Chronus's laboratory
PLOT SETUP: Players have done something different to the timeline.
PROPS:
PUZZLE THEME: Wrap-up lecture, not puzzle
PLOT POINT TO CONVEY: Prof. Chronus and Doctor When are now a professional and romantic pair. Working together they accomplished what neither could do separately: build a functional time machine. "Never use time travel for petty personal gain." Buffy is now a time travel expert (and perhaps she's bent on fixing her past, too...).
SOLUTION: ?
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?
PART 3--OPTIONAL PUZZLES/ACTIVITIES
PART 3--OPTIONAL PUZZLES/ACTIVITIES
?
NICKNAME: ?
POSITION IN GAME FLOW: Part 3, Activity optional
LOCATION: ?
PLOT SETUP: Prof. Chronus needs a piece of information or hardware to fix
PROPS: ?
PUZZLE THEME: ?
PLOT POINT TO CONVEY: The machine is closer to being fixed.
SOLUTION: ?
BUDGET: ?
CREDITS: ?
MANAGER: ?
HINTS: ?
TO DO: ?