Difference between revisions of "1.12 Consolidation 1"

From DoctorWhen
(Plot Point to Convey)
m (Text replace - "(650) 395-8463" to "(415) 475-8463")
 
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==Status==
 
==Status==
  ::POLISH::
+
  ::REVISE::
  
 
==Location==
 
==Location==
  
Was at Urbano Sundial during the playtest.
+
'''Name And Address''': Schroeder's Restaurant (posing as "Laboratory of Herr Doktor Heinrich Schroeder")
  
'''Status''': something
+
'''Parking''': Free street parking after 6 PM
  
'''GC PoC''': Erik
+
'''Bathroom''': Yes
  
'''Parking''': N/A
+
'''Food''': Yes--and buy yourself dinner on GC!
  
'''Notes''': No reservation needed; president of neighborhood association, Mark Scardina, has said it's okay
+
'''GC PoC''': (415) 475-8463, lab@trenchwood.com
 +
 
 +
'''Site PoC''': Reservation made with Stephan
  
 
==Type==
 
==Type==
Line 21: Line 23:
  
 
==Plot Setup==
 
==Plot Setup==
Players have managed to help Doctor When "fix the timeline" by sending back the letter...but apparently there's one more technical fix they have to help with before Doctor When can be returned to the present.
+
* Iconoclast scientist Doctor When has attempted to demonstrate his time machine before an audience of VIPs.
 +
* But it malfunctioned due to a faulty key component.  The players have helped fix that.
 +
* The malfunction is causing the Doctor to bounce around randomly in time from era to era, facing untold dangers!
 +
* Repairs also required access to the Doctor's supercomputer, but the team successfully hacked the password.
 +
* Along the way they learned someone named "Buffy" was important to him back in high school.
 +
* The players helped the Institute rescue the Doctor from the Big Bang
 +
* The Doctor has asked not to be returned to 2012, but rather sent to Paine Memorial High School on May 31, 1986 at 2 PM
 +
* Once there, the Doctor discovered he had lost an envelop containing "information vital to restoring the timeline" somewhere during his random bounces through time
 +
* The players discovered the envelope was lost at Fort Point in San Francisco
 +
* Players have retrieved the ancient envelope (and discovered that its contents are not "vital technical information")
  
 
==Props==
 
==Props==
* 200 blank keypad sheets (3 per team + 152 spares)
+
* 40 + Any remaining blank co-keypad grids from [[1.06_Calibration#Props]]
* 256 DIFFERENT Connections Requirements Analysis for Pad
+
* Any leftover sets of keypad design kits
* 40 copies of GROSS User's Manual (2 per team, with 2 spares)
 
* 20 GROSS login-sheets (1 per team, with 4 spares)
 
 
* Wei-Hwa + his computer + his phone + USB cable
 
* Wei-Hwa + his computer + his phone + USB cable
 
** Video in W-H's computer
 
** Video in W-H's computer
** Puzzle software
+
** Documentation from [[1.03.05_Co-Keypad_Optional_Driving_Puzzles]]
* Any leftover sets of keypad kits
 
* Generator
 
* Power cord/strip
 
* Folding table
 
 
* Screen
 
* Screen
* Projector
+
* Projector (perhaps we can use the projector at the location)
 
** Projector-to-PC cable
 
** Projector-to-PC cable
 
** Projector remote
 
** Projector remote
 
* Sound system (including microphone)
 
* Sound system (including microphone)
* 2 Lab coats (should already have from prior locations) -- WEAR THIS
+
* 2 Lab coats (should already have from prior locations)
* 2 Trenchwood Institute name badges and lanyards (should already have from prior locations) -- WEAR THIS
+
* 2 Trenchwood Institute name badges and lanyards (should already have from prior locations)
* 16 restaurant suggestion printouts (1 per team + 0 spares)
+
* 2 copies of Act I lab assistant skit (reformatted for ease of reading)
  
 +
==How To Give To Teams==
 +
Conversation with lab assistant over the phone should go something like,
  
==How To Give To Teams==
+
Team:
Lab assistant over the phone says words to the effect of,
+
 
 +
:Hello, Trenchwood?  We found the envelope.
 +
 
 +
Lab Assistant:
 +
 
 +
:You didn't just locate the envelope...you retrieved it?! That's fantastic. We need you to get it to one of our lab assistants out in the field so that they can rush it back to the Institute.  From here we can use the time machine to send it to the Doctor in 1986.
  
