Difference between revisions of "2.07 Art History"
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==Plot Point to Convey== | ==Plot Point to Convey== | ||
− | Chronos wants to go back to... the same date & place as When did in Act I, but slightly later. | + | Chronos wants to go back to... the same date & place as When did in Act I, but slightly (15 minutes) later. |
==Short Description== | ==Short Description== |
Revision as of 21:55, 20 March 2012
Contents
- 1 Status
- 2 Location
- 3 Type
- 4 Plot Setup
- 5 Props
- 6 How To Give To Teams
- 7 Plot Point to Convey
- 8 Short Description
- 9 Open Time Period
- 10 Staff Instructions
- 11 Detailed Description
- 12 Puzzle Answer
- 13 Puzzle Solution
- 14 Budget
- 15 Credits
- 16 Manager
- 17 Hints
- 18 Response to Correct Answer
- 19 To Do
- 20 Other Notes
Status
::REVISE::
Location
Name And Address: Kaffeehaus, 92 E. Third Ave., San Mateo, CA
Parking: free street parking
Bathroom: Yes
Food: Yes
GC PoC: Erik (650) 395-8463, lab@peachfrontier.com
Site PoC: Val Sarabashyan--owner, (650) 347-4242 general # 650-814-3770 Val's cell
Type
Mandatory Puzzle
Plot Setup
- All evidence of Trenchwood Institute and its timeline has mysteriously disappeared.
- Peach Frontier Laboratories has taken its place
- Iconoclast scientist Prof. Chronos has attempted to demonstrate her time machine before an audience of VIPs.
- But it malfunctioned due to faulty key components--four "quantum chronomentometers."
- The malfunction is causing the Professor to bounce around randomly in time from era to era, facing untold dangers!
- The players have submitted designs for replacement chronomentometers--a key step towards fixing the time machine
- The players have discovered the password to Prof. Chronos's supercomputer
- The time machine seems to be mostly working again (although the View-o-Scope remains broken)
- We still don't know where Professor Chronos is or how to get her back – the situation is getting serious!
- The Lab has detected a nexus of quantum time vibrations at the International Museum of Pretentious Art ("The Louvre Of San Mateo"). Perhaps Professor Chronos somehow managed to send us a message there! That would fit her because she loves art almost as much as science. And the place would be on her mind--she had just inspected it this morning!
Props
- Exterior sign
- Interior exhibit sign ("The Muse of Painting")
- 11 paintings
- Painter's tape
- Museum wax
- $5 food/drink coupons (88 first weekend, 85 the second)
- checklist of teams, denoting which teams have received information about the audio tour and which teams have borrowed phones.
- Audio tour materials
- 11 unattached "audio tour target" signs
- 18 copies of "audio tour transcript e-mail"
- 18 copies of "How to download audio tour" instructions
- 10 loaner Android phones and headsets
- Phone charger
How To Give To Teams
Teams might come from two possible puzzles after a phone call; the contents of the phone call are described on those respective pages:
- 2.05 Mix Tape Puzzle#Response to Correct Answer
- 2.06 Quantum Time Vibrations#Response to Correct Answer
In either case, send the following canned email:
SUPPLEMENTAL EMAIL
Research Project Title: San Mateo International Museum Of Pretentious Art
Objective: Explore the museum to see if somehow Prof. Chronos has left a message to the present while she was bouncing around the past
Location: San Mateo International Museum Of Pretentious Art (www.imopa.info), 92 E. Third Ave., San Mateo
Upon Completion: Email your findings to lab@peachfrontier.com
Parking: Street
Personnel Required: All
Bathrooms At Location: Yes
Food At Location: No
Notes: Based on the intensity of the Quantum Time Vibrations we're sensing at this location, we think that the chances of time paradox here are DANGEROUSLY HIGH. If, as we suspect, Prof. Chronos is changing the past, you'll see the effects of her changes most strongly at this location while the changes are still propagating outwards to other locations. Therefore, we'd request that you DO NOT ACCESS THE INTERNET FOR INFORMATION while you are within 1 mile of the museum; rely on your own knowledge and memory. If you attempt to look things up on the Internet, any dissonance between your local observations and external information would, in the worst case, damage the integrity of time and destroy the universe, or, in the best case, lobotomize you and turn you into a drooling vegetable. You can contact us by e-mail, of course; we'll be careful in what information we give to you.
