Difference between revisions of "Credits"

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(More than Assistants)
(The Core)
 
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The gang of idiots who stuck through the whole thing from beginning to end.  These only give a general overview of what our areas of expertise are; but everyone here's done a little bit of everything in this game!  (Names are listed in alphabetical order.)
 
The gang of idiots who stuck through the whole thing from beginning to end.  These only give a general overview of what our areas of expertise are; but everyone here's done a little bit of everything in this game!  (Names are listed in alphabetical order.)
 
; Allen Cohn
 
; Allen Cohn
: Allen's been the visionary of this entire affair from day 1.  Throughout it all, he's let the rest of us take his story and give it meaning and substance.  He also made a few puzzles, was lead writer for the script, and directed the videos.  For the last few months, Allen has been tirelessly writing staff instructions, organizing teams and volunteers, and been the "public face" of our event.  That and he makes food, too!
+
: Allen's been the visionary of this entire affair from day 1.  He provided initial ideas and was thrilled to have all these brilliant, talented people improve them, build on them, and invest their awesome creativity to create something far greater than he ever could have imagined.  He also authored a few puzzles, was lead writer for the script, and directed the videos.  For the last few months, Allen has been tirelessly writing staff instructions, organizing teams and volunteers, and been the "public face" of our event.  That and he makes food, too!
 
; Sean Gugler
 
; Sean Gugler
: Sean stepped up and took on the thankless of role of Puzzle Czar, trying to stitch together a wide variety of puzzles and authors and somehow make it all organized.  He's been our voice of enthusiasm, always making the project move forward and bringing his extensive Game experience to adapt to this unorthodox "story-driven" variant.  A few months before game day, we still had significant holes in our puzzle schedule; places where the plot required a puzzle there but nobody had written one.  Sean took all of these on -- and you probably can't tell which puzzles were written in the last week, can you?
+
: Sean stepped up and took on the thankless of role of Puzzle Time Lord, trying to stitch together a wide variety of puzzles and authors and somehow make it all organized.  He's been our voice of enthusiasm, always making the project move forward and bringing his extensive Game experience to adapt to this unorthodox "story-driven" variant.  A few months before game day, we still had significant holes in our puzzle schedule; places where the plot required a puzzle there but nobody had written one.  Sean took all of these on -- and you probably can't tell which puzzles were written in the last week, can you?
 
; Wei-Hwa Huang
 
; Wei-Hwa Huang
 
: The number of puzzles that Wei-Hwa didn't have some sort of involvement in could probably be counted on the fingers of one finger.  In addition to demanding near-perfection on every puzzle, he's also responsible for running the websites (which, in addition to the public-facing sites and GROSS, also includes a large wiki and a bug-tracking database), archiving digital versions of everything, and putting his graphic design fingerprint on nearly everything.  Yes, that does include the badges.
 
: The number of puzzles that Wei-Hwa didn't have some sort of involvement in could probably be counted on the fingers of one finger.  In addition to demanding near-perfection on every puzzle, he's also responsible for running the websites (which, in addition to the public-facing sites and GROSS, also includes a large wiki and a bug-tracking database), archiving digital versions of everything, and putting his graphic design fingerprint on nearly everything.  Yes, that does include the badges.
 
; Erik Stuart
 
; Erik Stuart
: In addition to designing more puzzles in the event than anyone else (the few thousand co-keypads and chronomentometers from Wei-Hwa don't count), Erik has been also been the steady voice of reason throughout the organization, often calm when the rest of us are clouded with emotion.  Not only have he and Melissa sacrificed their house for the last few months to act as GC central storage (and for years before that to work as GC meeting), but he's also done the lion's share of printing and collating and organizing things into envelopes.  Most people misuse the term "lion's share" to mean "simple majority"; but not here.
+
: In addition to managing all our finances and designing more puzzles in the event than anyone else (the few thousand co-keypads and chronomentometers from Wei-Hwa don't count), Erik has been also been the steady voice of reason throughout the organization, often calm when the rest of us are clouded with emotion.  Not only have he and Melissa sacrificed their house for the last few months to act as GC central storage (and for years before that to work as GC meeting), but he's also done the lion's share of printing and collating and organizing things into envelopes.  Most people misuse the term "lion's share" to mean "simple majority"; but not here.
 
