Difference between revisions of "1.11.01 Intense Secrets"

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==Order==
+
(also known as "Pulp Science Fiction Story")
1.05.02
 
  
 
==Status==
 
==Status==
  ::BUILD-READY::
+
  ::FINAL-READY::
  
 
==Location==
 
==Location==
 
+
* Act I: Schroeder's Restaurant. (See Consolidator 1)
Optional Puzzles move to three different locations during the event: Noisebridge, Long Now Foundation, California Academy of Science
+
* Act II: Gym (See Consolidator 2)
 
 
===Noisebridge===
 
 
 
'''Time''': Saturday, Noon - 2 PM
 
 
 
'''Status''': Noisebridge, 2169 Mission Street in San Francisco; entrance is through a nondescript metal gate; there's a red graphic on black vinyl above the gate; the gate is just to the left of the Mi Ranchero produce market; if gate is closed, buzz to get in; walk up to the third floor
 
 
 
'''GC PoC''': Allen, (650) 395-8463, lab@trenchwood.com
 
 
 
'''Site PoC''': Noisebridge member Ben is our sponsor; his email is superq@gmail.com
 
 
 
'''Parking''': Metered street parking nearby (some free, some $2/hour coin meters) as well as the garage on Hoff Street between 16th and 17th, and the Mission Bartlett Garage at 3255 21st Street
 
 
 
'''Bathrooms''': Yes
 
 
 
'''Food''': Not at site, but many, many stores and cafes on Mission and Valencia Streets.
 
 
 
'''Notes''': Trisha was uncomfortable with this location during the playtest.
 
 
 
===California Academy of Science===
 
 
 
'''Time''': Saturday, 6 - 6:30 PM
 
 
 
'''Status''': Front steps of California Academy Of Sciences in San Francisco's Golden Gate Park
 
 
 
'''GC PoC''': Allen, (650) 395-8463, lab@trenchwood.com
 
 
 
'''Parking''': Some street parking on John F. Kennedy Drive as well as the Golden Gate Park Garange, one entrance of which is at 800 10th Avenue
 
 
 
'''Bathrooms''': No
 
 
 
'''Food''': No
 
  
 
==Type==
 
==Type==
Line 45: Line 12:
  
 
==Plot Setup==
 
==Plot Setup==
Wherever the players are in the plot, the time machine is having more problems.
+
(See Consolidator 1 or 2)
  
 
==Props==
 
==Props==
Two sheets of paper.
+
* Act I: 9 copies of Trenchwood version of Pulp Science Fiction
 +
* Act II: 16 copies of Peach Frontier version of Pulp Science Fiction
  
 
==Plot Point to Convey==
 
==Plot Point to Convey==
Line 57: Line 25:
  
 
==Open Time Period==
 
==Open Time Period==
 
+
(See Consolidator 1 or 2)
Noisebridge: Saturday, Noon - 2 PM
 
 
 
Long Now: See Calibration Puzzle
 
 
 
Cal. Academy: Saturday, 6 - 6:30 PM
 
  
 
==Staff Instructions==
 
==Staff Instructions==
 +
(See Consolidator 1 or 2)
  
'''Your Role''': You are a Trenchwood Institute lab assistant.
+
'''Where To Get Materials''': GC HQ
  
'''Site Setup--Noisebridge''':  
+
'''Handout Instructions''':
* Just show up. Don't bother "checking in with anyone...Noisebridge is an open space with no leaders, so checking in will just cause problems. But don't worry, we've gotten permission from their members already. We're even on their event calendar: [https://www.noisebridge.net/wiki/Category:Events#Upcoming_Events_edit ]
 
* Call GC to let us know you're onsite
 
  
'''Site Setup--Long Now Foundation''': See the Calibration Puzzle
+
If a team is directed to this puzzle over the phone, then they will ask the onsite lab assistant for the puzzle by name. Give it to them (and don't forget to enter it in the "Teams Vs. Role Puzzles Grid" online document)
  
'''Site Setup--Cal. Academy''': Call GC to let us know you're onsite
+
If you're assigning this puzzle to them in person, then say words to the effect of,
  
'''Handout Instructions''':
+
'''Act I'''
* Team will ask you for puzzles by name. (GC will have told them which puzzle to ask for.)
 
  
'''Site Close Down--Noisebridge''':
+
FOR JOURNALIST TEAMS:
* If anyone was helpful, thank them. Otherwise leave without a word.
 
* Call GC
 
  
'''Site Close Down--Long Now Foundation''': See Calibration Puzzle
+
: We're run into a problem that could really benefit from the special expertise of you and your colleagues:
  
'''Site Close Down--Cal. Academy''': Call GC
+
CONTINUE FOR ALL TEAMS:
  
'''Other Instructions''':  
+
: During our research we noticed a strange anachronism: a story in a 1930s pulp science fiction magazine...written by a "Wesley When." Is it just a coincidence...some other Wesley When from the past? Or was it our very own Doctor When leaving us a helpful message (but doing so in a way that is so subtle it won't corrupt the timeline)?
* Stay in character.
 