{{quote|
+
:I know: we have some lab assistants nearby collaborating with Herr Doktor Professor Heinrich SchroederPlease go to his lab at 240 Front StreetOnce there, the lab assistants will rush the envelope back to the Institute.
  Success is in our graspBut the temporal flux lines have shiftedTo watch the live feed from the View-O-Scope of us finally rescuing Doctor When you need to meet up with the lab assistant at the Urbano Sundial across the street from 30 Entrada Court in San Francisco.
 
}}
 
  
'''Call Wei-Hwa when each teams starts heading to Urbano--tell him which team is heading over (he needs to prepare for them).'''
+
:The lab is also on a very convenient temporal flux line, so you will be able to watch the live feed from the View-O-Scope as we finally rescue Doctor When.  Success is in our grasp!
  
 
SUPPLEMENTAL EMAIL
 
SUPPLEMENTAL EMAIL
<pre>
+
<poem style="border: 1px dashed #2f6fab; background-color: #f9f9f9; padding: 1em;">
Research Project Title: View The Rescue Of Doctor When
+
Research Project Title: View The Rescue Of Doctor When
Objective: Travel to where the View-O-Scope Computer Remote
+
Objective: Deliver the envelope to a Trenchwood lab assistant in the field so they can rush it to the time machine (after which they'll use the View-O-Scope Computer Remote Access Program to let you watch Doctor When finally being returned to 2012)
Access Program can pick up the signal of Doctor When
+
Location:  Laboratory of Herr Doctor Heinrich Schroeder, 240 Front Street  San Francisco, CA 94111
finally being rescued
+
Upon Completion: n/a
Location:  Urbano Sundial (a/k/a Ingleside Terraces Sundial), 30 Entrada Court, San Francisco
+
Parking:  Street, free after 6 PM
Upon Completion: Speak with any lab assistant on site
+
Need To Park: Yes
Parking:  Street
+
Personnel Required: Yes
Bathrooms At Location: No
+
Bathrooms At Location: Yes
Food At Location: No
+
Food At Location: Yes
</pre>
+
 
 +
Note: This location will be a good place to have dinner.
 +
</poem>
  
 
==Plot Point to Convey==
 
==Plot Point to Convey==
 
+
With the players help the Doctor has successfully changed the past...but not in quite the say the Doctor intended. In some bizarre, unintended, Rube Goldberg way it actually works and Buffy takes a shine to Doctor When. Also, the Doctor will rematerialize at 10 PM. Be back in the Institute by then.
With the players help the Doctor has successfully changed the past...but not in quite the say the Doctor intended. In some bizarre, unintended, Rube Goldberg way it actually works and Buffy takes a shine to Doctor When. Also, the Doctor will rematerialize at XX PM. Be back in the lab by then.
 