; Melissa Wilson
 
; Melissa Wilson
 
: Some Games are all about the puzzles.  If you've played in Doctor When, you know that we're more than just puzzles -- and every bit of "more" couldn't happen without the help of Melissa.  Location scouting.  Costume.  Make-up.  Props.  When disagreements flared up because of conflicting personalities in different aspects of the theatrical management, Melissa was always there as a competent diplomat.  All this stuff just sort of happened magically and seemingly flawlessly, because Melissa was just so awesome that she didn't need any help from the rest of us.
 
: Some Games are all about the puzzles.  If you've played in Doctor When, you know that we're more than just puzzles -- and every bit of "more" couldn't happen without the help of Melissa.  Location scouting.  Costume.  Make-up.  Props.  When disagreements flared up because of conflicting personalities in different aspects of the theatrical management, Melissa was always there as a competent diplomat.  All this stuff just sort of happened magically and seemingly flawlessly, because Melissa was just so awesome that she didn't need any help from the rest of us.
Line 20: Line 20:
  
 
==The Inner Party==
 
==The Inner Party==
Those who took on multiple tasks and made multiple contributions to Doctor When.
+
Those who took on multiple tasks and made multiple contributions to Doctor When.  Awesome folks.
 
; Ellen Juhlin
 
; Ellen Juhlin
 
: Ellen is our sound and audio genius, mixing and mastering every aspect of sound design and editing for our event.  Even if you don't remember the amazing sound effects in and around the time machine, try rewatching the videos with the sound muted and see how good things look then.  Ellen also managed to procure us some of the best sound equipment for the live parts of the game.  In addition to supervising and mixing the Faculty Christmas Party puzzle, she joined the core team for the last few months of the game and was very useful in testing last-minute puzzles.
 
: Ellen is our sound and audio genius, mixing and mastering every aspect of sound design and editing for our event.  Even if you don't remember the amazing sound effects in and around the time machine, try rewatching the videos with the sound muted and see how good things look then.  Ellen also managed to procure us some of the best sound equipment for the live parts of the game.  In addition to supervising and mixing the Faculty Christmas Party puzzle, she joined the core team for the last few months of the game and was very useful in testing last-minute puzzles.
 
; Dan Kurtz  
 
; Dan Kurtz  
: You all know him as the portrayer of Wesley When, but in addition to that high-profile job, Dan also wrote all the software for the View-O-Scope CDs, as well as designing the Peach Frontier and Ethereal Endways websites.
+
: You all know him as the portrayer of Wesley When, but in addition to that high-profile job, Dan also wrote all the software for the View-O-Scope CDs, as well as coding the Peach Frontier website and designing the Ethereal Endways website.
 
; Dwight Freund
 
; Dwight Freund
: Coming up with puzzle ideas until the end, Dwight provided the very first draft of Choose-You-Own-Adventure as well as designing and seeing all of Core Dump 1 from beginning to end, including drafting his daughters into threading all of those circuit boards.  He also portrayed some of our more interesting supporting characters during the event: Mister When, Crazy Tracy, and the Locker Hallway Hall Monitor.
+
: Coming up with puzzle ideas until the end, Dwight was responsible for the concept and the first few versions of Choose-Your-Own-Adventure as well as designing and seeing all of Core Dump 1 from beginning to end, including drafting his daughter into threading all of those circuit boards.  He also portrayed some of our more interesting supporting characters during the event: Mister When, Crazy Tracy, and the Locker Hallway Hall Monitor.
 
; David Greenspan
 
; David Greenspan
: Master of two puzzles: Particle Zoo and Core Dump 2, the latter of which required camping long hours in front of the TechShop laser printers.  In addition, he designed the Trenchwood website and was the main phone staffer during the late hours of Act II
+
: Master of two puzzles: Particle Zoo and Core Dump 2, the latter of which required camping long hours in front of the TechShop laser printers.  In addition, he coded the Trenchwood website and was the main phone staffer during the late hours of Act II
 
; Justin Graham
 
; Justin Graham
: Justin took over the job of playtester management when we couldn't convince anyone else to do it, not too soon after he took on the task of turning the rough outline of Art History and turning it into an actual solvable puzzle (we then re-did of lot of that work, but oh well).  He also was an excellent GC phone staffer during Act I.
+
: Justin joined the Doctor When crew when the first call for volunteers went out in 2009.  He took over the job of playtester management when we couldn't convince anyone else to do it.  It took him nearly a year, and many iterations, to come up with a usable concept for Art History, but he did it (we then re-did of lot of that work, but oh well).  He also was an excellent GC phone staffer during Act I and on site helper during some of Act II and III.
 