* Except ... if a team says "time out," break character and help them.
 
* Make sure our players are good guests at Noisebridge. They can probably solve there in the location (lots of couches and empty rooms in the back). But if it looks like they're getting in the way of the regulars, ask the players to solve in any of the multitudinous nearby cafes.
 
* Noisebridge has lots of free wifi
 
  
==Detailed Description==
+
: Would you please analyze the story and then either see any onsite lab assistant or call the lab and speak to any lab assistant? [To start, just ask the lab assistant onsite for the Pulp Science Fiction Research Project.]
After the accident, a scan of the historical record discovers a 1930s pulp science fiction story written by Doctor When or Professor Chronos (depending on whether the puzzle is delivered in Act I or II). Perhaps the Doctor/Professor hid a message in it!
 
  
This puzzle is intended to engage the skills that a team of journalists are likely to have.
+
'''Act II'''
  
==How To Give To Teams==
+
FOR JOURNALIST TEAMS:
Over the phone a lab assistant tells them words to the effect of,
 
  
: During our research we noticed a strange anachronism: a story in a 1930s pulp science fiction magazine...written by a "Wesley When." Is it just a coincidence...some other Wesley When from the past? Or was it our very own Doctor When leaving us a helpful message (but doing so in a way that is so subtle it won't corrupt the timeline)?
+
: We're run into a problem that could really benefit from the special expertise of you and your colleagues:
  
: Would you please analyze the story and then call the Institute and speak to any lab assistant?
+
CONTINUE FOR ALL TEAMS:
  
If the puzzle is being given in the Role 1 slot, lab assistant then says
+
: During our research we noticed a strange anachronism: a story in a 1930s pulp science fiction magazine...written by a "C.L. Chronos." Is it just a coincidence...some other C.L. Chronos from the past? Or was it our very own Prof. Chronos leaving us a helpful message (but doing so in a way that is so subtle it won't corrupt the timeline)?
  
: Please go to the Noisebridge Laboratory at 2169 Mission Street in San Francisco. Ask the lab assistant for the "Pulp Science Fiction" research project. There is metered street parking nearby as well as the garage on Hoff Street between 16th and 17th, and the Mission Bartlett Garage at 3255 21st Street.
+
: Would you please analyze the story and then either see any onsite lab assistant or call the lab and speak to any lab assistant? [To start, just ask the lab assistant onsite for the Pulp Science Fiction Research Project.]
  
If the puzzle is being given in the Role 2 or 3 slot, lab assistant then says
+
SUPPLEMENTAL EMAIL--BOTH ACTS
  
: Please go to the lab assistant at your current location and ask for the "Pulp Science Fiction" research project.
+
: Research Project Title: Pulp Science Fiction
 +
: Objective: Analyze 1950s pulp science fiction story to determine if it's a secret message
 +
: Upon Completion: See the lab assistant onsite or call the lab and speak with any lab assistant
  
If the puzzle is being given in the Role 4 slot, lab assistant then says
+
'''Hints''': Teams may call in for hints. But if you familiarize yourself with the attached hint document, feel free to give hints.
  
: Please go to the steps of the California Academy of Sciences San Francisco's Golden Gate Park. As the lab assistant for the "Pulp Science Fiction" research project. There is some street parking on John F. Kennedy Drive as well as the Golden Gate Park Garange, one entrance of which is at 800 10th Avenue.
+
'''Answers''': Teams may give answers to either onsite staff or GC HQ. Say words to the effect of
  
SUPPLEMENTAL EMAIL ROLE PUZZLE SLOT 1
+
: Check the Fermi decouplers?  Let's see... wow, good thing we checked them!  They were about to blow, and no good can come of blown Fermi decouplers.  Okay, it looks like the machine is running more smoothly now.
  