Teams go the museum and interact with GC there.
Plot Point to Convey
Chronos wants to go back to... the same date & place as When did in Act I, but slightly (15 minutes) later.
Short Description
Prof. Chronos has managed to insert herself into famous works of art to "tell" the teams where she wants them to send her next.
Open Time Period
Sunday, setup at 2:30 AM, open 3 AM - 6 AM
Staff Instructions
Your Role: You are a docent. NOTE: This role is rather complicated. Please read the sections below thoroughly.
What To Wear: IMOPA name badge
What Your Character Knows: Prof. Catherine Chronos, patron of the arts (and head of some mysterious research facility called "Peach Frontier Laboratories" has arranged for a private reception at the Museum to celebrate a successful demonstration at her laboratory. The attendees have been delayed a bit, but you don't mind. There is also an audio tour that was going to be ready but wasn't ready yet (much to your embarrassment), but if a team asks about it you're willing to help them.
Puzzles At This Site: Art History
Where To Get Materials: GC HQ
Site Setup:
- Greet Val, the owner
- Call GC when you arrive
- Carefully remove current artwork from walls and carefully store it
- Arrange paintings on walls, attach with blue painter's tape or museum wax so that walls aren't marked up
- Put up interior "Muse of Painting" sign and exterior signs
- Have the audio tour stuff handy but not visible to teams
Handout Instructions:There is only one puzzle here. Greet each team in a hushed voice with words to the effect of,
Welcome, welcome! We're so excited to host your reception. Prof. Chronos wouldn't tell me exactly what the demonstration was, but I'm sure it was a great time. Please come in and enjoy our special exhibition. Take a look at the beautiful paintings. And enjoy a coffee or a pastry while you’re here! Here's a $5 coupon for each of you.
Hand each visitor a $5 coupon.
Giving the Audio Tour:
If teams are making progress on the puzzle, they will eventually get a message that says "REQUESTTOUR" and can go no further. Therefore, each team will eventually ask you for a tour. At that point, respond:
I'm sorry, we're understaffed at this time of night and can't really give out personal tours. We were going to have a self-guided audio tour available, but you know how it is, we've been so busy just opening the place up that we never quite got the audio tour set up.
Pause for a bit, giving teams a chance to ask more about the audio tour. Regardless of how they respond, continue with
I can tell you really want to know more about the audio tour. Well, you seem like nice and trustworthy fellows, so I'm going to let you have a sneak peek at what the audio tour would've been like.
Bring out the 11 "audio tour target" signs and show them to the teams (but don't let them take them). Also bring out the "Installing Audio Tour" sign and show that to the team.
See these signs? These were originally supposed to be posted, one next to each painting. I don't remember which sign was supposed to go with which painting though. Then you were supposed to download our Audio Tour App on your phone using these instructions and that would give you a self-guided tour for the paintings. I think the app still works though, so go ahead and download it.
The team will probably start downloading the app, or ask you about what to do if they don't have an Android device, or possibly ask you if it's safe to access the Audio Tour App (as they aren't supposed to be accessing the Internet). While they are busy (or waiting for your answer), act as if an idea has suddenly occurred to you:
Oh, I know what would totally help. There's an e-mail that our guys sent to the guys who were developing the Audio Tour App for us; I think it has a transcript of all the text in the audio tour! Lemme see if I can find it.
As you start "rummaging" for the e-mail, mention in an off-hand comment:
Melissa who runs the day shift recorded all the audio commentary for the tour; she has such a nice voice. I think they got the text from the first run of the exhibit some time in the '70s. Ah, here we go!
Hand a copy of the "audio tour transcript e-mail" to the teams, and check off on the sheet that they've been given the audio tour information.
