Difference between revisions of "2.13 Consolidation 2"

From DoctorWhen
(Detailed Puzzle Description)
(Open Time Period)
 
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==Order==
+
==Status==
2.08
+
::FINAL-READY::
  
==Status==
+
==Location==
::MOCKUP::
+
 
 +
'''Name And Address''': Paine Memorial High School Gymnasium, actually gymnasium, Highlands Rec Center, 1851 Lexington Ave. San Mateo
 +
 
 +
'''Parking''': Free lot
  
==Location Status==
+
'''Bathroom''': Yes
Reserved
 
  
==GC Point of Contact==
+
'''Food''': No
Erik & Melissa
 
  
==Location Notes==
+
'''GC PoC''': Erik & Melissa
Paine Memorial High School gym the week before the 2012 science fair
 
  
 
==Type==
 
==Type==
Line 18: Line 18:
  
 
==Plot Setup==
 
==Plot Setup==
Players have helped Doctor When get the time machine working again. And Prof. Chronos has her locker combination (for whatever reson she needs it). The players think they're going to the gym to hang out until they can see her return.
+
* All evidence of Trenchwood Institute and its timeline has mysteriously disappeared.
 
+
* Peach Frontier Laboratories has taken its place
[old text--was this important? change the past but need to make one last technical fix before they can return her to the presentApprently faulty chronomentometers are to blame for all those alterations in the Fabric of Time]
+
* Iconoclast scientist Prof. Chronos has attempted to demonstrate her time machine before an audience of VIPs.
 +
* But it malfunctioned causing Prof. Chronos to bounce randomly through time
 +
* The players have fixed the time machine
 +
* The players have figured out that she wanted to be sent to 5/31/1986 at 2:15 PM. Doctor When chose to send her to Paine Memorial High School.
 +
* For some unknown reason, Prof. Chronos needs the combination to a school locker sent to her; the players have uncovered this combination and given it to Doctor When back in the Lab to send to her
 +
* Doctor When has sent the visitors to the school gym to watch Prof. Chronos finally get rescuedApparently it's the location of some sort of chronotonic nexus where many different timelines intersect...which means it gets excellent View-O-Scope reception.
  
 
==Props==
 
==Props==
  
Each team gets, upon arrivale
+
* 19 copies of the "arrive early" note: http://www.weihwa.com/~whuang/nodir/doctorwhen/consolidator-2-notes.pdf
* A GROSS User's Manual
+
* 16 or 17 copies of the Peach Frontier versions of each role puzzle
* A custom-to-team printout with their team passcode and URL/QR-code to http://peachfronter.com/cmm/
+
* Staff instructions for role puzzles overall and each role puzzle (from Act I)
 +
* Sound system (including microphones)
 +
* Videos of Act II, Scenes 4 & 5
 +
* 16 or 17 copies of local restaurant suggestions
 +
* Lab coat (should already have from previous site)
 +
* Peach Frontier Laboratories name badge and lanyard (should already have from previous site)
 +
* 90 blank Chronomentometer grids (approximately 5 per team)
 +
* Any leftover Chronomentometer design kits
 +
* Projector
 +
* Screen
 +
* Wei-Hwa and his laptop and his phone and a USB cable for tethering Assistant for Wei-Hwa (if possible)
 +
* 2 copies of Act II lab assistant skit
  
 
==Plot Point to Convey==
 
==Plot Point to Convey==
Line 32: Line 48:
  
 
==Short Description==
 
==Short Description==
Final fix before Prof. Chronos can be returned to the present.
+
Final fixes before Prof. Chronos can be returned to the present.
 +
 
 +
==Open Time Period==
  
==Detailed Puzzle Description==
+
Sunday, approximately 5:24 AM - 8:30 AM
640 chronomentometer puzzles must be collectively solved by the teams.  They work together in mild competition until all teams have arrived.
 
  
A not-completely-working version of GROSS is available at:
+
==Staff Instructions==
  
http://peachfrontier.com/cmm/
+
'''Your Role''': Lab assistants at Peach Frontier Laboratories.
  
