Difference between revisions of "2.00 Sign In Act 2"

From DoctorWhen
(Status)
 
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==Order==
 
2.00.1
 
 
 
==Status==
 
==Status==
  ::PROTO-READY::
+
  ::FINAL-READY::
  
 
==Location==
 
==Location==
Peach Frontier Laboratories
+
 
 +
'''Name And Address''': Peach Frontier Laboratories, actually Highlands Elementary School, 2320 Newport St, San Mateo, CA 94402
 +
 
 +
'''GC PoC''': Erik, on-site
 +
 
 +
'''Parking''': School lot or street parking
 +
 
 +
'''Bathroom''': Yes
 +
 
 +
'''Food''': No
  
 
==Type==
 
==Type==
Line 12: Line 18:
  
 
==Plot Setup==
 
==Plot Setup==
Players have all come to see Doctor When's return from time...but instead will sign in for a presentation by Prof. Chronos.  They get a puzzle as part of the sign-in process.
+
* Players returned to Trenchwood Institute to see Doctor When's return from his misadventures through time.
 +
 
  
 
==Props==
 
==Props==
Badges for the participants as well as the puzzle.
+
* Instruction handouts and forms.
 +
* 80 registration packs (one for each player), each including instructions and forms
 +
* Enough crayons for everyone
 +
* 16 sets of Peach Frontier security badge inserts
 +
* 80 or so pamphlets for the International Museum Of Pretentious Art--one per player
 +
* Lab coat for each registrar
 +
* Peach Frontier name badge and lanyard for each registrar
 +
* Table (may be in school's storage area)
 +
* 4 chairs (may be in school's storage area)
 +
* Hint materials:
 +
** Corkboard
 +
** Printed Hint Strips
 +
** Colored pushpins or Thumbtacks
  
 
==Plot Point to Convey==
 
==Plot Point to Convey==
Line 24: Line 43:
 
Signing in to presentation is a complicated puzzle that requires collaboration between different roles.
 
Signing in to presentation is a complicated puzzle that requires collaboration between different roles.
  
==Detailed Puzzle Description==
+
==Open Time Period==
 +
Saturday, Setup at 9:15 PM; Open 9:45-10:15 PM
 +
 
 +
==Staff Instructions==
 +
 
 +
'''Your Role''': You are a lab assistant to Prof. Catherine Chronos, head of Peach Frontier Laboratories.
 +
 
 +
'''What To Wear''': lab coat + <u>Peach Frontier Laboratories</u> nametag
 +
 
 +
'''What Your Character Knows''':  You know nothing of Trenchwood Institute nor the hi-jinks of Act I (it never happened in this timeline!). Similarly, you've never seen the players before. You have heard of Doctor Wesley When. He is a visiting scientist (traveling with his wife Buffy).
 +
 
 +
You don't know what Prof. Chronos will be demonstrating. You've been so focused on your little part of the endeavor that you don't know the "big picture" (and Prof. Chronos is very secretive).
 +
 
 +
'''Puzzles At This Site''': Registration Maze
 +
 
 +
'''Where To Get Materials''': GC HQ
 +
 
 +
'''Handout Instructions''': There is only one puzzle to hand out here: "Registration Maze." You will be sitting at the registration tables outside of the lab. Teams will queue up to speak with you one at a time. Note that they ''may'' be very confused because the last time they were at this location it had a different name. ''Deny all knowledge of this different name. Profess that this is the very first time you have ever met them even if you've seen them during Act I.''
 +
 