(If the team doesn't have an Android device, mention:
We do have a few spare Android devices; not enough for everyone to get one, but your group can share this one. You can borrow one if you want, but don't let it leave this museum, and don't disturb the other patrons with the noise from the tour!
Then make sure that you've logged that they have borrowed a device, and make sure they return it to you before the end.)
Thanks, and enjoy the tour!
How to respond to questions:
Here are some questions teams may ask and here is how you should respond to them. Feel free to improvise or adjust as necessary.
- "Is it safe to download the Audio Tour?"
- (Teams might be worrying about one of two things -- either the rule that they weren't supposed to access the Internet, or because the Audio Tour is asking for a lot of strange network permissions.)
Yes, the Audio Tour should be perfectly safe; it's hosted on a server in the back room there. I know that the Tour claims it's going to access the Internet or hijack your phone and what-not, but it doesn't really; it just plays a bunch of sound files. Those warnings and because it's not on the Android Market is kind of why it we weren't ready to have it available yet.
- "Is there any difference between the transcript and the audio in the tour?"
No, they should be completely identical. I think we got the transcript from the first time this exhibit was done in the '70s. Of course we don't have a recording of whomever did the commentary from way back then; what you're listening to is just Melissa from the day shift. Doesn't she have a wonderful voice?
- "Can we look at the number signs?"
Uh, sure. Here they are. I don't see why you would care, though; they're just numbers.
- "Can we take these number signs?"
No, I better not let you. Those are the actual signs we're going to use when the final version of the audio tour is ready in a few weeks.
- "Are the paintings supposed to have the number signs on them?"
Yeah, when we get the audio tour working for reals. Right now we don't want to put them up because then people would ask about them.
- "Do you know which numbers go on which paintings?"
Not really. I think the transcript I gave you might say something about that? I think it's alphabetical order of the artist's last names or something.
- "Can we look at the other apps on the phone?"
There won't be anything useful. I don't recommend it.
Maintaining the Phones:
- We only have a few chargers, so keep phones turned off if they aren't on a charger, but try to have one phone on the charger at all times.
- To turn on the phone, hold down the power button (at the top short edge of the phone) down for about half a second, then let go.)
- To turn off the phone, tap the power button. A menu should show up asking you whether you want to reboot or turn off the phone.
- To see how much power a phone has, hit the menu button at the main screen, scroll all the way down to "About Phone", then click on the second option (which is "Phone Status").
Other Instructions:
- Stay in character.
- Except ... if a team says "time out," break character and help them.
- Do not let anyone play anything over speakers (as opposed to headphones) in the Museum (don't want them to spoil puzzles for other teams)
- Teams have been instructed not to look things up on the Internet, although your character doesn't know that. If you do see a team doing that, try to point it out in character but in such a way that they are aware of what they are doing.
Hints: A team that is frustrated because of an inability to identify the artists may eventually get assistance from you on identifying the artist names. (Don’t aid a team that’s arrived recently - tell them to “not worry about names yet and enjoy the paintings!) Once they’ve started listening to the audio tours, though, you can help them if they ask. The artists are:
- A Coquettish Foreplay - Pierre-Auguste RENOIR
- Abstract Nude Descends Forever - Marcel DUCHAMP
- As Courtesans Luxuriate - Pablo PICASSO
- Female with a Parasol to Shade Her - Claude MONET
- Intensify Reality - Andy WARHOL
- Ready Hearts Won by a Smile - Leonardo DA VINCI
- Strict, Saturnine Man & Daughter - Grant WOOD
- Tensions Surging - Edvard MUNCH (pronounced "Moongk")
- Unreal Wonderland - Salvador DALI
- Working to Win the War (Cathie the Carpenter) - Norman ROCKWELL
Answers: Teams have been instructed to e-mail their answer to the Institute. If they try to give you the answer, act a bit clueless but remind them to follow instructions.