: Research Project Title: Pulp Science Fiction
+
Whenever a team correctly answers a puzzle be sure to replace the slash with an "X" in the online "Teams vs. Role Puzzles Grid".
: Objective: Analyze 1950s pulp science fiction story to determine if it's a secret message from Doctor When
 
: Location: Noisebridge, 2169 Mission Street in San Francisco; entrance is through a nondescript metal gate; there's a red graphic on black vinyl above the gate; the gate is just to the left of the Mi Ranchero produce market; if the gate is closed buzz to get in; walk up to the third floor
 
: Upon Completion: Call the Institute and speak with any lab assistant
 
: Parking:  Metered street parking nearby (some free, some $2/hour coin meters) as well as the garage on Hoff Street between 16th and 17th, and the Mission Bartlett Garage at 3255 21st Street
 
: Need To Park: Preferred
 
: Bathrooms At Location:  Yes
 
: Food At Location:  Numerous stores, restaurants, and cafes on Mission and Valencia Streets, as well as every side street
 
  
SUPPLEMENTAL EMAIL ROLE PUZZLE SLOTS 2 OR 3
+
'''Site Close Down''':  See Consolidator 1 or 2
  
: Research Project Title: Pulp Science Fiction
+
==Detailed Description==
: Objective: Analyze 1950s pulp science fiction story to determine if it's a secret message from Doctor When
+
After the accident, a scan of the historical record discovers a 1930s pulp science fiction story written by Doctor When or Professor Chronos (depending on whether the puzzle is delivered in Act I or II). Perhaps the Doctor/Professor hid a message in it!
: Location: current
 
: Upon Completion: Call the Institute and speak with any lab assistant
 
  
SUPPLEMENTAL EMAIL ROLE PUZZLE SLOT 4
+
This puzzle is intended to engage the skills that a team of journalists are likely to have.
  
: Research Project Title: Pulp Science Fiction
+
==How To Give To Teams==
: Objective: Analyze 1950s pulp science fiction story to determine if it's a secret message from Doctor When
+
See "Staff Instructions"
: Location: Front steps of California Academy Of Sciences in San Francisco's Golden Gate Park
 
: Upon Completion: Call the Institute and speak with any lab assistant
 
: Parking: Some street parking on John F. Kennedy Drive as well as the Golden Gate Park Garange, one entrance of which is at 800 10th Avenue
 
: Need To Park: No--if parking is difficult you may drive by, grab the materials, and go
 
: Bathrooms At Location:  No
 
: Food At Location:  No
 
 
 
Lab assistant on site merely hands out the puzzle. The puzzle instructions say to call in the solution.
 
  
 
==Puzzle Answer==
 
==Puzzle Answer==
 
CHECK FERMI DECOUPLERS
 
CHECK FERMI DECOUPLERS
 
  
 
==Puzzle Solution==
 
==Puzzle Solution==
Line 183: Line 120:
  
 
==Hints==
 
==Hints==
 +
Ask teams what they have done, probing details if necessary (often this will get a team unstuck by themselves).
 +
 
- If the players are completely stuck, remind them that the last part of the About the Author section says that the author worked really hard on the title - maybe that contains a clue.
 
- If the players are completely stuck, remind them that the last part of the About the Author section says that the author worked really hard on the title - maybe that contains a clue.
  
Line 200: Line 139:
  
 
==Response to Correct Answer==
 
==Response to Correct Answer==
Lab assistant over the phone says words to the effect of:
+
See "Staff Instructions"
 
 
: Check the Fermi decouplers?  Let's see... wow, good thing we checked them!  They were about to blow, and no good can come of blown Fermi decouplers.  Okay, it looks like the machine is running more smoothly now.
 
 
 
[Lab assistant needs to check the scheduling app to see where to send teams next - since this is a role puzzle, the next step can vary.]
 
  
 
==To Do==
 
==To Do==

Latest revision as of 02:06, 31 March 2012

(also known as "Pulp Science Fiction Story")

Status

::FINAL-READY::

Location

  • Act I: Schroeder's Restaurant. (See Consolidator 1)
  • Act II: Gym (See Consolidator 2)

Type

Optional Puzzle (JOURNALISM)

Plot Setup

(See Consolidator 1 or 2)

Props

  • Act I: 9 copies of Trenchwood version of Pulp Science Fiction
  • Act II: 16 copies of Peach Frontier version of Pulp Science Fiction

Plot Point to Convey

None

Short Description

A pulp science fiction story written by Doctor When is discovered in the past.

Open Time Period

(See Consolidator 1 or 2)

Staff Instructions

(See Consolidator 1 or 2)

Where To Get Materials: GC HQ

Handout Instructions:

If a team is directed to this puzzle over the phone, then they will ask the onsite lab assistant for the puzzle by name. Give it to them (and don't forget to enter it in the "Teams Vs. Role Puzzles Grid" online document)

If you're assigning this puzzle to them in person, then say words to the effect of,

Act I

FOR JOURNALIST TEAMS:

We're run into a problem that could really benefit from the special expertise of you and your colleagues:

CONTINUE FOR ALL TEAMS:

During our research we noticed a strange anachronism: a story in a 1930s pulp science fiction magazine...written by a "Wesley When." Is it just a coincidence...some other Wesley When from the past? Or was it our very own Doctor When leaving us a helpful message (but doing so in a way that is so subtle it won't corrupt the timeline)?
Would you please analyze the story and then either see any onsite lab assistant or call the lab and speak to any lab assistant? [To start, just ask the lab assistant onsite for the Pulp Science Fiction Research Project.]