 +
Example interaction
 +
{{quote|
 +
REGISTRAR: Good evening.  Welcome to Peach Frontier Laboratories.
 +
}}{{quote|
 +
TEAM: "Peach Frontier"?!  But we were just here this morning.  It was "Trenchwood Institute."
 +
}}{{quote|
 +
REGISTRAR: I've never heard of "Trenchwood Institute."  This has always been Peach Frontier Laboratories.  Are you here for the grand unveiling presentation?
 +
}}{{quote|
 +
TEAM: Uh, yes....
 +
}}{{quote|
 +
REGISTRAR: What are your names?  I'll just look you up.
 +
}}{{quote|
 +
TEAM: ___________
 +
}}{{quote|
 +
REGISTRAR: Here you are...on our exclusive guest list.  Welcome!
 +
}}{{quote|
 +
I wouldn't worry about that "Trenchwood" thing.  Sometimes the lab equipment leaks a wee bit of radiation that causes people to have déjà vu.  And cancer.  Well, hardly ever.  The cancer that is.
 +
}}{{quote|
 +
Here are your security badges.
 +
}}
 +
Hand them their badges.
 +
{{quote|
 +
REGISTRAR: I see you already have lanyards, and that you sent in your liability waiver..  But you still haven't given me C.R.A.P.
 +
}}{{quote|
 +
TEAM: Given you what?!?
 +
}}{{quote|
 +
REGISTRAR: Your C.R.A.P.:  Cross Reference Approval Permit.  I have to take C.R.A.P. from everyone.  [sigh]  They tell me it's part of the scientific method.
 +
}}{{quote|
 +
I guess you'll have to apply for a permit now.  Here is a blank form for each of you.
 +
}}
 +
The registrar hands a form (and appropriate writing instrument, i.e., an appropriately-colored crayon) to each visitor.
 +
{{quote|
 +
TEAM: Uh...thanks.
 +
}}{{quote|
 +
REGISTRAR: But how can you get your permit approved at this late hour?  This form requires a lot of official notarizations and sign-offs.
 +
}}{{quote|
 +
Hold it...I have an idea:  there are a number of officials among the other guests.  Perhaps they will be able to help you get the required sign-offs.
 +
}}{{quote|
 +
Please go inside and fill out your form with their help.  Just give it to any of the lab assistants when you're done and they will check that your permit application has been properly approved.
 +
}}
 +
 
 +
'''Answers''': Note that each <u>player</u>, not each <u>team</u> must submit a form. When a player submits a correct form, lab assistant says words to the effect of:                                                                                               
 +
 
 +
{{quote|                                                                                                     
 +
Your C.R.A.P. looks good.  Now we just have to wait for the other visitors to complete their forms.
 +
}}{{quote|
 +
While you're waiting, here is a preview of the reception we're hosting after the demonstration.  The prestigious San Mateo International Museum Of Pretentious Art is letting us in for a private viewing.  You're in for the time of your life!
 +
}}
 +
 
 +
Then hand that player an IMOPA flyer.
 +
 
 +
'''Site Close Down''': Clean up a bit, join the presentation inside.
 +
 
 +
'''Other Instructions''':
 +
* Stay in character.
 +
* Except ... if a team says "time out," break character and help them.
 +
 
 +
==Detailed Description==
 +
"Cross-Referenced Approvals Permit" (or C.R.A.P. for short).
 
This puzzle is isomorphic to [http://www.logicmazes.com/bureau/index.htm the 4-desk version of Robert Abbott's Bureaucratic Maze].
 
This puzzle is isomorphic to [http://www.logicmazes.com/bureau/index.htm the 4-desk version of Robert Abbott's Bureaucratic Maze].
  
  Journalist = Purple (was Yellow, but the Yellow crayon doesn't show up very well)
+
Players navigate the maze by acquiring a sequence of signatures from other players, according to certain restrictions which are different for each role.  The roles are color coded as follows:
  Official = Blue
+
 
  Scientist = Red
+
  Journalist = Yellow  
 +
  Government Official = Red
 +
  Scientist = Blue
 
  Investor = Green
 
  Investor = Green
  
More description goes here.
+
The puzzle is solved when they reach the only dead-end; that is, when no more signatures are possible in compliance with the restrictions.
 +
 
 +
==How To Give To Teams==
 +
Done in person, so see Site Instructions
  
 
==Puzzle Answer==
 
==Puzzle Answer==
  
A correct answer should end in Red-Blue-Red-Green-Purple.
+
A correct answer should end in Blue-Red-Blue-Green-Yellow.
  
 
==Puzzle Solution==
 
==Puzzle Solution==
  
Here are some different points of discovery for the players:
+
http://weihwa.com/~whuang/nodir/doctorwhen/approval-maze/crap-diagram.png  The next signature is dependent on what the previous two colors are. This is a visual representation of the maze -- you can think of it as if there were highways connecting the four colored "interchanges" (people always drive on the right), and appropriate ramps determine where you can go based on where you were coming from and where you are. The maze has a lot of loops, but the last five interchanges before the exit are always the same, as you can see by tracing backwards from the Finish.
 