Site Close Down:
- Pack up
- Replace original artwork on walls
- Thank host
- Find out from host:
- Total sales over period
- Total change in cash in register
- Total number of $5 coupons used
- Call GC
- Return paintings, tape, leftover coupons, androids, headsets, charger, and signs to GC HQ
- Return your name badge(s) and lanyard to GC HQ at the end of your shift
Detailed Description
Prof. Chronos has, while bouncing through time, managed to insert herself into famous works of art, in order to convey a message to the teams (without risking "screwing up the time sequence" by trying to create an overt message). Examples include her face on the Mona Lisa, her standing in American Gothic, and so on. Solving the puzzle reveals the time to which she wants to be sent.
Puzzle Answer
May 31, 1986, 2:15 PM.
Puzzle Solution
The paintings all have changed titles, each of which has the homophone of a number embedded in it. Ordering by years and using the number homophone to index into the title yields the message FOURTHWORDS.
Title | Year | Number homophone | Number | Indexed letter |
---|---|---|---|---|
The Forbearance of Caterina | 1513 | For | 4 | F |
Woman with a Parasol to Shade Her | 1875 | to | 2 | O |
Day at Le Moulin - Parisians Attending | 1876 | ten | 10 | U |
Tensions Erupting | 1893 | Ten | 10 | R |
The Courtesans Luxuriate | 1907 | ate | 8 | T |
The Tutor of Love | 1908 | Tu | 2 | H |
Nude Woman Descending (Amplify Verticality) | 1912 | fy Ve | 5 | W |
Hard Work: American Basics | 1930 | sics | 6 | O |
American Fortitude (Cathie the Carpenter) | 1943 | For | 4 | R |
Dream in a Wonderland | 1944 | Won | 1 | D |
Nine Katys | 1962 | Nine | 9 | S |
Each clip on the audio tour matches to a painting. The pairs are:
1st two words of clip | Painting |
---|---|
Composition, balance | The Forbearance of Caterina |
I am | Woman with a Parasol to Shade Her |
Lovely details | Day at Le Moulin - Parisians Attending |
This brilliant | Tensions Erupting |
The young | The Courtesans Luxuriate |
Look closely | The Tutor of Love |
This modernist | Nude Woman Descending (Amplify Verticality) |
Simple, plain | Hard Work: American Basics |
Female laborers | American Fortitude (Cathie the Carpenter) |
Realistic landscapes | Dream in a Wonderland |
From chins | Nine Katys |
The fourth words of each audio clip, still ordered by painting year, read "ORDER BY HIDDEN PAINTER NAMES FIND NUMBERS IN THEIR NATIVE TONGUES".
Each audio clip contains two embedded words - the painter's name plus an additional letter, and a number in the painter's native language. Putting them in alphabetical order by painter's last name, the transcribed clips (highlighting the embedded pieces) are
Dali: (extra letter D, number CINCO)
Realistic landscapes and native animals are not a hallmark of this surrealist masterpiece, which has little logiC IN COmmon with reality, comprising flying tigers, a woman sleeping on some sort of tiDAL DIvide, and an opened pomegranate among its disparate elements.
Da Vinci: (extra letter A, number TRE)
Composition, balance, and order - plus one of the most famous smiles in Western art – define this painting, which first comes across as having portrayeD A VAIN CItizen of the nobility. However, the arT REvisited instead reveals a woman of humbler serenity.
Duchamp: (extra letter T, number UN)
This modernist classic numbers among the most influential of the twentieth century. The painter, never one to have his conDUCT HAMPered by convention or an impromptU Naturalist style, decomposes static elements of the human form and dynamic elements of its motion in this masterpiece.
Klimt: (extra letter E, number EINS)
Look closely to find and examinE IN Small detail the rich textures of this piece – particularly the gold leaf's sparKLE. I'M Thrilled every time I study this painting.
Monet: (extra letter A, number NEUF)
I am exhilarated by this painting every time I see it, with the colors and shadows on the grass, the clouds shimmering almost like some airborNE UFO, and the overall panorama one takes in.
