Difference between revisions of "2.10 Christmas Party"

From DoctorWhen
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==Status==
 
==Status==
  ::PROTO-READY::
+
  ::PROTO::
  
 
==Location Status==
 
==Location Status==
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==Plot Setup==
 
==Plot Setup==
Prof. Chronus has lost her bolt cutters and so can't get into Wesley's locker. She needs the locker combo. At a certain location a tachyonic vortex allows players to overhear snipets of conversation from the teacher's lounge.
+
Prof. Chronus has lost her bolt cutters and so can't get into Wesley's locker. She needs the locker combo. At a certain location a tachyonic vortex allows players to overhear snippets of conversation from the teacher's lounge.
  
 
==Props==
 
==Props==
Audio tape(s)
+
* Audio players (iPod, e.g.)
 +
* Speakers
  
 
==Plot Point to Convey==
 
==Plot Point to Convey==
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==Detailed Description==
 
==Detailed Description==
  
Prof. Chronus has been sent to the right time & place, but she's lost her bolt cutters and can't get into Wesley's locker to take the envelope.  She thinks the teams might be able to find the combination if they go to the school in the present day - but she doesn't know where the locker combinations are kept.  At the high school, the players hear strange, disembodied voices in one room - pieces of conversations from a past Christmas party, made audible in the present by the tachyonic vibrations caused by Prof. Chronus' time travel to the school.  It turns out that the voices form a classic logic puzzle (where Mr. Green sits next to a woman but not someone wearing red, etc.), and one of the elements in the puzzle is "the person in whose office the master locker combo resides" - this turns out to be the principal.
+
Prof. Chronus has been sent to the right time & place, but she's lost her bolt cutters and can't get into Wesley's locker to take the envelope.  She thinks the teams might be able to find the combination if they go to the school in the present day - but she doesn't know where the locker combinations are kept.  At the high school, the players hear strange, disembodied voices in one room - pieces of conversations from a past Christmas party, made audible in the present by the tachyonic vibrations caused by Prof. Chronus' time travel to the school.  It turns out that the voices form a classic logic puzzle (where Mr. Green sits next to a woman but not someone wearing red, etc.), and matching all elements in the puzzle yields a coincidentally useful phrase indicating where the combos are.
  
  
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==To Do==
 
==To Do==
 
+
* Dave is working on version 2, to incorporate nonverbal audio cues and accommodate multiple loudspeakers.
  
 
==Other Notes==
 
==Other Notes==

Revision as of 16:04, 5 January 2012

Order

2.06

Status

::PROTO::

Location Status

Reserved

GC Point of Contact

Erik & Melissa

Location Notes

Type

Mandatory Puzzle

Plot Setup

Prof. Chronus has lost her bolt cutters and so can't get into Wesley's locker. She needs the locker combo. At a certain location a tachyonic vortex allows players to overhear snippets of conversation from the teacher's lounge.

Props

  • Audio players (iPod, e.g.)
  • Speakers

Plot Point to Convey

Short Description

Prof. Chronus needs Wesley's locker combo; ghostly voices from 1986 heard at the high school in 2011 help teams find where it might be recorded.

Detailed Description

Prof. Chronus has been sent to the right time & place, but she's lost her bolt cutters and can't get into Wesley's locker to take the envelope. She thinks the teams might be able to find the combination if they go to the school in the present day - but she doesn't know where the locker combinations are kept. At the high school, the players hear strange, disembodied voices in one room - pieces of conversations from a past Christmas party, made audible in the present by the tachyonic vibrations caused by Prof. Chronus' time travel to the school. It turns out that the voices form a classic logic puzzle (where Mr. Green sits next to a woman but not someone wearing red, etc.), and matching all elements in the puzzle yields a coincidentally useful phrase indicating where the combos are.


Puzzle Answer

Puzzle Solution

Budget

Credits

Manager

Dave S

Hints

Response to Correct Answer

?

To Do

  • Dave is working on version 2, to incorporate nonverbal audio cues and accommodate multiple loudspeakers.

Other Notes

See idea genesis at Background Chatter