  
 
==Short Description==
 
==Short Description==
Line 75: Line 86:
  
 
==Open Time Period==
 
==Open Time Period==
 +
Saturday, 6 PM - 9 PM
 +
 +
==Staff Instructions==
 +
'''Your Role''': Trenchwood Institute lab assistants
 +
 +
'''What To Wear''':
 +
* Lab coat
 +
* <u>Trenchwood Institute</u> name badge
 +
 +
'''What Your Character Knows''': Everything in Plot Setup except the content of the envelope
  
When?
+
'''Puzzles At This Site''':
 +
* All four role puzzles...but each team will get at most one
 +
* Additional co-keypads
  
==Staff Instructions==
+
'''Where To Get Materials''': GC HQ
  
'''Your Role''': Lab Assistants.
+
'''Setup Instructions''':
 +
* Set up screen, projector, and sound
 +
* Initialize display of G.R.O.S.S. progress
 +
* Call GC when you are ready for teams
  
 
'''Handout Instructions''':
 
'''Handout Instructions''':
 +
 +
'''Initial Greeting Upon Arrival'''
 +
 +
Lab assistant says words to the effect of
 +
 +
:Welcome, welcome.  You have the envelope?  Fantastic.  We'll have a courier rush it to the Institute so that they can use the time machine to send it to the Doctor in 1986.
 +
 +
The visitors hand off the envelope.
 +
 +
'''What Puzzle To Give Teams Next'''
 +
 +
''''Before 8 PM''''
 +
 +
Give them a role puzzle, starting with the one for their role. Continue with the onsite handout staff instructions for that puzzle (attached).
 +
 +
Be sure to discreetly check off the appropriate cell in the online "Team Vs. Role Puzzle Grid."
 +
 +
''''After They've Completed Role Puzzle But Before 8:30''''
 +
 +
Conversation should go something like:
  
 
LAB ASSISTANT:
 
LAB ASSISTANT:
 +
:Thanks!  That was such a weird problem--I don't know what we would have done if we didn't happen to have [science, journalism, finance, government] experts like you around!
 +
:I think that the only thing we have left before we can get the time machine restarted is these darned co-keypads.  But we're making good progress.  You can see the overall progress on the screen.  At the rate we're going, I think we'll have enough of them fixed by 8:45 PM to finally rescue Doctor When, especially if you help.
 +
 +
:No pressure, though, you've already done <u>so</u> much for us.  So, feel free to grab some food if you haven't already done so, or grab another piece of CRAP from the online G.R.O.S.S. system and design some more co-keypads, or just chat with the other attendees here.  If you do design a new co-keypad, just see a lab assistant with a workstation so they can check in your design.  Whatever you do, make sure you're here at 8:45 when we restart the time machine and send that envelope to Doctor When.
 +
 +
 +
'''Answer''':
 +
 +
See:  [[1.03.05_Co-Keypad_Optional_Driving_Puzzles#Response_to_Correct_Answer]]
 +
 +
'''At 8:45 PM'''
 +
 +
By now hopefully all the teams have arrived and at least finished their role puzzle.  The lab assistants act out the skit on the attached script excerpt.
 +
 +
Then they show videos of Act I Scenes 3 & 4 on the big screen. Then lab assistant announces:
 
{{quote|
 
{{quote|
Thank God you're here. Just a few hours ago we discovered that the damage to the Midi-Ether Co-Keypads was much more extensive than we thought; apparently while #34 was out of commission (thank you for repairing that, by the way) the extra load on the time machine translated to extra stress and soon more of the Co-Keypads blew up.  And of course that created a positive feedback loop so soon...
+
Hooray, you've rescued Doctor When! Now it's time to return to the lab for debriefing.
 
}}
 
}}
(to early teams):
+
Lab assistant's phone seems to get a message.
 
{{quote|
 
{{quote|
...things are going to get really out of hand if we don’t enough help soon.
+
Hold it...there's a bit of residual tachyonic radiation at the lab...probably wouldn't cause sterility.
 
}}
 
}}
(to later teams):
 
 
{{quote|
 
{{quote|
...things got really out of hand, so we need as much help as we can get.
+
Well, those darn government regulators might object. Why don't you just let it die down a bitWe'll resume the presentation at 10...so wait to check in till at least 9:45 PM. If you haven't eaten yet Perhaps you could get yourself some dinner between now and then. Here is a good place, but there are also many other restaurants aroundBut definitely don't go back before 9:45 PMWe really, really, do not want to get into any trouble with government regulators; I’ve heard that filling out their forms is impossible!
}}
 
{{quote|
 
So we’re calling in all the stopsWe’ve got you, all the other guests you saw at the Grand Unveiling, as well as teams from all over the country -- Journalists, Scientists, Government Officials, Investors. And of course the lab assistants back at Trenchwood are working on this heavily as well.
 