 
* Noticing the implicit hint from the instructions that it is impossible to get two identically-colored signatures in a row.
 
* Noticing that there is one particular set that doesn't seem to have an exit -- Green+Purple.
 
* Finding the way to get to that exit.
 
  
 
==Budget==
 
==Budget==
Line 60: Line 157:
  
 
==Hints==
 
==Hints==
 +
 +
Put up hints on the bulletin board in order, 4 minutes between hints.
 +
 +
Use colored pushpins to put the hints on.  There is a small letter that
 +
tells you the correct color pushpins, and the order of hints.  x is ten,
 +
e is eleven, t is twelve.
  
 
==Response to Correct Answer==
 
==Response to Correct Answer==
 
+
Done in person so see Staff Instructions.
?
 
  
 
==To Do==
 
==To Do==
  
* Instructions need to make it clear that the goal is to find the dead end, not to fill out the form.  Recommend the last tip change to something like "When it is no longer legal for any other attendee to sign your form, you are done.  Please bring the completed form to a staff member."
 
* Also add "In the unlikely eventuality that you run out of space on this form, please see a staff member for additional pages."
 
* Some note that a player may not "un-sign" a form.
 
* We expect to give each member on a team a form, and the team is only done when all members have a successful form.  The text should make it clear that each team member can sign separately, but team members may collude and share information with each other.  However, teams may not collude with other teams.
 
* Instructions can be printed in color.
 
  
 
==Other Notes==
 
==Other Notes==
 +
 +
Second Draft of the puzzle, in DOC form:
 +
* http://weihwa.com/~whuang/nodir/doctorwhen/approval-maze/Approval_Form_Instructions%20v3.doc
 +
* http://weihwa.com/~whuang/nodir/doctorwhen/approval-maze/Peach_Frontier_Approval_Form%20v3.doc
 +
 +
 +
Second Draft of the puzzle, in DOC form:
 +
* [[File:Approval Form Instructions v2.doc]]
 +
* [[File:Peach Frontier Approval Form v2.doc]]
 +
  
 
First Draft of the puzzle, in DOC form:
 
First Draft of the puzzle, in DOC form:

Latest revision as of 02:07, 31 March 2012

Status

::FINAL-READY::

Location

Name And Address: Peach Frontier Laboratories, actually Highlands Elementary School, 2320 Newport St, San Mateo, CA 94402

GC PoC: Erik, on-site

Parking: School lot or street parking

Bathroom: Yes

Food: No

Type

Mandatory Puzzle

Plot Setup

  • Players returned to Trenchwood Institute to see Doctor When's return from his misadventures through time.


Props

  • Instruction handouts and forms.
  • 80 registration packs (one for each player), each including instructions and forms
  • Enough crayons for everyone
  • 16 sets of Peach Frontier security badge inserts
  • 80 or so pamphlets for the International Museum Of Pretentious Art--one per player
  • Lab coat for each registrar
  • Peach Frontier name badge and lanyard for each registrar
  • Table (may be in school's storage area)
  • 4 chairs (may be in school's storage area)
  • Hint materials:
    • Corkboard
    • Printed Hint Strips
    • Colored pushpins or Thumbtacks

Plot Point to Convey

  • This is a new timeline...none of the actors or GC have any knowledge of what went on in Act I since for them it didn't happen
  • The players have all been invited to witness the unveiling of Prof. Chronos's life's achievement.

Short Description

Signing in to presentation is a complicated puzzle that requires collaboration between different roles.

Open Time Period

Saturday, Setup at 9:15 PM; Open 9:45-10:15 PM

Staff Instructions

Your Role: You are a lab assistant to Prof. Catherine Chronos, head of Peach Frontier Laboratories.

What To Wear: lab coat + Peach Frontier Laboratories nametag

What Your Character Knows: You know nothing of Trenchwood Institute nor the hi-jinks of Act I (it never happened in this timeline!). Similarly, you've never seen the players before. You have heard of Doctor Wesley When. He is a visiting scientist (traveling with his wife Buffy).

You don't know what Prof. Chronos will be demonstrating. You've been so focused on your little part of the endeavor that you don't know the "big picture" (and Prof. Chronos is very secretive).