(remember that the password to get through testing security is tester / streetsetter)
+
'''What To Wear''': lab coat + <u>Peach Frontier Laboratories</u> name badge
  
There are 16 teams, numbered 1 through 16. Their passcodes are
+
'''What Your Character Knows''':
aaaaaa, bbbbbb, cccccc, etc.
+
* The Gym is a chronotonic nexus.
 +
* Everything in Plot Setup, except
 +
** You do not know the stuff about Trenchwood Institute
 +
** You do not know that the numbers the visitors asked Doctor When to Prof. Chronos are a locker combination
  
The intention is to have a display dashboard that we put up on the big screen
+
'''Puzzles At This Site''':
that everyone sees, as well as an admin console for management tasks,
+
* Restaurant Coupon
which only GC sees.
+
* All role puzzles
 +
* Extra chronomentometers
  
The admin console is at:
+
'''Where To Get Materials''': GC HQ
  
http://peachfrontier.com/cmm/nimda.html
+
'''Setup Instructions''':
 +
* Call GC when you arrive (so we know you are setting up)
 +
* Set up props
 +
* Set up G.R.O.S.S. display
 +
* Set up A/V system for skit and showing the video
 +
* Call GC when you are ready for teams
  
The display dashboard isn't written yet.
+
'''Handout Instructions''': The main activity at the gym is to watch the remaining Act II videos at 8:30 AM.  Teams that arrive before then (should be all of them!) have a choice -- they can either stick around and work on optional puzzles, or they can take a break and (if they wish) come back at 8:30 to watch the videos.  If they don't come back at 8:30, we'll e-mail them the View-O-Scope code.  Regardless all teams should reconvene at 9 AM at the lab.
  
I've designed GROSS to display properly on smartphones and Internet-enabled tablets, although if anyone would like to test the UI on an Iphone I'd like to hear the results.
+
'''If team arrives before 8:15 AM''' then say something like:
  
It'll be blindingly obvious once you log in and when you see the display
+
{{quote|
dashboard that individual team information is anonymized and only role
+
Great to see you.  Unfortunately although we got the View-O-Scope working well enough for you to watch Prof. Chronos in 1986, the rest of the machine isn't yet able to send that strange series of numbers back to her.  If you're up to it, you can help us with the final repairs.  But you also look sort of tired, so you're welcome to take a break and do whatever you want until we have it fixed.  At our current rate we expect to have the machine fixed at 8:30am; at that point, if you're here, we'll send back those numbers and we can all watch the View-O-ScopeHere's a message from Doctor When about that.
information is sharedAt least, that's my hope.
+
}}
  
There are going to be 256 co-keypad TASCs (I expect teams to
+
Hand them the "explanation" letter.
solve 100-160 of them), and 640 chronomentometer puzzles
 
(I expect the teams to solve 300-400 of them).
 
  
Here's my thoughts on logistics.
+
Restaurant Coupon cut-off time is (approximately) 7:10 AM -- if a team arrives before
 +
then, give them the Restaurant Coupon puzzle.  Otherwise, give them remaining role puzzles.
  
We have on-hand:
+
There is no role puzzle cut-off time.
ACT1:
 
  * 400 blank co-keypad submission sheets (in B&W)
 
  * all 256 co-keypad TASCs printed (in color)
 
  * 32 GROSS User's Manuals (2 per team)
 
  * Login/passcode sheets; contain the URL (text and QR-code format, for ease
 
    of smartphone access), and hand-written team name and 6-letter passcodes.
 
  * When a team arrives, we hand them 2 User's Manuals, 5 blank co-keypad
 
    submission sheets, and their login/passcode sheet.  They also get two TASCs
 
    that were automatically assigned to them.
 
ACT2:
 
  * 100 blank *reusable* chronomentometer sheets
 
  * 32 GROSS User's Manuals (2 per team)
 
  * Login/passcode sheets; contain the URL (text and QR-code format, for ease
 
    of smartphone access), and hand-written team name and 6-letter passcodes.
 
  * When a team arrives, we hand them 2 User's Manuals, 5 blank chronomentometer
 
    submission sheets, and their login/passcode sheet.
 
  
Requesting a TASC:
+
If they're out of role puzzles, say:
ACT1:
 
  When a team requests a TASC, it takes them to a page that tells them to
 
  come to the GC's desk to pick up the specs.  The system also notifies
 
  the GC staffer that the team is coming so they can find the sheet (out of 256).
 
  GC staffer gives them the sheet and assigns the TASC in the system.
 
ACT2:
 
  The system automatically assigns teams TASCs when they request one
 
  (subject to the QUIT and other limits).
 
  
Abandoning a TASC:
+
{{quote|
ACT1:
+
Thanks so much for doing that.  I think the only thing left is to get all those chronomentometers fixed.  But you've done so much already, I hesitate to ask you to fix more of them... but then again, you're so talented at doing that and we still have a lot left to repair, and the lab boys are getting better at fixing them.  So, if you want, you can take a break, or you can help us fix the remaining onesThere are more Chronomentometer Restricted Arrangement Particulars available on the G.R.O.S.S. system.
  When a team abandons a TASC, it takes them to a page that tells them to
+
}}
  RETURN the TASC sheet to the GC's deskThe system also notifies
 
  the GC staffer that the team is coming so they can put the sheet back.
 