; Trisha Lantznester
 
; Trisha Lantznester
 
: Trisha faithfully stayed on GC throughout most of its early speculative times and is the main reason for Catherine finding her actual voice (before that it was just a bunch of guys writing placeholder text, can you imagine?)  She also developed the entire plot premise and outline for Choose Your Own Adventure as well as writing about half of the book.  On game day she portrayed Doris, the irascible lunch lady.
 
: Trisha faithfully stayed on GC throughout most of its early speculative times and is the main reason for Catherine finding her actual voice (before that it was just a bunch of guys writing placeholder text, can you imagine?)  She also developed the entire plot premise and outline for Choose Your Own Adventure as well as writing about half of the book.  On game day she portrayed Doris, the irascible lunch lady.
Line 42: Line 42:
 
; John Bagoye
 
; John Bagoye
 
: John is Todd's partner and helped him build and design the time machine sets.  He also acted as set supervisor during the first weekend and assisted with other aspects of design.
 
: John is Todd's partner and helped him build and design the time machine sets.  He also acted as set supervisor during the first weekend and assisted with other aspects of design.
; Christian Hoobar
+
; Christian Hoobyar
 
: Christian operated the cameras for the video shoots, as well as assisting with the editing on the videos.  He also worked as a cameraman during week 2 for the upcoming documentary.
 
: Christian operated the cameras for the video shoots, as well as assisting with the editing on the videos.  He also worked as a cameraman during week 2 for the upcoming documentary.
 +
; Mary Johnson, Shawn Johnson, Crissy Gugler, Lauren O'Rourke, Ron Dees
 +
: Set Crew and other stagehands
 +
; Charlie Wilson
 +
: Provided a bunch of sound equipment
 +
; Nathan Lively
 +
: Helped out with the video shoot
 +
 
; Alex Cave as Elizabeth "Buffy" Vanderbilt
 
; Alex Cave as Elizabeth "Buffy" Vanderbilt
 
: Alex portrayed Buffy, arguably our most complex and interesting character, and definitely enduring the most make-up changes.  Also, the only actor who had to get "slimed" multiple times in front of a crowd of strangers, right before a quick shower and costume change!
 
: Alex portrayed Buffy, arguably our most complex and interesting character, and definitely enduring the most make-up changes.  Also, the only actor who had to get "slimed" multiple times in front of a crowd of strangers, right before a quick shower and costume change!
Line 50: Line 57:
 
; Dan Kurtz as Wesley When
 
; Dan Kurtz as Wesley When
 
; Sean Gugler as Tiresias the Janitor
 
; Sean Gugler as Tiresias the Janitor
 +
; Sunil Patel as the school photographer at the science fair
 
; Wei-Hwa Huang, Erik Stuart, Allen Cohn, Melissa Wilson, Elena Melendez as Christmas Party Faculty
 
; Wei-Hwa Huang, Erik Stuart, Allen Cohn, Melissa Wilson, Elena Melendez as Christmas Party Faculty
  
==More than Assistants==
+
==Big Contributors==
Those who did more than just one important thing.
+
 
 
; Ken Chaney
 
; Ken Chaney
 
: Ken was responsible for one of the oddest tasks ever -- building a device that could plausibly look like a 1986 high school science fair experiment combining Diet Coke and Mentos.  He also lent us a Ms. Pac-Man machine.
 
: Ken was responsible for one of the oddest tasks ever -- building a device that could plausibly look like a 1986 high school science fair experiment combining Diet Coke and Mentos.  He also lent us a Ms. Pac-Man machine.
Line 63: Line 71:
 
: One of the toughest jobs -- editing all the green-screen and movie footage to create the Calibration puzzle (that's the one with all the movie clips).  Also, coming up with the Trenchwood logo!
 
: One of the toughest jobs -- editing all the green-screen and movie footage to create the Calibration puzzle (that's the one with all the movie clips).  Also, coming up with the Trenchwood logo!
 