}}
 
{{quote|
 
I don’t have any experience managing groups this large, so we did a quick web search for “gross repair operations,” and the first thing we found was this management software called “Gross Repair Operations Supervision System,” so I’m trying to learn how to use that. Since you’ve been so excellent at repairing thing’s like the Brain-O-Matic,  consider yourself a repair crew now!
 
}}
 
{{quote|
 
Let’s see... I’m supposed to give you this User’s Manual (here, have an extra copy), this login sheet, and, ah yes, you’ve been assigned to two TASCs, so you’ll need these two Connection Requirements Analysis for PadsI’m sure since you were the ones who repaired #34 that you’ll have no problem handling thisAs you finish re-designing the Co-Keypads, the system will be telling you to give me designs to enter in to fix them.
 
}}
 
{{quote|
 
I have a very good feeling that if we can just get all the Midi-Ether Co-Keypads working again, we’ll finally be able to get the Doctor back.  Thanks again for all your help.
 
 
}}
 
}}
  
'''Site Close Down''': Packup, clean up, call GC
+
'''Site Close Down''':
 +
* Pack up
 +
* Call GC
 +
* Save the Team Vs. Role Puzzle grid for use during Consolidator 2
 +
* Return your name badge(s) and lanyard to GC HQ at the end of your shift
  
 
'''Other Instructions''':  
 
'''Other Instructions''':  
* Be courteous of the people living near the sundial. In particular, monitor the noise level.
 
* If you are challenged by a "local," you can politely mentioned that we cleared it with Mark Scardina, president of the Inglewood Terraces Homeowners' Association
 
 
* Stay in character.
 
* Stay in character.
 
* Except...if a team says "time out," then break character.
 
* Except...if a team says "time out," then break character.
  
 
==Detailed Description==
 
==Detailed Description==
 +
Co-Keypad puzzles must be collectively solved by the teams.  They work together in mild competition until all teams have arrived.
 +
 +
There are a maximum of 16 puzzles per team (256 puzzles in week 1, 272 puzzles in week 2) available. Initially, only 4 puzzles per team are "broken" (64 puzzles in week 1, 68puzzles in week 2).  A GC member should be pacing the release of new "broken" puzzles so that teams are on track to have everything solved at the end of the consolidation.
 +
 +
GROSS is available at:  http://trenchwood.com/keypad
 +
 +
The admin console is at:  http://trenchwood.com/keypad/nimda.html
 +
 +
The display dashboard is at: http://trenchwood.com/keypad/dashboard.php
 +
 +
GROSS should display properly on smartphones and Internet-enabled tablets.
 +
 +
It'll be blindingly obvious once you log in and when you see the display dashboard that individual team information is anonymized and only role information is shared.  At least, that's my hope.
 +
 +
More information at [[1.03.05 Co-Keypad Optional Driving Puzzles]].
  
 
== Technical Setup ==
 
== Technical Setup ==
  
USE trenchwood;
+
This has now been moved to [[1.03.05_Co-Keypad_Optional_Driving_Puzzles#Technical_Setup]]
* Clean out the solved puzzle table
 
** Log in to mysql on wei-Hwa's server (username: laboratory, password: forscience), then run:
 
TRUNCATE TABLE solves;
 
TRUNCATE TABLE requests;
 
TRUNCATE TABLE released;
 
TRUNCATE TABLE assignments;
 
* Clean out the log
 
rm /home/www/doctorwhen/trenchwood.com/public_html/keypad/log/*
 
* If you need to regenerate the team information:
 