Act II

FOR JOURNALIST TEAMS:

We're run into a problem that could really benefit from the special expertise of you and your colleagues:

CONTINUE FOR ALL TEAMS:

During our research we noticed a strange anachronism: a story in a 1930s pulp science fiction magazine...written by a "C.L. Chronos." Is it just a coincidence...some other C.L. Chronos from the past? Or was it our very own Prof. Chronos leaving us a helpful message (but doing so in a way that is so subtle it won't corrupt the timeline)?
Would you please analyze the story and then either see any onsite lab assistant or call the lab and speak to any lab assistant? [To start, just ask the lab assistant onsite for the Pulp Science Fiction Research Project.]

SUPPLEMENTAL EMAIL--BOTH ACTS

Research Project Title: Pulp Science Fiction
Objective: Analyze 1950s pulp science fiction story to determine if it's a secret message
Upon Completion: See the lab assistant onsite or call the lab and speak with any lab assistant

Hints: Teams may call in for hints. But if you familiarize yourself with the attached hint document, feel free to give hints.

Answers: Teams may give answers to either onsite staff or GC HQ. Say words to the effect of

Check the Fermi decouplers? Let's see... wow, good thing we checked them! They were about to blow, and no good can come of blown Fermi decouplers. Okay, it looks like the machine is running more smoothly now.

Whenever a team correctly answers a puzzle be sure to replace the slash with an "X" in the online "Teams vs. Role Puzzles Grid".

Site Close Down: See Consolidator 1 or 2

Detailed Description

After the accident, a scan of the historical record discovers a 1930s pulp science fiction story written by Doctor When or Professor Chronos (depending on whether the puzzle is delivered in Act I or II). Perhaps the Doctor/Professor hid a message in it!

This puzzle is intended to engage the skills that a team of journalists are likely to have.

How To Give To Teams

See "Staff Instructions"

Puzzle Answer

CHECK FERMI DECOUPLERS

Puzzle Solution

- All verbs in the story have past, present, or future tense (time).

- For each sentence, count the number of verbs in past, present, and future tense (time), and form a three-digit ternary number, with the past verbs forming the 9's digit, the present verbs the 3's digit, and the future verbs the 1's digit.

- (Sentences end if and only if a period (not an ellipsis), question mark, or exclamation point appears.)

- Verb counts are as follows (format is past/present/future):

- Paragraph 1: (202,022,100,200,011)

- Paragraph 2: (110,012,202,202,012,200)

- Paragraph 3: (001,020,202,012,200)

- Paragraph 4: (010,120,111,111,001,201)

- This translates to THIRDLETTERAFTERCOMMAS.

- Reading the third letter after each comma (not counting spaces or punctuation) gives CHECKFERMIDECOUPLERS.

Budget

None

Credits

Initial concept by Allen Cohn, revision and execution by Erik Stuart

Manager

Erik Stuart

Hints

Ask teams what they have done, probing details if necessary (often this will get a team unstuck by themselves).

- If the players are completely stuck, remind them that the last part of the About the Author section says that the author worked really hard on the title - maybe that contains a clue.

- If they're still stuck, note that the lab computer has done a grammar analysis and, strangely, there are no participles, gerunds, infinitives, or other verbal forms - just regular verbs.

- If they're looking at verb tenses but are trying to put them in groups of three (or something similar), remind them that the About the Author section says something about working carefully on each individual sentence. Maybe the verbs are grouped by sentence...

- It's possible that some teams may not know enough, or know too much, about verb tenses. All verbs in this story appear (are meant to be) either in past, present, or future TIME, and forms such as "will succeed" and contractions such as "I'll kill" are considered part of the same verb. Aspects are irrelevant - "he ran" and "he was running" both count as past verbs.

- It's also possible that there may some confusion about what constitutes a sentence, especially within quotes (or in the sentences describing the sign). The demarcations here are simple - a sentence ends whenever a period, exclamation point, or question mark appear.

- Since there are three tenses (times) - past, present, future - could that suggest a ternary code?

- As an extra hint, the first letter after each appearance of the word "secret" spells TERNARY.

- VERY COMMONLY, teams may be looking at verb tenses and sentences correctly and be thinking about ternary, but be stuck on the idea of "past = 0, present = 1, ...". Remind them that a good ternary code not only uses three values (0, 1, 2), but also has three digits/places. Maybe the three tenses correspond to places/digits (9's place, 3's place, 1's place) instead of the numerals (0, 1, 2) in those places.

Response to Correct Answer

See "Staff Instructions"

To Do

Final internal playtest, or simply verify final mockup; find location and place in game.

Other Notes