ACT2:
 
  The system automatically abandons TASCs for teams on request.
 
  
Viewing/Fixing an assigned TASC:
+
* Do lab assistant skit (see attached script)
ACT1:
+
* Show videos
  When a team views a TASC, they see an on-line duplicate of what is already
 
  on their TASC sheet (a backup in case the sheet gets lost).  They fix the TASC
 
  by submitting a filled-in sheet to GC.  They don't have to return the TASC.
 
  GC checks the sheet against a master solution key, and if it is correct, the
 
  TASC is marked fixed; otherwise, GC logs that the team was incorrect and
 
  notifies the team.
 
ACT2:
 
  The system shows the TASC to the team on-line.  They also submit
 
  their solutions online and the system automatically credits them.
 
  
Other logistics:
+
Then say words to the effect of
ACT1:
 
  Teams will run out of blank co-keypad sheets as they are used up for submission.
 
  We'll have a bin where teams can grab extras.
 
  
Undecided issues:
+
{{quote|
* In Act 1, how does GC notify the team that their solution was incorrect? Some
+
Hooray, you've rescued Professor Chronos!  Unfortunately we've had to cancel the reception at the museum because of our...technical difficulties. Instead please just return to the lab for debriefing.
ideas:
+
}}{{quote|
  ** E-mail (needs GC effort)
+
Hold it...there's a bit of residual tachyonic radiation at the lab...probably wouldn't cause cranial warts.  Why don't you just let it die down a bit.  Give the lab about 10 minutes, then head over there.
  ** In-system notification (needs more programming :( )
+
}}
  ** Go find the team and talk to them (needs time/volunteers)
 
  ** Throw it in the logs on the big display dashboard
 
  
Other notes:
+
'''Site Close Down''':
  There are five "fake teams" -- the "Lab" and one team from each faction.  The "fake
+
* Pack up A/V equipment
teams" solve TASCs periodically -- namely, the system makes suggestions and the
+
* Return your name badge(s) and lanyard to GC HQ at the end of your shift
human GC member approves them.  The goal is to keep the five total SCOREs close.
+
 
Yes, it's not fair.  Neither is Mario Kart.  Needed: handwavy technobabble to
+
'''Other Instructions''':  
explain how it is possible for, say, Journalists to be fixing TASCs when there clearly
+
* Stay in character.
aren't any Journalist teams there.  Something about the components synchronizing
+
* Except ... if a team says "time out," break character and help them.
with alternative timelines.
+
 
 +
==Detailed Description==
 +
Chronomentometer puzzles must be collectively solved by the teams.  They work together in mild competition until all teams have arrived.
 +
 
 +
There are a maximum of 40 puzzles per team (640 puzzles in week 1, 680 puzzles in week 2) available. Initially, only 10 puzzles per team are "broken" (160 puzzles in week 1, 170 puzzles in week 2).  A GC member should be pacing the release of new "broken" puzzles so that teams are on track to have everything solved at the end of the consolidation.
 +
 
 +
GROSS is available at:  http://peachfrontier.com/cmm/gross.html
 +
 
 +
The admin console is at:  http://peachfrontier.com/cmm/nimda.html
 +
 
 +
The display dashboard is at: http://peachfrontier.com/cmm/dashboard.php
 +
 
 +
GROSS should display properly on smartphones and Internet-enabled tablets.
 +
 
 +
It'll be blindingly obvious once you log in and when you see the display dashboard that individual team information is anonymized and only role information is shared.  At least, that's my hope.
 +
 
 +
There are five "fake teams" -- the "Lab" and one team from each faction.  The "fake teams" solve TASCs periodically -- namely, the system makes suggestions and the human GC member approves them.  The goal is to keep the five total SCOREs close. Yes, it's not fair.  Neither is Mario Kart.
  
 
==How To Give To Teams==
 
==How To Give To Teams==
  
: LAB ASSISTANT
+
Staff at GC Central should send this e-mail out to all teams at 8:30am (using Boomerang is okay):
: The good news is that for maximum safety the Professor's quantum chronomentometer has a redundant 1,000 module design.
 
  
: The bad news is that almost all 1,000 modules failed when Doctor When sent the locker combination back.  So we need your help designing more.
+
<poem style="border: 1px dashed #2f6fab; background-color: #f9f9f9; padding: 1em;">
 +
Subject: Sending the Numerical Data back to Professor Chronos
  
: VISITOR 1
+
We're just about to send the vital numerical data back in time to Professor Chronos.  If you're currently at my old high school's gymnasium, you're probably taking advantage of the chronotonic nexus and watching her on the View-O-Scope with the lab assistants I've sent over there.
: Why sure!
 