** Make sure /home/whuang/public_html/nodir/doctorwhen/gross/teams.csv is correct
 
** run this SQL:
 
TRUNCATE TABLE solvers;
 
LOAD DATA INFILE '/home/whuang/public_html/nodir/doctorwhen/gross/teams.csv'
 
  INTO TABLE solvers
 
  FIELDS TERMINATED BY ','
 
  OPTIONALLY ENCLOSED BY '"'
 
  LINES TERMINATED BY '\n'
 
  IGNORE 1 LINES (solver_id, name, role_id, passcode, present, fake);
 
* If you need to regenerate the puzzle information (god I hope not), this will recreate the release_info and scores tables:
 
  mysql -Dpeachfrontier -u laboratory --password=forscience < /home/whuang/prog/keypad/puzinfo.sql
 
  
 
==Puzzle Answer==
 
==Puzzle Answer==
The event is over when all co-keypad puzzles are solved.  GC will regulate the pace by having "lab assistants" artificially solve some puzzles, timing it to end shortly after the last team arrives.
+
 
 +
The event is over when all co-keypads are designed.  GC will regulate the pace by having imaginary "lab assistants" artificially solve some puzzles, timing it to end shortly after the last team arrives.
 +
 
 +
Answers to each co-keypad can be found at http://trenchwood.com/keypad/answers/ .
  
 
==Puzzle Solution==
 
==Puzzle Solution==
Same as Co-Keypad A event.
+
 
 +
Answers to each co-keypad can be found at http://trenchwood.com/keypad/answers/ .
  
 
==Budget==
 
==Budget==
Line 157: Line 206:
  
 
==Hints==
 
==Hints==
 +
 +
Ask teams what they have done, probing details if necessary (often this will get a team unstuck by themselves).
 +
  
 
==Response to Correct Answer==
 
==Response to Correct Answer==
  
Lab assistant on site says words to the effect of:
+
n/a--there's no call or email into the Institute
 
 
{{quote|
 
Hooray, you've done it! By working together you've rescued Doctor When. Let's watch.
 
}}
 
The Act I Scenes 3 & 4 are played on the big screen. Then lab assistant announces:
 
{{quote|
 
Hooray, you've rescued Doctor When!  Now it's time to return to the lab for debriefing.
 
}}
 
Lab assistant's phone seems to get a message.
 
{{quote|
 
Hold it...there's a bit of residual tachyonic radiation at the lab...probably wouldn't cause sterility.
 
}}
 
{{quote|
 
Well, those darn government regulators might object. Why don't you just let it die down a bit.  Wait till 9 PM. Perhaps you could get yourself some dinner between now and then--here's a list of nearby restaurants.  But definitely don't go back before 9 PM.  We really, really, do not want to get into any trouble with government regulators; I’ve heard that filling out their forms is impossible!
 
}}
 
  
 
==To Do==
 
==To Do==

Latest revision as of 17:01, 29 March 2012

Order

1.10

Status

::REVISE::

Location

Name And Address: Schroeder's Restaurant (posing as "Laboratory of Herr Doktor Heinrich Schroeder")

Parking: Free street parking after 6 PM

Bathroom: Yes

Food: Yes--and buy yourself dinner on GC!

GC PoC: (415) 475-8463, lab@trenchwood.com

Site PoC: Reservation made with Stephan

Type

Mandatory Puzzle followed by Mandatory Presentation

Plot Setup

  • Iconoclast scientist Doctor When has attempted to demonstrate his time machine before an audience of VIPs.
  • But it malfunctioned due to a faulty key component. The players have helped fix that.
  • The malfunction is causing the Doctor to bounce around randomly in time from era to era, facing untold dangers!
  • Repairs also required access to the Doctor's supercomputer, but the team successfully hacked the password.
  • Along the way they learned someone named "Buffy" was important to him back in high school.
  • The players helped the Institute rescue the Doctor from the Big Bang
  • The Doctor has asked not to be returned to 2012, but rather sent to Paine Memorial High School on May 31, 1986 at 2 PM
  • Once there, the Doctor discovered he had lost an envelop containing "information vital to restoring the timeline" somewhere during his random bounces through time
  • The players discovered the envelope was lost at Fort Point in San Francisco
  • Players have retrieved the ancient envelope (and discovered that its contents are not "vital technical information")