; Rigel Stuhmiller
 
; Rigel Stuhmiller
: Our artist behind the Choose-Your-Own-Adventure book and the "So You Want to be a Time Traveler" pamphlet.  See her site <a href="http://www.rigelstuhmiller.com/">here</a>.
+
: Our artist behind the Choose-Your-Own-Adventure book and the "So You Want to be a Time Traveler" pamphlet.  She also designed the Trenchwood and Peach Frontier websites.  See her site <a href="http://www.rigelstuhmiller.com/">here</a>.
 
 
==One-Hit Wonders==
 
Without their singular contribution, well, we wouldn't have it.
 
 
; Acorn Pooley  
 
; Acorn Pooley  
: Portable tachyon detector thingamabob. Electronics for return portal.
+
: Designed and created the portable tachyon detector and did some rewiring for the archway Todd designed.
 
; Doug Banks
 
; Doug Banks
: Fabric of Time puzzle design
+
: Designed Fabric of Time
 
; Eric Lindstrom
 
; Eric Lindstrom
: Yearbook poem puzzle design
+
: Designed the first draft of Yearbook and "Heisenberg Compensator".
  
==Supporting Cast==
+
==Site Staffers==
They stood in the rain for us.  And you.
+
; Corby Anderson
 +
; Alan Becker
 +
; Richard Chiburis
 +
; Joe Freund
 +
; Felix
 +
; Debbie Goldstein
 +
; Rebecca Gorton
 +
; Mike Greenberg
 +
; Mike Janney
 +
; Mary Johnson
 +
; Stephanie Lau
 +
; Lauren Lax
 +
; Tracy Lou
 
; Elena Melendez  
 
; Elena Melendez  
: Voice for xmas party.  (week 1) Staffed chronomentometer repair, xmas party
+
; Yuan Niu
; Tracy Lou
+
; Eric Prestemon
: Bio TBW
+
; Ariel Rideout
; Mike Janney
 
: Bio TBW
 
 
; Deanna Rubin
 
; Deanna Rubin
: Bio TBW
+
; DeeAnn Sole
; Joe Freund
+
; Lily Tsay
: Bio TBW
+
; Sunshine Weiss
; Lauren Lax
+
; Vera Yin
: Bio TBW
+
; Doug Zongker
; Stephanie Lau
+
 
: Bio TBW
+
==Helpers==
; Mike Greenberg
 
: Bio TBW
 
 
; Sandy Stuart
 
; Sandy Stuart
 
: Drove Erik to Gilroy at 8:40 on Friday, cut out QTV ropes, did irreplacable last-minute tasks on GC.
 
: Drove Erik to Gilroy at 8:40 on Friday, cut out QTV ropes, did irreplacable last-minute tasks on GC.
; Mary Johnson
+
; Vera Yin
: (week 1) Helped assemble time machine set, co-staffed art museum, misc lab assistant presence at Peach Frontier
+
: Ride-along for the Playtest
; Shawn Johnson
+
; Lisa Launer
: (week 1) Helped assemble time machine set
+
: Decorator of Cookies
 +
; Walt and Liz Wilson (Melissa's parents)
 +
: Pick-up Truck supplier and costume consulting.
  
 
==Early Adopters==
 
==Early Adopters==
They kept the ball rolling, even if they didn't make it to the finish.
+
Folks who didn't stay on GC until the end... but still helped us through the tough times.
 
; DeeAnn Sole  
 
; DeeAnn Sole  
: Bio TBW
 
 
; Lisa Long  
 
; Lisa Long  
: Bio TBW
 
 
; Shoresh Alaudini
 
; Shoresh Alaudini
: Bio TBW
 
 
; Alexandra Dixon
 
; Alexandra Dixon
: Bio TBW
 
 
; Jesse Morris
 
; Jesse Morris
: Bio TBW
 
  
 
==Testers of CRAP==
 
==Testers of CRAP==
 
Many testers died in our experimental labs to bring you this hunt.
 