  
: LAB ASSISTANT
+
If you didn't make it to the gymnasium, you can still monitor things on the View-O-Scope even though you won't be able to use the chronotonic nexus; the quality won't be as good, but what can you do?  Please enter access code 100024 into your View-O-Scope.
: Now that we have the Da Vinci Datamaster supercomputer working (thank you very much!) we got it to compute the starting specifications for each module.  But we need everyone's help to complete the designs. So please take a design template, fill it in, return it to a lab assistant, and then grab anotherYou can watch our overall progress on the screen.
+
 
 +
Regardless, please return to the lab at 9:00 am for debriefingI'm sure you're all just as eager to see Professor Chronos back as we are.
 +
</poem>
  
 
==Puzzle Answer==
 
==Puzzle Answer==
Line 163: Line 163:
  
 
==Hints==
 
==Hints==
 +
 +
Ask teams what they have done, probing details if necessary (often this will get a team unstuck by themselves).
  
 
==Response to Correct Answer==
 
==Response to Correct Answer==
 
+
n/a; see Staff Instructions
Head lab assistant announces words to the effect of,
 
 
 
: You've done it!  Now we can watch how everything unfold in 1986.
 
  
 
==To Do==
 
==To Do==
* Design server software for accepting answers
 
* Test on LAN
 
  
 
==Other Notes==
 
==Other Notes==

Latest revision as of 04:41, 31 March 2012

Status

::FINAL-READY::

Location

Name And Address: Paine Memorial High School Gymnasium, actually gymnasium, Highlands Rec Center, 1851 Lexington Ave. San Mateo

Parking: Free lot

Bathroom: Yes

Food: No

GC PoC: Erik & Melissa

Type

Mandatory Puzzle

Plot Setup

  • All evidence of Trenchwood Institute and its timeline has mysteriously disappeared.
  • Peach Frontier Laboratories has taken its place
  • Iconoclast scientist Prof. Chronos has attempted to demonstrate her time machine before an audience of VIPs.
  • But it malfunctioned causing Prof. Chronos to bounce randomly through time
  • The players have fixed the time machine
  • The players have figured out that she wanted to be sent to 5/31/1986 at 2:15 PM. Doctor When chose to send her to Paine Memorial High School.
  • For some unknown reason, Prof. Chronos needs the combination to a school locker sent to her; the players have uncovered this combination and given it to Doctor When back in the Lab to send to her
  • Doctor When has sent the visitors to the school gym to watch Prof. Chronos finally get rescued. Apparently it's the location of some sort of chronotonic nexus where many different timelines intersect...which means it gets excellent View-O-Scope reception.

Props

  • 19 copies of the "arrive early" note: http://www.weihwa.com/~whuang/nodir/doctorwhen/consolidator-2-notes.pdf
  • 16 or 17 copies of the Peach Frontier versions of each role puzzle
  • Staff instructions for role puzzles overall and each role puzzle (from Act I)
  • Sound system (including microphones)
  • Videos of Act II, Scenes 4 & 5
  • 16 or 17 copies of local restaurant suggestions
  • Lab coat (should already have from previous site)
  • Peach Frontier Laboratories name badge and lanyard (should already have from previous site)
  • 90 blank Chronomentometer grids (approximately 5 per team)
  • Any leftover Chronomentometer design kits
  • Projector
  • Screen
  • Wei-Hwa and his laptop and his phone and a USB cable for tethering Assistant for Wei-Hwa (if possible)
  • 2 copies of Act II lab assistant skit

Plot Point to Convey

Once all the chronomentometers are fixed, Prof. Chronos can safely be returned to the present-day lab.

Short Description

Final fixes before Prof. Chronos can be returned to the present.

Open Time Period

Sunday, approximately 5:24 AM - 8:30 AM

Staff Instructions

Your Role: Lab assistants at Peach Frontier Laboratories.