Props

  • 40 + Any remaining blank co-keypad grids from 1.06_Calibration#Props
  • Any leftover sets of keypad design kits
  • Wei-Hwa + his computer + his phone + USB cable
  • Screen
  • Projector (perhaps we can use the projector at the location)
    • Projector-to-PC cable
    • Projector remote
  • Sound system (including microphone)
  • 2 Lab coats (should already have from prior locations)
  • 2 Trenchwood Institute name badges and lanyards (should already have from prior locations)
  • 2 copies of Act I lab assistant skit (reformatted for ease of reading)

How To Give To Teams

Conversation with lab assistant over the phone should go something like,

Team:

Hello, Trenchwood? We found the envelope.

Lab Assistant:

You didn't just locate the envelope...you retrieved it?! That's fantastic. We need you to get it to one of our lab assistants out in the field so that they can rush it back to the Institute. From here we can use the time machine to send it to the Doctor in 1986.
I know: we have some lab assistants nearby collaborating with Herr Doktor Professor Heinrich Schroeder. Please go to his lab at 240 Front Street. Once there, the lab assistants will rush the envelope back to the Institute.
The lab is also on a very convenient temporal flux line, so you will be able to watch the live feed from the View-O-Scope as we finally rescue Doctor When. Success is in our grasp!

SUPPLEMENTAL EMAIL

Research Project Title: View The Rescue Of Doctor When
Objective: Deliver the envelope to a Trenchwood lab assistant in the field so they can rush it to the time machine (after which they'll use the View-O-Scope Computer Remote Access Program to let you watch Doctor When finally being returned to 2012)
Location: Laboratory of Herr Doctor Heinrich Schroeder, 240 Front Street San Francisco, CA 94111
Upon Completion: n/a
Parking: Street, free after 6 PM
Need To Park: Yes
Personnel Required: Yes
Bathrooms At Location: Yes
Food At Location: Yes

Note: This location will be a good place to have dinner.

Plot Point to Convey

With the players help the Doctor has successfully changed the past...but not in quite the say the Doctor intended. In some bizarre, unintended, Rube Goldberg way it actually works and Buffy takes a shine to Doctor When. Also, the Doctor will rematerialize at 10 PM. Be back in the Institute by then.

Short Description

Final fix before Doctor can be returned to the present.

Open Time Period

Saturday, 6 PM - 9 PM

Staff Instructions

Your Role: Trenchwood Institute lab assistants

What To Wear:

  • Lab coat
  • Trenchwood Institute name badge

What Your Character Knows: Everything in Plot Setup except the content of the envelope

Puzzles At This Site:

  • All four role puzzles...but each team will get at most one
  • Additional co-keypads

Where To Get Materials: GC HQ

Setup Instructions:

  • Set up screen, projector, and sound
  • Initialize display of G.R.O.S.S. progress
  • Call GC when you are ready for teams

Handout Instructions:

Initial Greeting Upon Arrival

Lab assistant says words to the effect of

Welcome, welcome. You have the envelope? Fantastic. We'll have a courier rush it to the Institute so that they can use the time machine to send it to the Doctor in 1986.

The visitors hand off the envelope.

What Puzzle To Give Teams Next

'Before 8 PM'

Give them a role puzzle, starting with the one for their role. Continue with the onsite handout staff instructions for that puzzle (attached).

Be sure to discreetly check off the appropriate cell in the online "Team Vs. Role Puzzle Grid."