Many testers died in our experimental labs to bring you this hunt.
; Catherine Wood
+
; Nick Baxter
: Bio TBW
+
; Danny Arbeiter and team BWHITE
 +
; Paul Chou
 +
; Han Chou
 +
; Dave Glasser
 +
; Tyler Hinman
 +
; Drew Hoskins
 +
; Kiran Kedlaya and Alina Bucur
 +
; Darby Kimball and the Disobedient Children
 +
; Derek Kisman
 +
; Sean Lip
 
; Chris Lopez
 
; Chris Lopez
: Bio TBW
+
; Jeremiah Lee
 +
; Dan Mullowrey
 +
; Jon Perkins
 +
; Dan Rosart
 +
; Kathy Wood
 +
; Jason Zhuang
  
 
+
==Gracious Hosts==
==Unorganized==
+
; Natalie Ferrari, Highlands Elementary School administrator
 
+
; Jeff Schwartz, Highlands Recreation Center supervisor
'''Main Contributors:'''
+
; Dorian Clair, Dorian Clair Antique Clock Repair, 1301 Sanchez Street San Francisco, SF
; Bill Jonesi
+
; Joe Freund's home
: Bio TBW
+
; Mr. Smith, Smith Clock Co., 2799 Bush Street, SF
; John Bagoye
+
; Danielle Engleman, The Long Now Foundation, Fort Mason Center, Building A, San Francisco, CA
: Bio TBW
+
; Cathy Frazier, Letterman Digital Arts Center in the Presidio
; Lauren O'Rourke
+
; Sports Basement, 610 Old Mason Street, SF
: Bio TBW
+
; Stephan, Schroeder's Restaurant, 240 Front Street, SF
; Vera Yin
+
; Clocksmith, 806 El Camino Real, San Carlos
: Bio TBW
+
; Computer History Museum
 
+
; Vinyl Solutions Records, 151 W. 25th Ave., San Mateo
'''Special Thanks:'''
+
; Nancy Woods' Office Atrium, 20 Park Rd, Burlingame
; Charlie Wilson
+
; Val Sarabashyan, Kaffeehaus, 92 E. Third Ave., San Mateo, CA
: Bio TBW
+
; Peninsula Clock Shop, 2440 South El Camino Real, San Mateo
; Nathan Lively
 
: Bio TBW
 
; Sunil Patel
 
: Bio TBW
 

Latest revision as of 21:12, 30 March 2012

This page is for listing all the people who helped out in the production of Doctor When.

The Core

The gang of idiots who stuck through the whole thing from beginning to end. These only give a general overview of what our areas of expertise are; but everyone here's done a little bit of everything in this game! (Names are listed in alphabetical order.)

Allen Cohn
Allen's been the visionary of this entire affair from day 1. He provided initial ideas and was thrilled to have all these brilliant, talented people improve them, build on them, and invest their awesome creativity to create something far greater than he ever could have imagined. He also authored a few puzzles, was lead writer for the script, and directed the videos. For the last few months, Allen has been tirelessly writing staff instructions, organizing teams and volunteers, and been the "public face" of our event. That and he makes food, too!
Sean Gugler
Sean stepped up and took on the thankless of role of Puzzle Time Lord, trying to stitch together a wide variety of puzzles and authors and somehow make it all organized. He's been our voice of enthusiasm, always making the project move forward and bringing his extensive Game experience to adapt to this unorthodox "story-driven" variant. A few months before game day, we still had significant holes in our puzzle schedule; places where the plot required a puzzle there but nobody had written one. Sean took all of these on -- and you probably can't tell which puzzles were written in the last week, can you?
Wei-Hwa Huang
The number of puzzles that Wei-Hwa didn't have some sort of involvement in could probably be counted on the fingers of one finger. In addition to demanding near-perfection on every puzzle, he's also responsible for running the websites (which, in addition to the public-facing sites and GROSS, also includes a large wiki and a bug-tracking database), archiving digital versions of everything, and putting his graphic design fingerprint on nearly everything. Yes, that does include the badges.
Erik Stuart
In addition to managing all our finances and designing more puzzles in the event than anyone else (the few thousand co-keypads and chronomentometers from Wei-Hwa don't count), Erik has been also been the steady voice of reason throughout the organization, often calm when the rest of us are clouded with emotion. Not only have he and Melissa sacrificed their house for the last few months to act as GC central storage (and for years before that to work as GC meeting), but he's also done the lion's share of printing and collating and organizing things into envelopes. Most people misuse the term "lion's share" to mean "simple majority"; but not here.
Melissa Wilson
Some Games are all about the puzzles. If you've played in Doctor When, you know that we're more than just puzzles -- and every bit of "more" couldn't happen without the help of Melissa. Location scouting. Costume. Make-up. Props. When disagreements flared up because of conflicting personalities in different aspects of the theatrical management, Melissa was always there as a competent diplomat. All this stuff just sort of happened magically and seemingly flawlessly, because Melissa was just so awesome that she didn't need any help from the rest of us.