Munch: (extra letter N, number ATTE)
This brilliant Norwegian painter asks if we will condeMN UNCHivalrous passions or recoil from the greAT TError expressed in this moving work.
Picasso: (extra letter D, number SEIS)
The young prostitutes' names are lost to history, but their provocative figures live on – from one's mask-like face to another's ePIC ASS. DOubters were shocked by the aggressive portrayal of the women, which – of courSE – IS the point.
Renoir: (extra letter T, number UN)
Lovely details are hidden throughout this work – yoU Need, almost literally, a magnifying glass to examine the tiny hats, clothes, and lighting in the backdrop of this pictuRE. NOT IRonically, it is renowned for its masterful brush strokes and richness of form.
Rockwell: (extra letter I, number FOUR)
Female laborers have their diligence memorialized in this classic painting. In the war effort, Cathie the Carpenter represented a pillar of strength – a real ROCK. I, WELL, I have nothing but admiration for the women who worked tirelessly for the preservation oF OUR freedoms.
Warhol: (extra letter M, number ONE)
From chins to tongues to eyes to hair, the bright colors ON Every face in this popular painting resemble those you might expect to find on a WARM HOLiday in the tropics.
Wood: (extra letter E, number FIVE)
Simple, plain folk in modest surroundings – that's the America shown in this painting, from the spartan clothes to the peaked rooF. I'VE long been tempted to think of the subjects' ceaseless toil as leading to WOE; ODdly, though, for these hardy farmers it's the opposite.
The extra letters spell DATEANDTIME, and the numbers translate to 5-3-1-1-9-8-6-1-4-1-5, giving a date & time of May 31, 1986, 2:15 PM.
Budget
Credits
Justin Graham, with additional input from Erik Stuart
Manager
Erik
Hints
- Step 1 (finding the number homophones in the altered painting titles) is hinted at by the phrase on the museum sign that says "it is a delight to hear the words about these marvelous works of art spoken aloud."
- Players don't need to know the painters of each painting from memory (though it will help with the embedded-names step).
- If they're very unfamiliar with the names of painters, they may have trouble recognizing some of the embedded words (Munch, Klimt, Duchamp are some of the tougher ones). A team that has transcribed the audio text and still can't find the embedded name can ask the museum docent for help identifying the painter for each painting.
- Some teams might think the Monet painting is by Manet, leading to a wrong letter.
- Teams may not know the numbers in all of the relevant languages, especially Norwegian. They should still be able to complete the puzzle by getting DATEANDTIME, getting most of the numbers, and realizing that it's pointing them toward the same date that Doctor When asked to go to in Act 1. Given this context, the trickiest number may be UN in the Renoir painting.
- Teams may start looking for number homophones embedded in the audio clips, just like they did in step 1. They might try something like "adding together the number homophones" - e.g., counting the "to's" in the Warhol clip. However, not all audio clips have an appropriate number homophone, so this isn't the right idea. In fact, there's a parallelism between step 1 (reading the written titles aloud to find an embedded homophone) and the later step (writing the spoken words down to find embedded text).
- There may be other numbers embedded in the text of the clips, but not in the correct language.
- For reference, the painters' languages are: Warhol, Wood, Rockwell - English; Monet, Renoir, Duchamp - French; Da Vinci - Italian; Picasso, Dali - Spanish (Dali may be Catalan, but the embedded number is either CINC or CINCO, so it's still the number 5); Klimt - German; Munch - Norwegian.
Response to Correct Answer
A lab assistant emails them,
- Doctor When seemed very excited by what you found at the International Museum Of Pretentious Art. By luck we happened to have a lab camera running when he received the information.
- Please enter access code 812580 into your View-O-Scope Computer Remote Access Program and you can view the recording.
- After viewing the recording, please check your email again for further instructions.
Note that you must send a second email shortly after this one. So check what puzzle you're sending them to next, find the appropriate email within that puzzle's "How To Give To Teams", and send it.
To Do
Other Notes
Some of the art might show her with her crowbar, and some without - TBD.