'After They've Completed Role Puzzle But Before 8:30'

Conversation should go something like:

LAB ASSISTANT:

Thanks! That was such a weird problem--I don't know what we would have done if we didn't happen to have [science, journalism, finance, government] experts like you around!
I think that the only thing we have left before we can get the time machine restarted is these darned co-keypads. But we're making good progress. You can see the overall progress on the screen. At the rate we're going, I think we'll have enough of them fixed by 8:45 PM to finally rescue Doctor When, especially if you help.
No pressure, though, you've already done so much for us. So, feel free to grab some food if you haven't already done so, or grab another piece of CRAP from the online G.R.O.S.S. system and design some more co-keypads, or just chat with the other attendees here. If you do design a new co-keypad, just see a lab assistant with a workstation so they can check in your design. Whatever you do, make sure you're here at 8:45 when we restart the time machine and send that envelope to Doctor When.


Answer:

See: 1.03.05_Co-Keypad_Optional_Driving_Puzzles#Response_to_Correct_Answer

At 8:45 PM

By now hopefully all the teams have arrived and at least finished their role puzzle. The lab assistants act out the skit on the attached script excerpt.

Then they show videos of Act I Scenes 3 & 4 on the big screen. Then lab assistant announces:

Hooray, you've rescued Doctor When! Now it's time to return to the lab for debriefing.

Lab assistant's phone seems to get a message.

Hold it...there's a bit of residual tachyonic radiation at the lab...probably wouldn't cause sterility.

Well, those darn government regulators might object. Why don't you just let it die down a bit. We'll resume the presentation at 10...so wait to check in till at least 9:45 PM. If you haven't eaten yet Perhaps you could get yourself some dinner between now and then. Here is a good place, but there are also many other restaurants around. But definitely don't go back before 9:45 PM. We really, really, do not want to get into any trouble with government regulators; I’ve heard that filling out their forms is impossible!

Site Close Down:

  • Pack up
  • Call GC
  • Save the Team Vs. Role Puzzle grid for use during Consolidator 2
  • Return your name badge(s) and lanyard to GC HQ at the end of your shift

Other Instructions:

  • Stay in character.
  • Except...if a team says "time out," then break character.

Detailed Description

Co-Keypad puzzles must be collectively solved by the teams. They work together in mild competition until all teams have arrived.

There are a maximum of 16 puzzles per team (256 puzzles in week 1, 272 puzzles in week 2) available. Initially, only 4 puzzles per team are "broken" (64 puzzles in week 1, 68puzzles in week 2). A GC member should be pacing the release of new "broken" puzzles so that teams are on track to have everything solved at the end of the consolidation.

GROSS is available at: http://trenchwood.com/keypad

The admin console is at: http://trenchwood.com/keypad/nimda.html

The display dashboard is at: http://trenchwood.com/keypad/dashboard.php

GROSS should display properly on smartphones and Internet-enabled tablets.

It'll be blindingly obvious once you log in and when you see the display dashboard that individual team information is anonymized and only role information is shared. At least, that's my hope.

More information at 1.03.05 Co-Keypad Optional Driving Puzzles.

Technical Setup

This has now been moved to 1.03.05_Co-Keypad_Optional_Driving_Puzzles#Technical_Setup

Puzzle Answer

The event is over when all co-keypads are designed. GC will regulate the pace by having imaginary "lab assistants" artificially solve some puzzles, timing it to end shortly after the last team arrives.

Answers to each co-keypad can be found at http://trenchwood.com/keypad/answers/ .

Puzzle Solution

Answers to each co-keypad can be found at http://trenchwood.com/keypad/answers/ .

Budget

Credits

Manager

Wei-Hwa

Hints

Ask teams what they have done, probing details if necessary (often this will get a team unstuck by themselves).


Response to Correct Answer

n/a--there's no call or email into the Institute

To Do

  • Test deployment with LAN.

Other Notes