Special Thanks

Todd c Hartman
Todd did something that no one else could possibly do -- build the amazing time machine set. Todd spent many sleepless nights building the modular set that would have to work for all three acts. In between set construction he managed to find time to supervise the filming, organizing the lighting, and adding visual effects to the videos, as well as sneaking out some time to do some Photoshop work for all of the "modified" classic paintings in the Act II Art History puzzle. This puzzle hunt would be a shadow of what it actually ended up being without Todd's unique artistic contribution. In addition, Todd and his crew is assembling a documentary from footage shot during the event. Check out <a href="http://www.dvproedit.com/">his website</a>.

The Inner Party

Those who took on multiple tasks and made multiple contributions to Doctor When. Awesome folks.

Ellen Juhlin
Ellen is our sound and audio genius, mixing and mastering every aspect of sound design and editing for our event. Even if you don't remember the amazing sound effects in and around the time machine, try rewatching the videos with the sound muted and see how good things look then. Ellen also managed to procure us some of the best sound equipment for the live parts of the game. In addition to supervising and mixing the Faculty Christmas Party puzzle, she joined the core team for the last few months of the game and was very useful in testing last-minute puzzles.
Dan Kurtz
You all know him as the portrayer of Wesley When, but in addition to that high-profile job, Dan also wrote all the software for the View-O-Scope CDs, as well as coding the Peach Frontier website and designing the Ethereal Endways website.
Dwight Freund
Coming up with puzzle ideas until the end, Dwight was responsible for the concept and the first few versions of Choose-Your-Own-Adventure as well as designing and seeing all of Core Dump 1 from beginning to end, including drafting his daughter into threading all of those circuit boards. He also portrayed some of our more interesting supporting characters during the event: Mister When, Crazy Tracy, and the Locker Hallway Hall Monitor.
David Greenspan
Master of two puzzles: Particle Zoo and Core Dump 2, the latter of which required camping long hours in front of the TechShop laser printers. In addition, he coded the Trenchwood website and was the main phone staffer during the late hours of Act II
Justin Graham
Justin joined the Doctor When crew when the first call for volunteers went out in 2009. He took over the job of playtester management when we couldn't convince anyone else to do it. It took him nearly a year, and many iterations, to come up with a usable concept for Art History, but he did it (we then re-did of lot of that work, but oh well). He also was an excellent GC phone staffer during Act I and on site helper during some of Act II and III.
Trisha Lantznester
Trisha faithfully stayed on GC throughout most of its early speculative times and is the main reason for Catherine finding her actual voice (before that it was just a bunch of guys writing placeholder text, can you imagine?) She also developed the entire plot premise and outline for Choose Your Own Adventure as well as writing about half of the book. On game day she portrayed Doris, the irascible lunch lady.
Thomas Snyder
Thomas only joined us after the full-system playtest in February but then proved his worth by picking up innumerable small tasks. He fleshed out and designed the Restaurant Coupons optional and tirelessly picked up a lot of volunteer shifts in Acts I and III. Also, he checked and re-checked many of our puzzles thoroughly for small errors, and did a lot of last-minute printing for us.

Crew and Cast

Lily Tsay
Lily was one of the production assistants for set build, as well as an assistant shooter for the documentary.
John Bagoye
John is Todd's partner and helped him build and design the time machine sets. He also acted as set supervisor during the first weekend and assisted with other aspects of design.
Christian Hoobyar
Christian operated the cameras for the video shoots, as well as assisting with the editing on the videos. He also worked as a cameraman during week 2 for the upcoming documentary.
Mary Johnson, Shawn Johnson, Crissy Gugler, Lauren O'Rourke, Ron Dees
Set Crew and other stagehands
Charlie Wilson
Provided a bunch of sound equipment
Nathan Lively
Helped out with the video shoot
Alex Cave as Elizabeth "Buffy" Vanderbilt
Alex portrayed Buffy, arguably our most complex and interesting character, and definitely enduring the most make-up changes. Also, the only actor who had to get "slimed" multiple times in front of a crowd of strangers, right before a quick shower and costume change!
Kristina Kenney as Catherine Lucille Chronos
Kristina is our Catherine Lucille Chronos, whom in the early drafts was an evil mastermind but then quickly became a character of her own. She coyly refuses to tell us if she really did pose naked for Salvador Dali.
Dan Kurtz as Wesley When
Sean Gugler as Tiresias the Janitor
Sunil Patel as the school photographer at the science fair
Wei-Hwa Huang, Erik Stuart, Allen Cohn, Melissa Wilson, Elena Melendez as Christmas Party Faculty