What To Wear: lab coat + Peach Frontier Laboratories name badge

What Your Character Knows:

  • The Gym is a chronotonic nexus.
  • Everything in Plot Setup, except
    • You do not know the stuff about Trenchwood Institute
    • You do not know that the numbers the visitors asked Doctor When to Prof. Chronos are a locker combination

Puzzles At This Site:

  • Restaurant Coupon
  • All role puzzles
  • Extra chronomentometers

Where To Get Materials: GC HQ

Setup Instructions:

  • Call GC when you arrive (so we know you are setting up)
  • Set up props
  • Set up G.R.O.S.S. display
  • Set up A/V system for skit and showing the video
  • Call GC when you are ready for teams

Handout Instructions: The main activity at the gym is to watch the remaining Act II videos at 8:30 AM. Teams that arrive before then (should be all of them!) have a choice -- they can either stick around and work on optional puzzles, or they can take a break and (if they wish) come back at 8:30 to watch the videos. If they don't come back at 8:30, we'll e-mail them the View-O-Scope code. Regardless all teams should reconvene at 9 AM at the lab.

If team arrives before 8:15 AM then say something like:

Great to see you. Unfortunately although we got the View-O-Scope working well enough for you to watch Prof. Chronos in 1986, the rest of the machine isn't yet able to send that strange series of numbers back to her. If you're up to it, you can help us with the final repairs. But you also look sort of tired, so you're welcome to take a break and do whatever you want until we have it fixed. At our current rate we expect to have the machine fixed at 8:30am; at that point, if you're here, we'll send back those numbers and we can all watch the View-O-Scope. Here's a message from Doctor When about that.

Hand them the "explanation" letter.

Restaurant Coupon cut-off time is (approximately) 7:10 AM -- if a team arrives before then, give them the Restaurant Coupon puzzle. Otherwise, give them remaining role puzzles.

There is no role puzzle cut-off time.

If they're out of role puzzles, say:

Thanks so much for doing that. I think the only thing left is to get all those chronomentometers fixed. But you've done so much already, I hesitate to ask you to fix more of them... but then again, you're so talented at doing that and we still have a lot left to repair, and the lab boys are getting better at fixing them. So, if you want, you can take a break, or you can help us fix the remaining ones. There are more Chronomentometer Restricted Arrangement Particulars available on the G.R.O.S.S. system.

  • Do lab assistant skit (see attached script)
  • Show videos

Then say words to the effect of

Hooray, you've rescued Professor Chronos! Unfortunately we've had to cancel the reception at the museum because of our...technical difficulties. Instead please just return to the lab for debriefing.

Hold it...there's a bit of residual tachyonic radiation at the lab...probably wouldn't cause cranial warts. Why don't you just let it die down a bit. Give the lab about 10 minutes, then head over there.

Site Close Down:

  • Pack up A/V equipment
  • Return your name badge(s) and lanyard to GC HQ at the end of your shift

Other Instructions:

  • Stay in character.
  • Except ... if a team says "time out," break character and help them.

Detailed Description

Chronomentometer puzzles must be collectively solved by the teams. They work together in mild competition until all teams have arrived.

There are a maximum of 40 puzzles per team (640 puzzles in week 1, 680 puzzles in week 2) available. Initially, only 10 puzzles per team are "broken" (160 puzzles in week 1, 170 puzzles in week 2). A GC member should be pacing the release of new "broken" puzzles so that teams are on track to have everything solved at the end of the consolidation.

GROSS is available at: http://peachfrontier.com/cmm/gross.html

The admin console is at: http://peachfrontier.com/cmm/nimda.html

The display dashboard is at: http://peachfrontier.com/cmm/dashboard.php

GROSS should display properly on smartphones and Internet-enabled tablets.

It'll be blindingly obvious once you log in and when you see the display dashboard that individual team information is anonymized and only role information is shared. At least, that's my hope.

There are five "fake teams" -- the "Lab" and one team from each faction. The "fake teams" solve TASCs periodically -- namely, the system makes suggestions and the human GC member approves them. The goal is to keep the five total SCOREs close. Yes, it's not fair. Neither is Mario Kart.

How To Give To Teams

Staff at GC Central should send this e-mail out to all teams at 8:30am (using Boomerang is okay):

Subject: Sending the Numerical Data back to Professor Chronos

We're just about to send the vital numerical data back in time to Professor Chronos. If you're currently at my old high school's gymnasium, you're probably taking advantage of the chronotonic nexus and watching her on the View-O-Scope with the lab assistants I've sent over there.

If you didn't make it to the gymnasium, you can still monitor things on the View-O-Scope even though you won't be able to use the chronotonic nexus; the quality won't be as good, but what can you do? Please enter access code 100024 into your View-O-Scope.

Regardless, please return to the lab at 9:00 am for debriefing. I'm sure you're all just as eager to see Professor Chronos back as we are.

Puzzle Answer

Puzzle Solution

Budget

Credits

Manager

Wei-Hwa

Hints

Ask teams what they have done, probing details if necessary (often this will get a team unstuck by themselves).

Response to Correct Answer

n/a; see Staff Instructions

To Do

Other Notes