Puzzles At This Site: Registration Maze

Where To Get Materials: GC HQ

Handout Instructions: There is only one puzzle to hand out here: "Registration Maze." You will be sitting at the registration tables outside of the lab. Teams will queue up to speak with you one at a time. Note that they may be very confused because the last time they were at this location it had a different name. Deny all knowledge of this different name. Profess that this is the very first time you have ever met them even if you've seen them during Act I.

Example interaction

REGISTRAR: Good evening. Welcome to Peach Frontier Laboratories.

TEAM: "Peach Frontier"?! But we were just here this morning. It was "Trenchwood Institute."

REGISTRAR: I've never heard of "Trenchwood Institute." This has always been Peach Frontier Laboratories. Are you here for the grand unveiling presentation?

TEAM: Uh, yes....

REGISTRAR: What are your names? I'll just look you up.

TEAM: ___________

REGISTRAR: Here you are...on our exclusive guest list. Welcome!

I wouldn't worry about that "Trenchwood" thing. Sometimes the lab equipment leaks a wee bit of radiation that causes people to have déjà vu. And cancer. Well, hardly ever. The cancer that is.

Here are your security badges.

Hand them their badges.

REGISTRAR: I see you already have lanyards, and that you sent in your liability waiver.. But you still haven't given me C.R.A.P.

TEAM: Given you what?!?

REGISTRAR: Your C.R.A.P.: Cross Reference Approval Permit. I have to take C.R.A.P. from everyone. [sigh] They tell me it's part of the scientific method.

I guess you'll have to apply for a permit now. Here is a blank form for each of you.

The registrar hands a form (and appropriate writing instrument, i.e., an appropriately-colored crayon) to each visitor.

TEAM: Uh...thanks.

REGISTRAR: But how can you get your permit approved at this late hour? This form requires a lot of official notarizations and sign-offs.

Hold it...I have an idea: there are a number of officials among the other guests. Perhaps they will be able to help you get the required sign-offs.

Please go inside and fill out your form with their help. Just give it to any of the lab assistants when you're done and they will check that your permit application has been properly approved.

Answers: Note that each player, not each team must submit a form. When a player submits a correct form, lab assistant says words to the effect of:

Your C.R.A.P. looks good. Now we just have to wait for the other visitors to complete their forms.

While you're waiting, here is a preview of the reception we're hosting after the demonstration. The prestigious San Mateo International Museum Of Pretentious Art is letting us in for a private viewing. You're in for the time of your life!

Then hand that player an IMOPA flyer.

Site Close Down: Clean up a bit, join the presentation inside.

Other Instructions:

  • Stay in character.
  • Except ... if a team says "time out," break character and help them.

Detailed Description

"Cross-Referenced Approvals Permit" (or C.R.A.P. for short). This puzzle is isomorphic to the 4-desk version of Robert Abbott's Bureaucratic Maze.

Players navigate the maze by acquiring a sequence of signatures from other players, according to certain restrictions which are different for each role. The roles are color coded as follows:

Journalist = Yellow 
Government Official = Red
Scientist = Blue
Investor = Green

The puzzle is solved when they reach the only dead-end; that is, when no more signatures are possible in compliance with the restrictions.

How To Give To Teams

Done in person, so see Site Instructions

Puzzle Answer

A correct answer should end in Blue-Red-Blue-Green-Yellow.

Puzzle Solution

crap-diagram.png The next signature is dependent on what the previous two colors are. This is a visual representation of the maze -- you can think of it as if there were highways connecting the four colored "interchanges" (people always drive on the right), and appropriate ramps determine where you can go based on where you were coming from and where you are. The maze has a lot of loops, but the last five interchanges before the exit are always the same, as you can see by tracing backwards from the Finish.

Budget

  • Crayons.
  • Color Printing.

Credits

  • Author: Wei-Hwa
  • Flavor: Erik

Manager

Wei-Hwa

Hints

Put up hints on the bulletin board in order, 4 minutes between hints.

Use colored pushpins to put the hints on. There is a small letter that tells you the correct color pushpins, and the order of hints. x is ten, e is eleven, t is twelve.

Response to Correct Answer

Done in person so see Staff Instructions.

To Do

Other Notes

Second Draft of the puzzle, in DOC form:


Second Draft of the puzzle, in DOC form:


First Draft of the puzzle, in DOC form:

This draft was playtested on 9/15. Erik and Sean each took 32 minutes to solve it.