Big Contributors

Ken Chaney
Ken was responsible for one of the oddest tasks ever -- building a device that could plausibly look like a 1986 high school science fair experiment combining Diet Coke and Mentos. He also lent us a Ms. Pac-Man machine.
Dave Shukan
In addition to designing the Faculty Christmas Party Puzzle, Dave did the irreplacable task of printing every single copy of the high school newspaper. This is not as easy as it sounds -- you try printing on newsprint and see how far you get. We even broke his printer!
Crissy Gugler
Staffed some locations over the midnight hours and managed to give her husband enough free time to hang out with us.
Ben Hansen
One of the toughest jobs -- editing all the green-screen and movie footage to create the Calibration puzzle (that's the one with all the movie clips). Also, coming up with the Trenchwood logo!
Rigel Stuhmiller
Our artist behind the Choose-Your-Own-Adventure book and the "So You Want to be a Time Traveler" pamphlet. She also designed the Trenchwood and Peach Frontier websites. See her site <a href="http://www.rigelstuhmiller.com/">here</a>.
Acorn Pooley
Designed and created the portable tachyon detector and did some rewiring for the archway Todd designed.
Doug Banks
Designed Fabric of Time
Eric Lindstrom
Designed the first draft of Yearbook and "Heisenberg Compensator".

Site Staffers

Corby Anderson
Alan Becker
Richard Chiburis
Joe Freund
Felix
Debbie Goldstein
Rebecca Gorton
Mike Greenberg
Mike Janney
Mary Johnson
Stephanie Lau
Lauren Lax
Tracy Lou
Elena Melendez
Yuan Niu
Eric Prestemon
Ariel Rideout
Deanna Rubin
DeeAnn Sole
Lily Tsay
Sunshine Weiss
Vera Yin
Doug Zongker

Helpers

Sandy Stuart
Drove Erik to Gilroy at 8:40 on Friday, cut out QTV ropes, did irreplacable last-minute tasks on GC.
Vera Yin
Ride-along for the Playtest
Lisa Launer
Decorator of Cookies
Walt and Liz Wilson (Melissa's parents)
Pick-up Truck supplier and costume consulting.

Early Adopters

Folks who didn't stay on GC until the end... but still helped us through the tough times.

DeeAnn Sole
Lisa Long
Shoresh Alaudini
Alexandra Dixon
Jesse Morris

Testers of CRAP

Many testers died in our experimental labs to bring you this hunt.

Nick Baxter
Danny Arbeiter and team BWHITE
Paul Chou
Han Chou
Dave Glasser
Tyler Hinman
Drew Hoskins
Kiran Kedlaya and Alina Bucur
Darby Kimball and the Disobedient Children
Derek Kisman
Sean Lip
Chris Lopez
Jeremiah Lee
Dan Mullowrey
Jon Perkins
Dan Rosart
Kathy Wood
Jason Zhuang

Gracious Hosts

Natalie Ferrari, Highlands Elementary School administrator
Jeff Schwartz, Highlands Recreation Center supervisor
Dorian Clair, Dorian Clair Antique Clock Repair, 1301 Sanchez Street San Francisco, SF
Joe Freund's home
Mr. Smith, Smith Clock Co., 2799 Bush Street, SF
Danielle Engleman, The Long Now Foundation, Fort Mason Center, Building A, San Francisco, CA
Cathy Frazier, Letterman Digital Arts Center in the Presidio
Sports Basement, 610 Old Mason Street, SF
Stephan, Schroeder's Restaurant, 240 Front Street, SF
Clocksmith, 806 El Camino Real, San Carlos
Computer History Museum
Vinyl Solutions Records, 151 W. 25th Ave., San Mateo
Nancy Woods' Office Atrium, 20 Park Rd, Burlingame
Val Sarabashyan, Kaffeehaus, 92 E. Third Ave., San Mateo, CA
Peninsula Clock Shop, 2440 South El Camino Real, San Mateo